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Graphics debug groups and bug fixes
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@@ -792,6 +792,9 @@ u32 CElementGen::GetSystemCount() {
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}
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void CElementGen::Render(const CActorLights* actorLights) {
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SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(fmt("CElementGen::Render {}"),
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*x1c_genDesc.GetObjectTag()).c_str(), zeus::skYellow);
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CGenDescription* desc = x1c_genDesc.GetObj();
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x274_backupLightActive = CGraphics::g_LightActive;
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