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Character factory support classes
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@@ -1,13 +1,27 @@
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#ifndef __PSHAG_CANIMATIONMANAGER_HPP__
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#define __PSHAG_CANIMATIONMANAGER_HPP__
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#ifndef __URDE_CANIMATIONMANAGER_HPP__
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#define __URDE_CANIMATIONMANAGER_HPP__
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#include "CToken.hpp"
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#include "CAnimSysContext.hpp"
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namespace urde
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{
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class CAnimationDatabaseGame;
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class CTransitionDatabaseGame;
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class CSimplePool;
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class CAnimationManager
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{
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TToken<CAnimationDatabaseGame> x0_animDB;
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CAnimSysContext x8_sysCtx;
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public:
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CAnimationManager(const TToken<CAnimationDatabaseGame>& animDB,
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const CAnimSysContext& sysCtx)
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: x0_animDB(animDB), x8_sysCtx(sysCtx) {}
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const CAnimationDatabaseGame* GetAnimationDatabase() const {return x0_animDB.GetObj();}
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};
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}
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#endif // __PSHAG_CANIMATIONMANAGER_HPP__
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#endif // __URDE_CANIMATIONMANAGER_HPP__
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