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Update fmtlib
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@@ -86,7 +86,7 @@ CAnimData::CAnimData(CAssetId id, const CCharacterInfo& character, int defaultAn
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if (defaultAnim == -1) {
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defaultAnim = 0;
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Log.report(logvisor::Warning, fmt("Character {} has invalid initial animation, so defaulting to first."),
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Log.report(logvisor::Warning, FMT_STRING("Character {} has invalid initial animation, so defaulting to first."),
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character.GetCharacterName());
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}
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