mirror of https://github.com/AxioDL/metaforce.git
General: Mark a handful of deduced const variables as const explicitly
Same behavior, but makes it explicit to the reader that these are const. Prevents cases where the reader might assume that just because the variable isn't const qualified that it must be mutable, when it actually isn't.
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6658be66c2
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@ -117,7 +117,7 @@ CPersistentOptions::CPersistentOptions(CBitStreamReader& stream) {
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xd0_29_allItemsCollected = stream.ReadEncoded(1) != 0;
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xbc_autoMapperKeyState = stream.ReadEncoded(2);
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auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
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const auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
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size_t cinematicCount = 0;
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for (const auto& world : memWorlds) {
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TLockedToken<CSaveWorld> saveWorld =
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@ -162,7 +162,7 @@ void CPersistentOptions::PutTo(CBitStreamWriter& w) const {
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w.WriteEncoded(xd0_29_allItemsCollected, 1);
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w.WriteEncoded(xbc_autoMapperKeyState, 2);
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auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
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const auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
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for (const auto& world : memWorlds) {
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const TLockedToken<CSaveWorld> saveWorld =
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g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.second.GetSaveWorldAssetId()});
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@ -132,10 +132,10 @@ void CResLoader::GetTagListForFile(const char* pakName, std::vector<SObjectTag>&
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bool CResLoader::_GetTagListForFile(std::vector<SObjectTag>& out, const std::string& path,
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const std::unique_ptr<CPakFile>& file) const {
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if (CStringExtras::CompareCaseInsensitive(file->GetPath(), path)) {
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auto& depList = file->GetDepList();
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const auto& depList = file->GetDepList();
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out.reserve(depList.size());
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for (const auto& dep : depList) {
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auto resInfo = file->GetResInfo(dep);
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const auto* const resInfo = file->GetResInfo(dep);
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out.emplace_back(resInfo->GetType(), dep);
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}
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return true;
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@ -187,12 +187,15 @@ void CGuiFrame::LoadWidgetsInGame(CInputStream& in, CSimplePool* sp) {
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}
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void CGuiFrame::ProcessUserInput(const CFinalInput& input) const {
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if (input.ControllerIdx() != 0)
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if (input.ControllerIdx() != 0) {
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return;
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for (auto& widget : x2c_widgets) {
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if (widget->GetIsActive())
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}
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for (const auto& widget : x2c_widgets) {
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if (widget->GetIsActive()) {
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widget->ProcessUserInput(input);
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}
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}
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}
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bool CGuiFrame::ProcessMouseInput(const CFinalInput& input, const CGuiWidgetDrawParms& parms) {
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@ -33,12 +33,15 @@ void CGuiSliderGroup::StartIncreasing() {
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}
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bool CGuiSliderGroup::TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const {
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if (xcc_sliderRangeWidgets[0]->GetWidgetTypeID() != FOURCC('MODL'))
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if (xcc_sliderRangeWidgets[0]->GetWidgetTypeID() != FOURCC('MODL')) {
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return false;
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}
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CGuiModel* bar = static_cast<CGuiModel*>(xcc_sliderRangeWidgets[0]);
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auto& modelTok = bar->GetModel();
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if (!modelTok || !modelTok.IsLoaded())
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const auto& modelTok = bar->GetModel();
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if (!modelTok || !modelTok.IsLoaded()) {
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return false;
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}
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const zeus::CVector3f& s0 = xcc_sliderRangeWidgets[0]->GetIdlePosition();
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const zeus::CVector3f& s1 = xcc_sliderRangeWidgets[1]->GetIdlePosition();
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@ -68,7 +68,7 @@ float CGuiTextSupport::GetCurrentAnimationOverAge() const {
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if (const CTextRenderBuffer* buf = GetCurrentPageRenderBuffer()) {
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if (x50_typeEnable) {
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if (x40_primStartTimes.size()) {
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auto& lastTime = x40_primStartTimes.back();
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const auto& lastTime = x40_primStartTimes.back();
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ret = std::max(ret, (buf->GetPrimitiveCount() - lastTime.second) / x58_chRate + lastTime.first);
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} else {
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ret = std::max(ret, buf->GetPrimitiveCount() / x58_chRate);
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@ -13,23 +13,23 @@
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namespace urde {
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constexpr std::array BaseMenuNames{
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"BaseWidget_VisorMenu",
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"BaseWidget_BeamMenu",
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"BaseWidget_VisorMenu"sv,
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"BaseWidget_BeamMenu"sv,
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};
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constexpr std::array TextNames{
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"TextPane_VisorMenu",
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"TextPane_BeamMenu",
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"TextPane_VisorMenu"sv,
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"TextPane_BeamMenu"sv,
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};
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constexpr std::array BaseTitleNames{
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"basewidget_visormenutitle",
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"basewidget_beammenutitle",
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"basewidget_visormenutitle"sv,
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"basewidget_beammenutitle"sv,
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};
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constexpr std::array ModelNames{
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"model_visor",
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"model_beam",
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"model_visor"sv,
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"model_beam"sv,
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};
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constexpr std::array<std::array<char, 4>, 2> MenuItemOrders{{
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@ -326,16 +326,20 @@ void CAuxWeapon::RenderMuzzleFx() const {
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}
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TUniqueId CAuxWeapon::HasTarget(const CStateManager& mgr) const {
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if (x74_firingBeamId == CPlayerState::EBeamId::Wave)
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if (auto* wb = static_cast<const CWaveBuster*>(mgr.GetObjectById(x70_waveBusterId)))
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if (x74_firingBeamId == CPlayerState::EBeamId::Wave) {
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if (const auto* wb = static_cast<const CWaveBuster*>(mgr.GetObjectById(x70_waveBusterId))) {
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return wb->GetHomingTargetId();
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}
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}
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return kInvalidUniqueId;
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}
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void CAuxWeapon::SetNewTarget(TUniqueId targetId, CStateManager& mgr) {
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if (x74_firingBeamId == CPlayerState::EBeamId::Wave)
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if (auto* wb = static_cast<CWaveBuster*>(mgr.ObjectById(x70_waveBusterId)))
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if (x74_firingBeamId == CPlayerState::EBeamId::Wave) {
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if (auto* wb = static_cast<CWaveBuster*>(mgr.ObjectById(x70_waveBusterId))) {
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wb->SetNewTarget(targetId);
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}
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}
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}
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} // namespace urde
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@ -1515,12 +1515,13 @@ void CPlayerGun::UpdateWeaponFire(float dt, const CPlayerState& playerState, CSt
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if (!x835_31_actorAttached) {
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x835_28_bombReady = true;
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if (x53a_powerBomb != kInvalidUniqueId && !mgr.CanCreateProjectile(x538_playerId, EWeaponType::PowerBomb, 1)) {
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auto* pb = static_cast<const CPowerBomb*>(mgr.GetObjectById(x53a_powerBomb));
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if (pb && pb->GetCurTime() <= 4.25f)
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const auto* pb = static_cast<const CPowerBomb*>(mgr.GetObjectById(x53a_powerBomb));
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if (pb && pb->GetCurTime() <= 4.25f) {
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x835_28_bombReady = false;
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else
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} else {
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x53a_powerBomb = kInvalidUniqueId;
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}
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}
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if (((pressedStates & 0x1) != 0 || x32c_chargePhase != EChargePhase::NotCharging) &&
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mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::MorphBallBombs)) {
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if (x835_28_bombReady)
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@ -2088,9 +2089,9 @@ void CPlayerGun::PreRender(const CStateManager& mgr, const zeus::CFrustum& frust
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}
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void CPlayerGun::RenderEnergyDrainEffects(const CStateManager& mgr) const {
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if (TCastToConstPtr<CPlayer> player = mgr.GetObjectById(x538_playerId)) {
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if (const TCastToConstPtr<CPlayer> player = mgr.GetObjectById(x538_playerId)) {
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for (const auto& source : player->GetEnergyDrain().GetEnergyDrainSources()) {
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if (auto* metroid = CPatterned::CastTo<MP1::CMetroidBeta>(mgr.GetObjectById(source.GetEnergyDrainSourceId()))) {
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if (const auto* metroid = CPatterned::CastTo<MP1::CMetroidBeta>(mgr.GetObjectById(source.GetEnergyDrainSourceId()))) {
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metroid->RenderHitGunEffect();
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return;
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}
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@ -643,7 +643,7 @@ std::optional<zeus::CAABox> CFishCloud::GetTouchBounds() const {
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void CFishCloud::CreateBoidDeathParticle(CBoid& b) const {
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auto it = x21c_deathParticleCounts.begin();
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for (auto& p : x1f8_particleGens) {
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for (const auto& p : x1f8_particleGens) {
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p->SetParticleEmission(true);
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p->SetTranslation(b.x0_pos);
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p->ForceParticleCreation(*it);
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@ -1267,7 +1267,7 @@ static CAssetId UpdatePersistentScanPercent(u32 prevLogScans, u32 logScans, u32
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if (scanPercentProgStep > prevScanPercentProgStep) {
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const char* const messageResBase = UnlockMessageResBases[zeus::clamp(0, scanPercentProgStep - 1, 1)];
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const auto message = std::string(messageResBase).append(1, firstTime ? '1' : '2');
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const auto id = g_ResFactory->GetResourceIdByName(message);
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const auto* const id = g_ResFactory->GetResourceIdByName(message);
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if (id != nullptr) {
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return id->id;
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}
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@ -381,8 +381,8 @@ void CScriptGunTurret::SetupCollisionManager(CStateManager& mgr) {
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x49c_collisionManager->SetActive(mgr, GetActive());
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for (int i = 0; i < x49c_collisionManager->GetNumCollisionActors(); ++i) {
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auto& desc = x49c_collisionManager->GetCollisionDescFromIndex(i);
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if (TCastToPtr<CCollisionActor> cAct = mgr.ObjectById(desc.GetCollisionActorId())) {
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const auto& desc = x49c_collisionManager->GetCollisionDescFromIndex(i);
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if (const TCastToPtr<CCollisionActor> cAct = mgr.ObjectById(desc.GetCollisionActorId())) {
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cAct->AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr);
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cAct->SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Player},
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{EMaterialTypes::Character, EMaterialTypes::NoStaticCollision, EMaterialTypes::NoPlatformCollision}));
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@ -53,11 +53,12 @@ void CWallWalker::AlignToFloor(CStateManager& mgr, float radius, const zeus::CVe
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zeus::CAABox aabb(newPos - margin, newPos + margin);
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CAreaCollisionCache ccache(aabb);
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CGameCollision::BuildAreaCollisionCache(mgr, ccache);
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if (x5d6_25_hasAlignSurface)
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if (x5d6_25_hasAlignSurface) {
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x5d6_25_hasAlignSurface = PointOnSurface(x568_alignNormal, newPos);
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}
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if (!x5d6_25_hasAlignSurface || !(x5d4_thinkCounter & 0x3)) {
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for (auto& leaf : ccache) {
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for (auto& node : leaf) {
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for (const auto& leaf : ccache) {
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for (const auto& node : leaf) {
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CAreaOctTree::TriListReference triArr = node.GetTriangleArray();
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for (u16 i = 0; i < triArr.GetSize(); ++i) {
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u16 triIdx = triArr.GetAt(i);
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