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Graphics debug groups and bug fixes
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@@ -163,6 +163,7 @@ void COptionsScreen::ProcessControllerInput(const CFinalInput& input) {
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}
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void COptionsScreen::Draw(float transInterp, float totalAlpha, float yOff) {
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SCOPED_GRAPHICS_DEBUG_GROUP("COptionsScreen::Draw", zeus::skPurple);
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CPauseScreenBase::Draw(transInterp, totalAlpha, yOff);
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x1a0_gameCube->Draw(transInterp * (1.f - x29c_optionAlpha));
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if (x19c_quitGame) {
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