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Graphics debug groups and bug fixes
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@@ -1884,6 +1884,7 @@ void CFrontEndUI::HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArch
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void CFrontEndUI::Draw() const {
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if (x14_phase < EPhase::DisplayFrontEnd)
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CFrontEndUI::Draw", zeus::skGreen);
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if (xec_emuFrme) {
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xec_emuFrme->Draw(xdc_saveUI.get());
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