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Graphics debug groups and bug fixes
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@@ -319,6 +319,7 @@ void CSaveGameScreen::SetUIColors() {
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}
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void CSaveGameScreen::Draw() const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CSaveGameScreen::Draw", zeus::skPurple);
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if (x50_loadedFrame)
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x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
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}
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