mirror of https://github.com/AxioDL/metaforce.git
CFluidPlane: Make use of std::array where applicable
Makes all the arrays strongly typed. We can also use type aliases to greatly shorten some type definitions.
This commit is contained in:
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14f6dd2cd8
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5d85cd496a
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@ -83,8 +83,7 @@ void CFluidPlane::AddRipple(const CRipple& ripple, const CScriptWater& water, CS
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mgr.GetFluidPlaneManager()->RippleManager().AddRipple(ripple);
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}
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void CFluidPlane::RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
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const u8 (&flags)[9][9], int startYDiv,
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void CFluidPlane::RenderStripWithRipples(float curY, const Heights& heights, const Flags& flags, int startYDiv,
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const CFluidPlaneRender::SPatchInfo& info,
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std::vector<CFluidPlaneShader::Vertex>& vOut,
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std::vector<CFluidPlaneShader::PatchVertex>& pvOut) {
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@ -310,8 +309,7 @@ void CFluidPlane::RenderStripWithRipples(float curY, const CFluidPlaneRender::SH
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}
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}
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void CFluidPlane::RenderPatch(const CFluidPlaneRender::SPatchInfo& info,
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const CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9],
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void CFluidPlane::RenderPatch(const CFluidPlaneRender::SPatchInfo& info, const Heights& heights, const Flags& flags,
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bool noRipples, bool flagIs1, std::vector<CFluidPlaneShader::Vertex>& vOut,
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std::vector<CFluidPlaneShader::PatchVertex>& pvOut) {
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if (noRipples) {
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@ -1,6 +1,7 @@
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#pragma once
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <optional>
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#include <vector>
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@ -116,6 +117,10 @@ public:
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};
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class CFluidPlane {
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public:
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using Flags = std::array<std::array<u8, 9>, 9>;
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using Heights = std::array<std::array<CFluidPlaneRender::SHFieldSample, 46>, 46>;
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protected:
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CAssetId x4_texPattern1Id;
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CAssetId x8_texPattern2Id;
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@ -135,12 +140,12 @@ protected:
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float ProjectRippleVelocity(float baseI, float velDot) const;
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float CalculateRippleIntensity(float baseI) const;
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virtual void RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
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const u8 (&flags)[9][9], int startYDiv, const CFluidPlaneRender::SPatchInfo& info,
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virtual void RenderStripWithRipples(float curY, const Heights& heights, const Flags& flags, int startYDiv,
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const CFluidPlaneRender::SPatchInfo& info,
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std::vector<CFluidPlaneShader::Vertex>& vOut,
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std::vector<CFluidPlaneShader::PatchVertex>& pvOut);
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void RenderPatch(const CFluidPlaneRender::SPatchInfo& info, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
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const u8 (&flags)[9][9], bool noRipples, bool flagIs1, std::vector<CFluidPlaneShader::Vertex>& vOut,
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void RenderPatch(const CFluidPlaneRender::SPatchInfo& info, const Heights& heights, const Flags& flags,
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bool noRipples, bool flagIs1, std::vector<CFluidPlaneShader::Vertex>& vOut,
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std::vector<CFluidPlaneShader::PatchVertex>& pvOut);
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public:
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@ -110,14 +110,15 @@ void CFluidPlaneCPU::CalculateLightmapMatrix(const zeus::CTransform& areaXf, con
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}
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static bool sSineWaveInitialized = false;
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static float sGlobalSineWave[256] = {};
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static const float* InitializeSineWave() {
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if (sSineWaveInitialized)
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return sGlobalSineWave;
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for (int i = 0; i < 256; ++i)
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sGlobalSineWave[i] = std::sin(2.f * M_PIF * (i / 256.f));
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static CFluidPlaneCPU::SineTable sGlobalSineWave{};
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static void InitializeSineWave() {
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if (sSineWaveInitialized) {
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return;
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}
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for (size_t i = 0; i < sGlobalSineWave.size(); ++i) {
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sGlobalSineWave[i] = std::sin(2.f * M_PIF * (float(i) / 256.f));
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}
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sSineWaveInitialized = true;
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return sGlobalSineWave;
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}
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#define kEnableWaterBumpMaps true
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@ -303,8 +304,7 @@ bool CFluidPlaneCPU::PrepareRipple(const CRipple& ripple, const CFluidPlaneRende
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return !(rippleOut.x14_gfromX > rippleOut.x18_gtoX || rippleOut.x1c_gfromY > rippleOut.x20_gtoY);
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}
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void CFluidPlaneCPU::ApplyTurbulence(float t, CFluidPlaneRender::SHFieldSample (&heights)[46][46],
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const u8 (&flags)[9][9], const float sineWave[256],
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void CFluidPlaneCPU::ApplyTurbulence(float t, Heights& heights, const Flags& flags, const SineTable& sineWave,
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const CFluidPlaneRender::SPatchInfo& info,
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const zeus::CVector3f& areaCenter) const {
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if (!HasTurbulence()) {
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@ -334,9 +334,8 @@ void CFluidPlaneCPU::ApplyTurbulence(float t, CFluidPlaneRender::SHFieldSample (
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}
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}
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void CFluidPlaneCPU::ApplyRipple(const CFluidPlaneRender::SRippleInfo& rippleInfo,
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CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9],
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const float sineWave[256], const CFluidPlaneRender::SPatchInfo& info) const {
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void CFluidPlaneCPU::ApplyRipple(const CFluidPlaneRender::SRippleInfo& rippleInfo, Heights& heights, Flags& flags,
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const SineTable& sineWave, const CFluidPlaneRender::SPatchInfo& info) const {
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float lookupT = 256.f *
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(1.f - rippleInfo.x0_ripple.GetTime() * rippleInfo.x0_ripple.GetOOTimeFalloff() *
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rippleInfo.x0_ripple.GetOOTimeFalloff()) *
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@ -409,8 +408,9 @@ void CFluidPlaneCPU::ApplyRipple(const CFluidPlaneRender::SRippleInfo& rippleInf
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float divDist = (divDistSq != 0.f) ? std::sqrt(divDistSq) : 0.f;
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if (u8 rippleV = CFluidPlaneManager::RippleValues[lifeIdx][int(divDist * distFalloff)]) {
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heights[k][l].height += rippleV * rippleInfo.x0_ripple.GetLookupAmplitude() *
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sineWave[int(divDist * rippleInfo.x0_ripple.GetLookupPhase() + lookupT) & 0xff];
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heights[k][l].height +=
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rippleV * rippleInfo.x0_ripple.GetLookupAmplitude() *
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sineWave[size_t(divDist * rippleInfo.x0_ripple.GetLookupPhase() + lookupT) & 0xff];
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} else {
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heights[k][l].height += 0.f;
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}
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@ -460,8 +460,9 @@ void CFluidPlaneCPU::ApplyRipple(const CFluidPlaneRender::SRippleInfo& rippleInf
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float divDist = (divDistSq != 0.f) ? std::sqrt(divDistSq) : 0.f;
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if (u8 rippleV = CFluidPlaneManager::RippleValues[lifeIdx][int(divDist * distFalloff)]) {
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heights[k][l].height += rippleV * rippleInfo.x0_ripple.GetLookupAmplitude() *
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sineWave[int(divDist * rippleInfo.x0_ripple.GetLookupPhase() + lookupT) & 0xff];
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heights[k][l].height +=
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rippleV * rippleInfo.x0_ripple.GetLookupAmplitude() *
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sineWave[size_t(divDist * rippleInfo.x0_ripple.GetLookupPhase() + lookupT) & 0xff];
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} else {
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heights[k][l].height += 0.f;
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}
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@ -485,8 +486,8 @@ void CFluidPlaneCPU::ApplyRipple(const CFluidPlaneRender::SRippleInfo& rippleInf
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}
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void CFluidPlaneCPU::ApplyRipples(const rstl::reserved_vector<CFluidPlaneRender::SRippleInfo, 32>& rippleInfos,
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CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9],
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const float sineWave[256], const CFluidPlaneRender::SPatchInfo& info) const {
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Heights& heights, Flags& flags, const SineTable& sineWave,
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const CFluidPlaneRender::SPatchInfo& info) const {
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for (const CFluidPlaneRender::SRippleInfo& rippleInfo : rippleInfos)
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ApplyRipple(rippleInfo, heights, flags, sineWave, info);
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for (int i = 0; i < CFluidPlaneRender::numTilesInHField; ++i)
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@ -499,7 +500,7 @@ void CFluidPlaneCPU::ApplyRipples(const rstl::reserved_vector<CFluidPlaneRender:
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flags[CFluidPlaneRender::numTilesInHField + 1][i + 1] |= 2;
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}
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void CFluidPlaneCPU::UpdatePatchNoNormals(CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9],
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void CFluidPlaneCPU::UpdatePatchNoNormals(Heights& heights, const Flags& flags,
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const CFluidPlaneRender::SPatchInfo& info) {
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for (int i = 1; i <= (info.x1_ySubdivs + CFluidPlaneRender::numSubdivisionsInTile - 2) /
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CFluidPlaneRender::numSubdivisionsInTile;
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@ -558,8 +559,8 @@ void CFluidPlaneCPU::UpdatePatchNoNormals(CFluidPlaneRender::SHFieldSample (&hei
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}
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}
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void CFluidPlaneCPU::UpdatePatchWithNormals(CFluidPlaneRender::SHFieldSample (&heights)[46][46],
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const u8 (&flags)[9][9], const CFluidPlaneRender::SPatchInfo& info) {
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void CFluidPlaneCPU::UpdatePatchWithNormals(Heights& heights, const Flags& flags,
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const CFluidPlaneRender::SPatchInfo& info) {
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float normalScale = -(2.f * info.x18_rippleResolution);
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float nz = 0.25f * 2.f * info.x18_rippleResolution;
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int curGridY = info.x2e_tileY * info.x2a_gridDimX - 1 + info.x28_tileX;
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@ -696,11 +697,9 @@ void CFluidPlaneCPU::UpdatePatchWithNormals(CFluidPlaneRender::SHFieldSample (&h
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}
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}
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bool CFluidPlaneCPU::UpdatePatch(float time, const CFluidPlaneRender::SPatchInfo& info,
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CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9],
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const zeus::CVector3f& areaCenter,
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const std::optional<CRippleManager>& rippleManager, int fromX, int toX,
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int fromY, int toY) const {
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bool CFluidPlaneCPU::UpdatePatch(float time, const CFluidPlaneRender::SPatchInfo& info, Heights& heights, Flags& flags,
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const zeus::CVector3f& areaCenter, const std::optional<CRippleManager>& rippleManager,
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int fromX, int toX, int fromY, int toY) const {
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rstl::reserved_vector<CFluidPlaneRender::SRippleInfo, 32> rippleInfos;
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if (rippleManager) {
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for (const CRipple& ripple : rippleManager->GetRipples()) {
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@ -730,10 +729,10 @@ bool CFluidPlaneCPU::UpdatePatch(float time, const CFluidPlaneRender::SPatchInfo
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return false;
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}
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/* Used to be part of locked cache
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* These are too big for stack allocation */
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static CFluidPlaneRender::SHFieldSample lc_heights[46][46] = {};
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static u8 lc_flags[9][9] = {};
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// Used to be part of locked cache
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// These are too big for stack allocation
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static CFluidPlane::Heights lc_heights{};
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static CFluidPlane::Flags lc_flags{};
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void CFluidPlaneCPU::Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
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const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
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@ -12,6 +12,9 @@ namespace urde {
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class CFluidUVMotion;
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class CFluidPlaneCPU : public CFluidPlane {
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public:
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using SineTable = std::array<float, 256>;
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protected:
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class CTurbulence {
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float x0_speed;
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@ -65,23 +68,17 @@ protected:
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static bool PrepareRipple(const CRipple& ripple, const CFluidPlaneRender::SPatchInfo& info,
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CFluidPlaneRender::SRippleInfo& rippleOut);
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void ApplyTurbulence(float t, CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9],
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const float sineWave[256], const CFluidPlaneRender::SPatchInfo& info,
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const zeus::CVector3f& areaCenter) const;
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void ApplyRipple(const CFluidPlaneRender::SRippleInfo& rippleInfo,
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CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9], const float sineWave[256],
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const CFluidPlaneRender::SPatchInfo& info) const;
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void ApplyRipples(const rstl::reserved_vector<CFluidPlaneRender::SRippleInfo, 32>& rippleInfos,
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CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9], const float sineWave[256],
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const CFluidPlaneRender::SPatchInfo& info) const;
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static void UpdatePatchNoNormals(CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9],
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const CFluidPlaneRender::SPatchInfo& info);
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static void UpdatePatchWithNormals(CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9],
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const CFluidPlaneRender::SPatchInfo& info);
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bool UpdatePatch(float time, const CFluidPlaneRender::SPatchInfo& info,
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CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9],
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const zeus::CVector3f& areaCenter, const std::optional<CRippleManager>& rippleManager,
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int fromX, int toX, int fromY, int toY) const;
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void ApplyTurbulence(float t, Heights& heights, const Flags& flags, const SineTable& sineWave,
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const CFluidPlaneRender::SPatchInfo& info, const zeus::CVector3f& areaCenter) const;
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void ApplyRipple(const CFluidPlaneRender::SRippleInfo& rippleInfo, Heights& heights, Flags& flags,
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const SineTable& sineWave, const CFluidPlaneRender::SPatchInfo& info) const;
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void ApplyRipples(const rstl::reserved_vector<CFluidPlaneRender::SRippleInfo, 32>& rippleInfos, Heights& heights,
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Flags& flags, const SineTable& sineWave, const CFluidPlaneRender::SPatchInfo& info) const;
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static void UpdatePatchNoNormals(Heights& heights, const Flags& flags, const CFluidPlaneRender::SPatchInfo& info);
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static void UpdatePatchWithNormals(Heights& heights, const Flags& flags, const CFluidPlaneRender::SPatchInfo& info);
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bool UpdatePatch(float time, const CFluidPlaneRender::SPatchInfo& info, Heights& heights, Flags& flags,
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const zeus::CVector3f& areaCenter, const std::optional<CRippleManager>& rippleManager, int fromX,
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int toX, int fromY, int toY) const;
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public:
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CFluidPlaneCPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap,
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@ -51,10 +51,10 @@ CFluidPlaneShader::RenderSetupInfo CFluidPlaneDoor::RenderSetup(const CStateMana
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return out;
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}
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/* Used to be part of locked cache
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* These are too big for stack allocation */
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static CFluidPlaneRender::SHFieldSample lc_heights[46][46] = {};
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static u8 lc_flags[9][9] = {};
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// Used to be part of locked cache
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// These are too big for stack allocation
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static CFluidPlane::Heights lc_heights{};
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static CFluidPlane::Flags lc_flags{};
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void CFluidPlaneDoor::Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb,
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const zeus::CTransform& xf, const zeus::CTransform& areaXf, bool noNormals,
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@ -17,8 +17,7 @@ CFluidPlaneGPU::CFluidPlaneGPU(CAssetId texPattern1, CAssetId texPattern2, CAsse
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m_tessellation = true;
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}
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void CFluidPlaneGPU::RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
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const u8 (&flags)[9][9], int startYDiv,
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void CFluidPlaneGPU::RenderStripWithRipples(float curY, const Heights& heights, const Flags& flags, int startYDiv,
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const CFluidPlaneRender::SPatchInfo& info,
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std::vector<CFluidPlaneShader::Vertex>& vOut,
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std::vector<CFluidPlaneShader::PatchVertex>& pvOut) {
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@ -17,9 +17,8 @@ public:
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float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend,
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float reflectionSize, float rippleIntensity, u32 maxVertCount);
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void RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
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const u8 (&flags)[9][9], int startYDiv, const CFluidPlaneRender::SPatchInfo& info,
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std::vector<CFluidPlaneShader::Vertex>& vOut,
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void RenderStripWithRipples(float curY, const Heights& heights, const Flags& flags, int startYDiv,
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const CFluidPlaneRender::SPatchInfo& info, std::vector<CFluidPlaneShader::Vertex>& vOut,
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std::vector<CFluidPlaneShader::PatchVertex>& pvOut) override;
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};
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