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Graphics debug groups and bug fixes
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@@ -8,6 +8,7 @@
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#include "GuiSys/CStringTable.hpp"
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#include "GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Graphics/CGraphics.hpp"
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namespace urde::MP1 {
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@@ -80,6 +81,7 @@ EQuitAction CQuitGameScreen::Update(float dt) {
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}
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void CQuitGameScreen::Draw() {
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SCOPED_GRAPHICS_DEBUG_GROUP("CQuitGameScreen::Draw", zeus::skPurple);
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if (x0_type == EQuitType::QuitGame)
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m_blackScreen->draw(zeus::CColor(0.f, 0.5f));
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