mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 15:44:56 +00:00
Graphics debug groups and bug fixes
This commit is contained in:
@@ -77,6 +77,7 @@ void CArtifactDoll::CompleteArtifactHeadScan(const CStateManager& mgr) { UpdateA
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void CArtifactDoll::Draw(float alpha, const CStateManager& mgr, bool inArtifactCategory, int selectedArtifact) {
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if (!IsLoaded())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CArtifactDoll::Draw", zeus::skPurple);
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alpha *= x24_fader;
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g_Renderer->SetPerspective(55.f, g_Viewport.x8_width, g_Viewport.xc_height, 0.2f, 4096.f);
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@@ -1,4 +1,5 @@
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#include "CCredits.hpp"
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#include "Graphics/CGraphics.hpp"
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namespace urde::MP1 {
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@@ -8,6 +9,8 @@ CIOWin::EMessageReturn CCredits::OnMessage(const CArchitectureMessage& msg, CArc
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return EMessageReturn::Normal;
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}
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void CCredits::Draw() const {}
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void CCredits::Draw() const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CCredits::Draw", zeus::skGreen);
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}
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} // namespace urde::MP1
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@@ -35,6 +35,7 @@ void CFaceplateDecoration::Update(float dt, CStateManager& stateMgr) {
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void CFaceplateDecoration::Draw(CStateManager& stateMgr) {
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if (xc_ready && m_texFilter) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CFaceplateDecoration::Draw", zeus::skPurple);
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zeus::CColor color = zeus::skWhite;
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color.a() = stateMgr.GetPlayer().GetVisorSteam().GetAlpha();
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m_texFilter->DrawFilter(EFilterShape::FullscreenQuarters, color, 1.f);
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@@ -1884,6 +1884,7 @@ void CFrontEndUI::HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArch
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void CFrontEndUI::Draw() const {
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if (x14_phase < EPhase::DisplayFrontEnd)
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CFrontEndUI::Draw", zeus::skGreen);
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if (xec_emuFrme) {
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xec_emuFrme->Draw(xdc_saveUI.get());
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@@ -29,6 +29,7 @@ void CGameCubeDoll::Update(float dt) {
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void CGameCubeDoll::Draw(float alpha) {
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if (!IsLoaded())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CGameCubeDoll::Draw", zeus::skPurple);
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g_Renderer->SetPerspective(55.f, g_Viewport.x8_width, g_Viewport.xc_height, 0.2f, 4096.f);
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CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2.f, 0.f));
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@@ -461,6 +461,7 @@ void CInGameGuiManager::PreDraw(CStateManager& stateMgr, bool cameraActive) {
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}
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void CInGameGuiManager::Draw(CStateManager& stateMgr) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CInGameGuiManager::Draw", zeus::skBlue);
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// if (!GetIsGameDraw())
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// g_Renderer->x318_26_requestRGBA6 = true;
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if (x1d8_onScreenTexAlpha > 0.f && x1dc_onScreenTexTok.IsLoaded()) {
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@@ -240,6 +240,7 @@ void CInventoryScreen::ProcessControllerInput(const CFinalInput& input) {
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}
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void CInventoryScreen::Draw(float transInterp, float totalAlpha, float yOff) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CInventoryScreen::Draw", zeus::skPurple);
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CPauseScreenBase::Draw(transInterp, totalAlpha, std::fabs(x19c_samusDoll->GetViewInterpolation()));
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x19c_samusDoll->Draw(x4_mgr, transInterp * (1.f - x1a4_textBodyAlpha));
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}
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@@ -331,6 +331,7 @@ void CLogBookScreen::ProcessControllerInput(const CFinalInput& input) {
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}
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void CLogBookScreen::Draw(float transInterp, float totalAlpha, float yOff) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CInventoryScreen::Draw", zeus::skPurple);
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CPauseScreenBase::Draw(transInterp, totalAlpha, yOff);
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bool artifactSel = x10_mode == EMode::RightTable && IsArtifactCategorySelected();
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x258_artifactDoll->Draw(transInterp * (1.f - x254_viewInterp), x4_mgr, artifactSel,
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@@ -194,6 +194,7 @@ void CMFGame::Touch() {
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void CMFGame::Draw() const {
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if (!x2a_24_initialized)
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CMFGame::Draw", zeus::skGreen);
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const_cast<CMFGame&>(*this).Touch();
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if (x18_guiManager->GetIsGameDraw()) {
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@@ -360,6 +361,9 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
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return EMessageReturn::Exit;
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}
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void CMFGameLoader::Draw() const { g_GameState->GetWorldTransitionManager()->Draw(); }
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void CMFGameLoader::Draw() const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CMFGameLoader::Draw", zeus::skGreen);
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g_GameState->GetWorldTransitionManager()->Draw();
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}
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} // namespace urde::MP1
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@@ -127,6 +127,7 @@ bool CMessageScreen::Update(float dt, float blurAmt) {
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void CMessageScreen::Draw() const {
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if (!x18_loadedMsgScreen)
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CMessageScreen::Draw", zeus::skPurple);
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x18_loadedMsgScreen->Draw(CGuiWidgetDrawParms(x70_blurAmt, zeus::skZero3f));
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}
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@@ -163,6 +163,7 @@ void COptionsScreen::ProcessControllerInput(const CFinalInput& input) {
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}
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void COptionsScreen::Draw(float transInterp, float totalAlpha, float yOff) {
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SCOPED_GRAPHICS_DEBUG_GROUP("COptionsScreen::Draw", zeus::skPurple);
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CPauseScreenBase::Draw(transInterp, totalAlpha, yOff);
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x1a0_gameCube->Draw(transInterp * (1.f - x29c_optionAlpha));
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if (x19c_quitGame) {
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@@ -320,6 +320,7 @@ void CPauseScreen::PreDraw() {
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void CPauseScreen::Draw() {
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if (!IsLoaded())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CPauseScreen::Draw", zeus::skPurple);
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float totalAlpha = 0.f;
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float yOff = 0.f;
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@@ -344,6 +344,8 @@ void CPauseScreenBase::ResetMouseState() {
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}
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void CPauseScreenBase::Draw(float mainAlpha, float frameAlpha, float yOff) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CPauseScreenBase::Draw", zeus::skBlue);
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zeus::CColor color = zeus::skWhite;
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color.a() = mainAlpha * x14_alpha;
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x60_basewidget_pivot->SetColor(color);
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@@ -84,6 +84,7 @@ void CPauseScreenBlur::Update(float dt, const CStateManager& stateMgr, bool b) {
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}
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void CPauseScreenBlur::Draw(const CStateManager&) const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CPauseScreenBlur::Draw", zeus::skPurple);
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const_cast<CCameraBlurPass&>(x1c_camBlur).Draw(true);
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float t = std::fabs(x18_blurAmt);
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if (x1c_camBlur.GetCurrType() != EBlurType::NoBlur) {
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@@ -320,6 +320,8 @@ void CPlayerVisor::LockUnlockAssets() {
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}
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void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, const CTargetingManager* tgtMgr) const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CPlayerVisor::DrawScanEffect", zeus::skMagenta);
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bool indicatorsDrawn = DrawScanObjectIndicators(mgr);
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if (tgtMgr && indicatorsDrawn) {
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CGraphics::SetDepthRange(DEPTH_TARGET_MANAGER, DEPTH_TARGET_MANAGER);
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@@ -454,7 +456,10 @@ void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, const CTargetingMana
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// cull faces
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}
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void CPlayerVisor::DrawXRayEffect(const CStateManager&) const { const_cast<CCameraBlurPass&>(x90_xrayBlur).Draw(); }
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void CPlayerVisor::DrawXRayEffect(const CStateManager&) const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CPlayerVisor::DrawXRayEffect", zeus::skMagenta);
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const_cast<CCameraBlurPass&>(x90_xrayBlur).Draw();
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}
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void CPlayerVisor::DrawThermalEffect(const CStateManager&) const {
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// Empty
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@@ -8,6 +8,7 @@
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#include "GuiSys/CStringTable.hpp"
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#include "GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Graphics/CGraphics.hpp"
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namespace urde::MP1 {
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@@ -80,6 +81,7 @@ EQuitAction CQuitGameScreen::Update(float dt) {
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}
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void CQuitGameScreen::Draw() {
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SCOPED_GRAPHICS_DEBUG_GROUP("CQuitGameScreen::Draw", zeus::skPurple);
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if (x0_type == EQuitType::QuitGame)
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m_blackScreen->draw(zeus::CColor(0.f, 0.5f));
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@@ -267,6 +267,7 @@ void CSamusDoll::Update(float dt, CRandom16& rand) {
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void CSamusDoll::Draw(const CStateManager& mgr, float alpha) {
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if (!IsLoaded())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CSamusDoll::Draw", zeus::skPurple);
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alpha *= x40_alphaIn;
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@@ -34,6 +34,7 @@ void CSamusFaceReflection::Draw(const CStateManager& mgr) const {
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return;
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if (TCastToConstPtr<CFirstPersonCamera> fpCam = (mgr.GetCameraManager()->GetCurrentCamera(mgr))) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CSamusFaceReflection::Draw", zeus::skBlue);
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zeus::CQuaternion camRot(fpCam->GetTransform().basis);
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float dist = ITweakGui::FaceReflectionDistanceDebugValueToActualValue(g_tweakGui->GetFaceReflectionDistance());
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float height = ITweakGui::FaceReflectionHeightDebugValueToActualValue(g_tweakGui->GetFaceReflectionHeight());
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@@ -291,7 +291,7 @@ void CSamusHud::InitializeDamageLight() {
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s16 parentId = x288_loadedSelectedHud->FindWidget("basewidget_pivot")->GetSelfId();
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CGuiWidget::CGuiWidgetParms parms(x288_loadedSelectedHud, false, lightId, parentId, true, true, false,
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g_tweakGuiColors->GetHudDamageLightColor(), CGuiWidget::EGuiModelDrawFlags::Alpha,
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false, false);
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false, false, "DamageSpotLight"s);
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std::shared_ptr<CGuiLight> light = std::make_shared<CGuiLight>(
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parms, CLight::BuildSpot(zeus::skZero3f, zeus::skForward, zeus::skWhite,
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@@ -1382,6 +1382,7 @@ void CSamusHud::Draw(const CStateManager& mgr, float alpha, CInGameGuiManager::E
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bool targetingManager) const {
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if (x2bc_nextState == EHudState::None)
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CSamusHud::Draw", zeus::skBlue);
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x3a8_camFilter.Draw();
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) {
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DrawAttachedEnemyEffect(mgr);
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@@ -319,6 +319,7 @@ void CSaveGameScreen::SetUIColors() {
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}
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void CSaveGameScreen::Draw() const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CSaveGameScreen::Draw", zeus::skPurple);
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if (x50_loadedFrame)
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x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
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}
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@@ -134,6 +134,7 @@ void CSlideShow::SSlideData::Draw() const {
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}
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void CSlideShow::Draw() const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CSlideShow::Draw", zeus::skGreen);
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if (x14_phase == Phase::Five) {
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x5c_slideA.Draw();
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x90_slideB.Draw();
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