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Graphics debug groups and bug fixes
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@@ -41,6 +41,7 @@ CMapUniverse::CMapWorldData::CMapWorldData(CInputStream& in, u32 version)
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void CMapUniverse::Draw(const CMapUniverseDrawParms& parms, const zeus::CVector3f&, float, float) const {
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if (!x4_hexagonToken.IsLoaded())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CMapUniverse::Draw", zeus::skBlue);
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u32 totalSurfaceCount = 0;
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for (const CMapWorldData& data : x10_worldDatas)
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