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Fix CWorldTransManager depth not being set

This commit is contained in:
Phillip Stephens 2025-04-04 16:37:24 -07:00
parent aaf96615cb
commit 5bf316955f

View File

@ -199,6 +199,8 @@ void CWorldTransManager::DrawAllModels(CActorLights* lights) {
if (!x4_modelData->x1c_samusModelData.IsNull()) {
CModelFlags flags = {};
flags.x2_flags |= CModelFlagBits::DepthTest;
flags.x2_flags |= CModelFlagBits::DepthUpdate;
// TODO flags.m_extendedShader = EExtendedShader::LightingCubeReflection;
x4_modelData->x1c_samusModelData.GetAnimationData()->PreRender();