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Add triangle flip bit for collision geometry
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@@ -323,6 +323,7 @@ void CActor::SetRotation(const zeus::CQuaternion &q)
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void CActor::SetTranslation(const zeus::CVector3f& tr)
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{
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auto old = x34_transform.origin;
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x34_transform.origin = tr;
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xe4_27_notInSortedLists = true;
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xe4_28_ = true;
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