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Update fmtlib
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@@ -255,7 +255,7 @@ bool CElementGen::Update(double t) {
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if (pswtElem && !x26d_25_warmedUp) {
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int pswt = 0;
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pswtElem->GetValue(x74_curFrame, pswt);
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//Log.report(logvisor::Info, fmt("Running warmup on particle system 0x%08x for %d ticks."), desc, pswt);
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//Log.report(logvisor::Info, FMT_STRING("Running warmup on particle system 0x%08x for %d ticks."), desc, pswt);
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InternalUpdate((1.f / 60.f) * pswt);
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x26d_25_warmedUp = true;
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}
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@@ -813,7 +813,7 @@ u32 CElementGen::GetSystemCount() const {
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}
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void CElementGen::Render(const CActorLights* actorLights) {
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SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(fmt("CElementGen::Render {}"),
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SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(FMT_STRING("CElementGen::Render {}"),
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*x1c_genDesc.GetObjectTag()).c_str(), zeus::skYellow);
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CGenDescription* desc = x1c_genDesc.GetObj();
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@@ -898,7 +898,7 @@ void CElementGen::RenderModels(const CActorLights* actorLights) {
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g_instNoTexData.reserve(x30_particles.size());
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break;
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default:
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Log.report(logvisor::Fatal, fmt("unexpected particle shader class"));
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Log.report(logvisor::Fatal, FMT_STRING("unexpected particle shader class"));
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break;
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}
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@@ -1310,7 +1310,7 @@ void CElementGen::RenderParticles() {
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g_instNoTexData.reserve(x30_particles.size());
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break;
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default:
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Log.report(logvisor::Fatal, fmt("unexpected particle shader class"));
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Log.report(logvisor::Fatal, FMT_STRING("unexpected particle shader class"));
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break;
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}
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@@ -1499,7 +1499,7 @@ void CElementGen::RenderParticles() {
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g_instNoTexData.reserve(x30_particles.size() * mbspVal);
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break;
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default:
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Log.report(logvisor::Fatal, fmt("unexpected particle shader class"));
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Log.report(logvisor::Fatal, FMT_STRING("unexpected particle shader class"));
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break;
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}
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const float mbspFac = 1.f / float(mbspVal);
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