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Graphics debug groups and bug fixes
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@@ -96,6 +96,7 @@ void CHUDBillboardEffect::PreRender(CStateManager& mgr, const zeus::CFrustum& fr
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void CHUDBillboardEffect::Render(const CStateManager& mgr) const {
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if (x104_25_enableRender && !x104_24_renderAsParticleGen) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CHUDBillboardEffect::Render", zeus::skPurple);
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xe8_generator->Render();
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}
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}
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