Update hecl, implement CScriptPickup

This commit is contained in:
Phillip Stephens 2017-10-14 22:44:07 -07:00
parent 651d0a27c2
commit 5941a61ae6
7 changed files with 102 additions and 20 deletions

View File

@ -442,7 +442,7 @@ public:
void SetThermalColdScale2(float s) { xf28_thermColdScale2 = s; }
float IntegrateVisorFog(float f) const;
u32 GetUpdateFrameIndex() const { return x8d8_updateFrameIdx; }
void sub_80043F2C(u32 frameCount, CAssetId msg, float f1)
void QueueMessage(u32 frameCount, CAssetId msg, float f1)
{
xf84_ = frameCount;
xf88_ = msg;

View File

@ -83,16 +83,16 @@ static const char* LightingShadowGLSL =
"{\n"
" vec4 ret = ambient;\n"
" \n"
" vec3 delta = mvPosIn.xyz - lights[i].pos.xyz;\n"
" vec3 delta = mvPosIn.xyz - lights[0].pos.xyz;\n"
" float dist = length(delta);\n"
" float angDot = clamp(dot(normalize(delta), lights[i].dir.xyz), 0.0, 1.0);\n"
" float att = 1.0 / (lights[i].linAtt[2] * dist * dist +\n"
" lights[i].linAtt[1] * dist +\n"
" lights[i].linAtt[0]);\n"
" float angAtt = lights[i].angAtt[2] * angDot * angDot +\n"
" lights[i].angAtt[1] * angDot +\n"
" lights[i].angAtt[0];\n"
" ret += lights[i].color * clamp(angAtt, 0.0, 1.0) * att * clamp(dot(normalize(-delta), mvNormIn.xyz), 0.0, 1.0) *\n"
" float angDot = clamp(dot(normalize(delta), lights[0].dir.xyz), 0.0, 1.0);\n"
" float att = 1.0 / (lights[0].linAtt[2] * dist * dist +\n"
" lights[0].linAtt[1] * dist +\n"
" lights[0].linAtt[0]);\n"
" float angAtt = lights[0].angAtt[2] * angDot * angDot +\n"
" lights[0].angAtt[1] * angDot +\n"
" lights[0].angAtt[0];\n"
" ret += lights[0].color * clamp(angAtt, 0.0, 1.0) * att * clamp(dot(normalize(-delta), mvNormIn.xyz), 0.0, 1.0) *\n"
" texture(extTex0, vtf.extTcgs[0]).r;\n"
" \n"
" for (int i=1 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"

View File

@ -8,7 +8,7 @@ class EndNamespace:
pass
CENTITY_TYPES = (
# Class, Visit, Header
# Class, Header
('CActor', 'World/CActor.hpp'),
('CBallCamera', 'Camera/CBallCamera.hpp'),
('CBomb', 'Weapon/CBomb.hpp'),

View File

@ -22,6 +22,7 @@ static float kHorizontalAngleTable[] = { 30.f, 30.f, 30.f };
static float kVerticalVarianceTable[] = { 30.f, 30.f, 30.f };
float CPlayerGun::CMotionState::gGunExtendDistance = 0.125f;
float CPlayerGun::skTractorBeamFactor = 0.5f / CPlayerState::GetMissileComboChargeFactor();
CPlayerGun::CPlayerGun(TUniqueId playerId)
: x0_lights(8, zeus::CVector3f{-30.f, 0.f, 30.f}, 4, 4, 0, 0, 0, 0.1f), x538_playerId(playerId),

View File

@ -30,6 +30,7 @@ class CFinalInput;
class CPlayerGun
{
public:
static float skTractorBeamFactor;
enum class EMissleMode
{
Inactive,

View File

@ -10,6 +10,7 @@
#include "CGameOptions.hpp"
#include "MP1/CSamusHud.hpp"
#include "GuiSys/CStringTable.hpp"
#include "Camera/CFirstPersonCamera.hpp"
namespace urde
{
@ -51,20 +52,97 @@ void CScriptPickup::Think(float dt, CStateManager& mgr)
if (!GetActive())
return;
if (x278_ >= 0.f)
{
CPhysicsActor::Stop();
x278_ -= dt;
return;
}
x270_ += dt;
if (x28c_25_ && (x270_ - x26c_) < 2.f)
x270_ = zeus::max(2.f * dt - x270_, (2.f - x26c_) - FLT_EPSILON);
CModelFlags drawFlags{0, 0, 3, zeus::CColor(1.f, 1.f, 1.f, 1.f)};
if (x268_ != 0.f)
{
if (x270_ < x268_)
{
drawFlags = CModelFlags(5, 0, 3, zeus::CColor(1.f, 1.f, x270_ / x268_));
drawFlags.x2_flags &= 0xFFFC;
drawFlags.x2_flags |= 1;
}
else
x268_ = 0.f;
}
else if (x26c_ != 0.f)
{
x270_ += dt;
float alpha = 1.f;
if (x26c_ < 2.f)
alpha = 1.f - (x26c_ / x270_);
else if ((x270_ - x26c_) < 2.f)
alpha = (x270_ - x26c_) * 0.5f;
drawFlags = CModelFlags(5, 0, 3, zeus::CColor(1.f, 1.f, 1.f, alpha));
drawFlags.x2_flags &= 0xFFFC;
drawFlags.x2_flags |= 1;
}
xb4_drawFlags = drawFlags;
if (x64_modelData)
{
if (x64_modelData->HasAnimData())
{
SAdvancementDeltas deltas = UpdateAnimation(dt, mgr, true);
MoveToOR(deltas.x0_posDelta, dt);
RotateToOR(deltas.xc_rotDelta, dt);
}
if (x28c_25_)
{
zeus::CVector3f posVec =
GetTranslation() - mgr.GetPlayer().GetTranslation() + (2.f * zeus::CVector3f::skUp);
posVec = (20.f * (0.5f * zeus::max(2.f, x274_ + dt))) * posVec.normalized();
float chargeFactor = 0.f;
if (x28c_26_ && mgr.GetPlayer().GetPlayerGun()->IsCharging())
chargeFactor = mgr.GetPlayer().GetPlayerGun()->GetChargeBeamFactor();
if (chargeFactor < CPlayerGun::skTractorBeamFactor)
{
x28c_26_ = false;
x28c_25_ = false;
posVec.zeroOut();
}
SetVelocityOR(posVec);
}
else if (x28c_24_)
{
float chargeFactor = mgr.GetPlayer().GetPlayerGun()->IsCharging()
? mgr.GetPlayer().GetPlayerGun()->GetChargeBeamFactor()
: 0.f;
if (chargeFactor > CPlayerGun::skTractorBeamFactor)
{
zeus::CVector3f posVec =
(GetTranslation() - mgr.GetCameraManager()->GetFirstPersonCamera()->GetTranslation()).normalized();
float relFov = zeus::CRelAngle(zeus::degToRad(g_tweakGame->GetFirstPersonFOV()));
if (mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform().upVector().dot(posVec) >
std::cos(relFov) && posVec.magSquared() < (30.f * 30.f))
{
x28c_25_ = true;
x28c_26_ = true;
x274_ = 0.f;
}
}
}
}
if (x26c_ != 0.f && x270_ > x26c_)
mgr.FreeScriptObject(GetUniqueId());
}
void CScriptPickup::Touch(CActor& act, CStateManager& mgr)
@ -101,10 +179,12 @@ void CScriptPickup::Touch(CActor& act, CStateManager& mgr)
if (total == colRate)
{
CPersistentOptions& opts = g_GameState->SystemOptions();
mgr.sub_80043F2C(mgr.GetHUDMessageFrameCount() + 1,
g_ResFactory->GetResourceIdByName(opts.GetAllItemsCollected() ?
"STRG_AllPickupsFound_2" :
"STRG_AllPickupsFound_1")->id, 0.f);
mgr.QueueMessage(mgr.GetHUDMessageFrameCount() + 1,
g_ResFactory
->GetResourceIdByName(opts.GetAllItemsCollected() ? "STRG_AllPickupsFound_2"
: "STRG_AllPickupsFound_1")
->id,
0.f);
opts.SetAllItemsCollected(true);
}
}

2
hecl

@ -1 +1 @@
Subproject commit 4fe24ea79605842886b1cbf607827da226621975
Subproject commit 594c6f3c583e455de062aecfa9566b2da58e18ca