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CGuiWidget: Provide names for all function prototypes
Makes parameter introspection nicer with IDEs and also renames ambiguous "v" names to something more self-descriptive.
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@@ -122,24 +122,24 @@ public:
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const zeus::CColor& GetGeometryColor() const { return xa8_color2; }
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void SetIdlePosition(const zeus::CVector3f& pos, bool reapply);
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void ReapplyXform();
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virtual void SetIsVisible(bool);
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void SetIsActive(bool);
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virtual void SetIsVisible(bool visible);
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void SetIsActive(bool active);
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bool GetIsSelectable() const { return xb6_27_isSelectable; }
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void SetIsSelectable(bool v) { xb6_27_isSelectable = v; }
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void SetMouseActive(bool v) { m_mouseActive = v; }
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void SetIsSelectable(bool selectable) { xb6_27_isSelectable = selectable; }
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void SetMouseActive(bool mouseActive) { m_mouseActive = mouseActive; }
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void ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms);
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void AddChildWidget(CGuiWidget* widget, bool makeWorldLocal, bool atEnd);
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void SetVisibility(bool, ETraversalMode);
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void RecalcWidgetColor(ETraversalMode);
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void SetVisibility(bool visible, ETraversalMode mode);
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void RecalcWidgetColor(ETraversalMode mode);
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void SetColor(const zeus::CColor& color);
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void InitializeRGBAFactor();
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CGuiWidget* FindWidget(s16 id);
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bool GetIsFinishedLoading();
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void DispatchInitialize();
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void SetDepthGreater(bool v) { xb6_30_depthGreater = v; }
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void SetDepthTest(bool v) { xb6_31_depthTest = v; }
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void SetDepthWrite(bool v) { xb7_24_depthWrite = v; }
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void SetDepthGreater(bool depthGreater) { xb6_30_depthGreater = depthGreater; }
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void SetDepthTest(bool depthTest) { xb6_31_depthTest = depthTest; }
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void SetDepthWrite(bool depthWrite) { xb7_24_depthWrite = depthWrite; }
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CGuiFrame* GetGuiFrame() const { return xb0_frame; }
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};
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