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Graphics debug groups and bug fixes
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@@ -523,6 +523,8 @@ void CFishCloud::RenderBoid(int idx, const CBoid& boid, u32& drawMask,
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void CFishCloud::Render(const CStateManager& mgr) const {
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if (!GetActive())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(fmt("CFishCloud::Render {} {} {}"),
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x8_uid, xc_editorId, x10_name).c_str(), zeus::skOrange);
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bool thermalHot = mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot;
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CModelFlags flags(0, 0, 3, zeus::skWhite);
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if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay)
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