added splitview events

This commit is contained in:
Jack Andersen 2015-11-29 14:21:42 -10:00
parent b4ffb13903
commit 5e7c12ed50
10 changed files with 437 additions and 47 deletions

@ -1 +1 @@
Subproject commit 9885d34420ec70ba52d8270b4e0a9ddc22663dea
Subproject commit 3d6218a9d246c07cc974397f91d9f94b15fa3e85

View File

@ -11,7 +11,7 @@ namespace Specter
class MultiLineTextView : public View
{
ViewSystem& m_viewSystem;
std::vector<TextView> m_lines;
std::vector<std::unique_ptr<TextView>> m_lines;
const FontAtlas& m_fontAtlas;
size_t m_lineCapacity;
float m_lineHeight;

View File

@ -14,12 +14,13 @@ class RootView : public View, public boo::IWindowCallback
{
boo::IWindow* m_window = nullptr;
boo::ITextureR* m_renderTex = nullptr;
MultiLineTextView m_textView;
boo::SWindowRect m_rootRect;
bool m_resizeRTDirty = false;
bool m_destroyed = false;
public:
RootView(ViewSystem& system, boo::IWindow* window);
void destroyed();
bool isDestroyed() const {return m_destroyed;}
@ -44,10 +45,88 @@ public:
void modKeyUp(boo::EModifierKey mod);
void draw(boo::IGraphicsCommandQueue* gfxQ);
RootView(ViewSystem& system, boo::IWindow* window);
const boo::SWindowRect& rootRect() const {return m_rootRect;}
boo::IWindow* window() const {return m_window;}
class SplitView : public View
{
public:
class System
{
friend class ViewSystem;
friend class SplitView;
boo::ITextureS* m_shadingTex;
void init(boo::IGraphicsDataFactory* factory);
};
enum class Axis
{
Horizontal,
Vertical
};
private:
Axis m_axis;
float m_slide = 0.5;
bool m_dragging = false;
void setSlide(float slide)
{
m_slide = std::min(std::max(slide, 0.0f), 1.0f);
updateSize();
}
std::unique_ptr<View> m_views[2];
VertexBlock m_splitBlock;
boo::IGraphicsBufferD* m_splitBlockBuf;
struct SplitVert
{
Zeus::CVector3f m_pos;
Zeus::CVector2f m_uv;
} m_splitVerts[4];
void setHorizontalVerts(int width)
{
m_splitVerts[0].m_pos.assign(0, 1, 0);
m_splitVerts[0].m_uv.assign(0, 0);
m_splitVerts[1].m_pos.assign(0, -1, 0);
m_splitVerts[1].m_uv.assign(1, 0);
m_splitVerts[2].m_pos.assign(width, 1, 0);
m_splitVerts[2].m_uv.assign(0, 0);
m_splitVerts[3].m_pos.assign(width, -1, 0);
m_splitVerts[3].m_uv.assign(1, 0);
}
void setVerticalVerts(int height)
{
m_splitVerts[0].m_pos.assign(-1, height, 0);
m_splitVerts[0].m_uv.assign(0, 0);
m_splitVerts[1].m_pos.assign(-1, 0, 0);
m_splitVerts[1].m_uv.assign(0, 0);
m_splitVerts[2].m_pos.assign(1, height, 0);
m_splitVerts[2].m_uv.assign(1, 0);
m_splitVerts[3].m_pos.assign(1, 0, 0);
m_splitVerts[3].m_uv.assign(1, 0);
}
boo::IGraphicsBufferD* m_splitVertsBuf;
boo::IVertexFormat* m_splitVtxFmt; /* OpenGL only */
boo::IShaderDataBinding* m_splitShaderBinding;
int m_splitValidSlots = 0;
public:
SplitView(ViewSystem& system, View& parentView, Axis axis);
void setContentView(int slot, std::unique_ptr<View>&& view);
std::unique_ptr<View> releaseContentView(int slot);
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseMove(const boo::SWindowCoord&);
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
private:
std::unique_ptr<SplitView> m_splitView;
};
}

View File

@ -28,6 +28,7 @@ class View
Zeus::CVector3f m_bgRect[4];
Zeus::CColor m_bgColor;
int m_bgValidSlots = 0;
std::unique_ptr<boo::IGraphicsData> m_gfxData;
friend class RootView;
void buildResources(ViewSystem& system);
@ -63,12 +64,13 @@ protected:
boo::IGraphicsBufferD* m_viewVertBlockBuf;
public:
class System
struct System
{
friend class ViewSystem;
friend class View;
boo::IShaderPipeline* m_solidShader = nullptr;
boo::IVertexFormat* m_vtxFmt = nullptr; /* Not OpenGL */
boo::IVertexFormat* m_solidVtxFmt = nullptr; /* Not OpenGL */
boo::IShaderPipeline* m_texShader = nullptr;
boo::IVertexFormat* m_texVtxFmt = nullptr; /* Not OpenGL */
void init(boo::GLDataFactory* factory);
#if _WIN32
@ -80,15 +82,24 @@ public:
protected:
View(ViewSystem& system, View& parentView);
void commitResources(ViewSystem& system);
public:
virtual ~View() {}
View() = delete;
View(const View& other) = delete;
View& operator=(const View& other) = delete;
View& parent() {return m_parentView;}
RootView& root() {return m_rootView;}
const boo::SWindowRect& subRect() const {return m_subRect;}
void updateSize();
void setBackground(Zeus::CColor color) {m_bgColor = color; m_bgValidSlots = 0;}
virtual void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) {}
virtual void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) {}
virtual void mouseMove(const boo::SWindowCoord&) {}
virtual void resized(const boo::SWindowRect &root, const boo::SWindowRect& sub);
virtual void draw(boo::IGraphicsCommandQueue* gfxQ);
};

View File

@ -2,6 +2,7 @@
#define SPECTER_VIEWSYSTEM_HPP
#include "TextView.hpp"
#include "RootView.hpp"
namespace Specter
{
@ -12,12 +13,15 @@ class ViewSystem
{
m_viewSystem.init(factory);
m_textSystem.init(factory, fcache);
m_splitViewSystem.init(factory);
}
public:
boo::IGraphicsDataFactory* m_factory = nullptr;
View::System m_viewSystem;
TextView::System m_textSystem;
RootView::SplitView::System m_splitViewSystem;
std::unique_ptr<boo::IGraphicsData> m_sysData;
Specter::FontTag m_mainFont;
Specter::FontTag m_monoFont;

View File

@ -14,7 +14,10 @@ MultiLineTextView::MultiLineTextView(ViewSystem& system,
m_viewSystem(system),
m_fontAtlas(font),
m_lineCapacity(lineCapacity),
m_lineHeight(lineHeight) {}
m_lineHeight(lineHeight)
{
commitResources(system);
}
MultiLineTextView::MultiLineTextView(ViewSystem& system,
View& parentView,
@ -58,8 +61,8 @@ void MultiLineTextView::typesetGlyphs(const std::string& str,
utf8proc_ssize_t sz = utf8proc_iterate(it, -1, &ch);
if (ch == '\n' || ch == '\0')
{
m_lines.emplace_back(m_viewSystem, *this, m_fontAtlas, m_lineCapacity);
m_lines.back().typesetGlyphs(std::string((char*)beginIt, it - beginIt), defaultColor);
m_lines.emplace_back(new TextView(m_viewSystem, *this, m_fontAtlas, m_lineCapacity));
m_lines.back()->typesetGlyphs(std::string((char*)beginIt, it - beginIt), defaultColor);
beginIt = it + 1;
}
rem -= sz;
@ -94,8 +97,8 @@ void MultiLineTextView::typesetGlyphs(const std::wstring& str,
{
if (*it == L'\n' || *it == L'\0')
{
m_lines.emplace_back(m_viewSystem, *this, m_fontAtlas, m_lineCapacity);
m_lines.back().typesetGlyphs(std::wstring(beginIt, it), defaultColor);
m_lines.emplace_back(new TextView(m_viewSystem, *this, m_fontAtlas, m_lineCapacity));
m_lines.back()->typesetGlyphs(std::wstring(beginIt, it), defaultColor);
beginIt = it + 1;
}
--rem;
@ -113,18 +116,18 @@ void MultiLineTextView::resized(const boo::SWindowRect& root, const boo::SWindow
boo::SWindowRect tsub = sub;
tsub.location[1] += decumHeight;
tsub.size[1] = 10;
for (TextView& tv : m_lines)
for (std::unique_ptr<TextView>& tv : m_lines)
{
tsub.location[1] -= lHeight;
tv.resized(root, tsub);
tv->resized(root, tsub);
}
}
void MultiLineTextView::draw(boo::IGraphicsCommandQueue* gfxQ)
{
View::draw(gfxQ);
for (TextView& tv : m_lines)
tv.draw(gfxQ);
for (std::unique_ptr<TextView>& tv : m_lines)
tv->draw(gfxQ);
}
}

View File

@ -3,18 +3,26 @@
namespace Specter
{
static LogVisor::LogModule Log("Specter::RootView");
RootView::RootView(ViewSystem& system, boo::IWindow* window)
: View(system, *this), m_window(window), m_textView(system, *this, system.m_mainFont)
: View(system, *this), m_window(window)
{
window->setCallback(this);
boo::SWindowRect rect = window->getWindowFrame();
m_renderTex = system.m_factory->newRenderTexture(rect.size[0], rect.size[1], 1);
system.m_factory->commit();
commitResources(system);
m_splitView.reset(new SplitView(system, *this, SplitView::Axis::Horizontal));
MultiLineTextView* textView1 = new MultiLineTextView(system, *this, system.m_mainFont);
MultiLineTextView* textView2 = new MultiLineTextView(system, *this, system.m_mainFont);
m_splitView->setContentView(0, std::unique_ptr<MultiLineTextView>(textView1));
m_splitView->setContentView(1, std::unique_ptr<MultiLineTextView>(textView2));
resized(rect);
m_textView.typesetGlyphs("Hello, World!\nこんにちは世界!\n\n", Zeus::CColor::skWhite);
textView1->typesetGlyphs("Hello, World!\n\n", Zeus::CColor::skWhite);
textView2->typesetGlyphs("こんにちは世界!\n\n", Zeus::CColor::skWhite);
Zeus::CColor transBlack(0.f, 0.f, 0.f, 0.5f);
m_textView.setBackground(transBlack);
textView1->setBackground(transBlack);
textView2->setBackground(transBlack);
setBackground(Zeus::CColor::skGrey);
}
@ -34,29 +42,23 @@ void RootView::resized(const boo::SWindowRect& root, const boo::SWindowRect&)
m_rootRect.location[0] = 0;
m_rootRect.location[1] = 0;
View::resized(m_rootRect, m_rootRect);
boo::SWindowRect textRect = m_rootRect;
textRect.location[0] = 10;
textRect.location[1] = 10;
textRect.size[0] -= 20;
if (textRect.size[0] < 0)
textRect.size[0] = 0;
textRect.size[1] = 100;
m_textView.resized(m_rootRect, textRect);
m_splitView->resized(m_rootRect, m_rootRect);
m_resizeRTDirty = true;
}
void RootView::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods)
{
m_splitView->mouseDown(coord, button, mods);
}
void RootView::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods)
{
m_splitView->mouseUp(coord, button, mods);
}
void RootView::mouseMove(const boo::SWindowCoord& coord)
{
m_splitView->mouseMove(coord);
}
void RootView::mouseEnter(const boo::SWindowCoord& coord)
@ -118,8 +120,164 @@ void RootView::draw(boo::IGraphicsCommandQueue* gfxQ)
gfxQ->setViewport(m_rootRect);
gfxQ->setScissor(m_rootRect);
View::draw(gfxQ);
m_textView.draw(gfxQ);
m_splitView->draw(gfxQ);
gfxQ->resolveDisplay(m_renderTex);
}
void RootView::SplitView::System::init(boo::IGraphicsDataFactory* factory)
{
static const Zeus::RGBA32 tex[3] =
{
{0,0,0,64},
{0,0,0,255},
{255,255,255,64}
};
m_shadingTex = factory->newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, tex, 12);
}
RootView::SplitView::SplitView(ViewSystem& system, View& parentView, Axis axis)
: View(system, parentView), m_axis(axis)
{
m_splitBlockBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(VertexBlock), 1);
m_splitVertsBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SplitVert), 4);
if (!system.m_viewSystem.m_texVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_splitVertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_splitVertsBuf, nullptr, boo::VertexSemantic::UV4}
};
m_splitVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
boo::ITexture* texs[] = {system.m_splitViewSystem.m_shadingTex};
m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewSystem.m_texShader,
m_splitVtxFmt, m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
else
{
boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
boo::ITexture* texs[] = {system.m_splitViewSystem.m_shadingTex};
m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewSystem.m_texShader,
system.m_viewSystem.m_texVtxFmt,
m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
commitResources(system);
}
void RootView::SplitView::setContentView(int slot, std::unique_ptr<View>&& view)
{
if (slot < 0 || slot > 1)
Log.report(LogVisor::FatalError, "out-of-range slot to RootView::SplitView::setContentView");
m_views[slot] = std::move(view);
updateSize();
}
std::unique_ptr<View> RootView::SplitView::releaseContentView(int slot)
{
if (slot < 0 || slot > 1)
Log.report(LogVisor::FatalError, "out-of-range slot to RootView::SplitView::releaseContentView");
std::unique_ptr<View> ret;
m_views[slot].swap(ret);
updateSize();
return ret;
}
void RootView::SplitView::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
if (button == boo::EMouseButton::Primary)
{
m_dragging = true;
if (m_axis == Axis::Horizontal)
setSlide(coord.pixel[1] / float(subRect().size[1]));
else if (m_axis == Axis::Vertical)
setSlide(coord.pixel[0] / float(subRect().size[0]));
}
}
void RootView::SplitView::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
if (button == boo::EMouseButton::Primary)
m_dragging = false;
}
void RootView::SplitView::mouseMove(const boo::SWindowCoord& coord)
{
if (m_axis == Axis::Horizontal)
{
if (m_dragging)
setSlide(coord.pixel[1] / float(subRect().size[1]));
int slidePx = subRect().size[1] * m_slide;
if (abs(int(coord.pixel[1]) - slidePx) < 4)
root().window()->setCursor(boo::EMouseCursor::VerticalArrow);
else
root().window()->setCursor(boo::EMouseCursor::Pointer);
}
else if (m_axis == Axis::Vertical)
{
if (m_dragging)
setSlide(coord.pixel[0] / float(subRect().size[0]));
int slidePx = subRect().size[0] * m_slide;
if (abs(int(coord.pixel[0]) - slidePx) < 4)
root().window()->setCursor(boo::EMouseCursor::HorizontalArrow);
else
root().window()->setCursor(boo::EMouseCursor::Pointer);
}
}
void RootView::SplitView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
View::resized(root, sub);
if (m_axis == Axis::Horizontal)
{
boo::SWindowRect ssub = sub;
ssub.size[1] *= m_slide;
if (m_views[0])
m_views[0]->resized(root, ssub);
ssub.location[1] += ssub.size[1];
ssub.size[1] = sub.size[1] - ssub.size[1];
if (m_views[1])
m_views[1]->resized(root, ssub);
m_splitBlock.setViewRect(root, ssub);
setHorizontalVerts(ssub.size[0]);
}
else if (m_axis == Axis::Vertical)
{
boo::SWindowRect ssub = sub;
ssub.size[0] *= m_slide;
if (m_views[0])
m_views[0]->resized(root, ssub);
ssub.location[0] += ssub.size[0];
ssub.size[0] = sub.size[0] - ssub.size[0];
if (m_views[1])
m_views[1]->resized(root, ssub);
m_splitBlock.setViewRect(root, ssub);
setVerticalVerts(ssub.size[1]);
}
m_splitValidSlots = 0;
}
void RootView::SplitView::draw(boo::IGraphicsCommandQueue* gfxQ)
{
View::draw(gfxQ);
if (m_views[0])
m_views[0]->draw(gfxQ);
if (m_views[1])
m_views[1]->draw(gfxQ);
int pendingSlot = 1 << gfxQ->pendingDynamicSlot();
if ((m_splitValidSlots & pendingSlot) == 0)
{
m_splitBlockBuf->load(&m_splitBlock, sizeof(VertexBlock));
m_splitVertsBuf->load(m_splitVerts, sizeof(SplitVert) * 4);
m_splitValidSlots |= pendingSlot;
}
gfxQ->setShaderDataBinding(m_splitShaderBinding);
gfxQ->draw(0, 4);
}
}

View File

@ -28,6 +28,7 @@ void ViewSystem::init(boo::IGraphicsDataFactory* factory, FontCache* fcache)
Log.report(LogVisor::FatalError, _S("unable to init view system for %s"), factory->platformName());
}
fcache->closeBuiltinFonts();
m_sysData.reset(factory->commit());
}
}

View File

@ -309,6 +309,7 @@ TextView::TextView(ViewSystem& system, View& parentView, const FontAtlas& font,
}
m_glyphs.reserve(capacity);
commitResources(system);
}
TextView::TextView(ViewSystem& system, View& parentView, FontTag font, size_t capacity)

View File

@ -7,7 +7,7 @@ namespace Specter
void View::System::init(boo::GLDataFactory* factory)
{
static const char* VS =
static const char* SolidVS =
"#version 330\n"
"layout(location=0) in vec3 posIn;\n"
"layout(location=1) in vec4 colorIn;\n"
@ -23,7 +23,7 @@ void View::System::init(boo::GLDataFactory* factory)
" gl_Position = mv * vec4(posIn, 1.0);\n"
"}\n";
static const char* FS =
static const char* SolidFS =
"#version 330\n"
"struct VertToFrag\n"
"{\n"
@ -36,18 +36,52 @@ void View::System::init(boo::GLDataFactory* factory)
" colorOut = vtf.color;\n"
"}\n";
static const char* TexVS =
"#version 330\n"
"layout(location=0) in vec3 posIn;\n"
"layout(location=1) in vec2 uvIn;\n"
SPECTER_VIEW_VERT_BLOCK_GLSL
"struct VertToFrag\n"
"{\n"
" vec2 uv;\n"
"};\n"
"out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.uv = uvIn;\n"
" gl_Position = mv * vec4(posIn, 1.0);\n"
"}\n";
static const char* TexFS =
"#version 330\n"
"struct VertToFrag\n"
"{\n"
" vec2 uv;\n"
"};\n"
"in VertToFrag vtf;\n"
"uniform sampler2D tex;\n"
"layout(location=0) out vec4 colorOut;\n"
"void main()\n"
"{\n"
" colorOut = texture(tex, vtf.uv);\n"
"}\n";
static const char* BlockNames[] = {"SpecterViewBlock"};
m_solidShader = factory->newShaderPipeline(VS, FS, 0, nullptr, 1, BlockNames,
m_solidShader = factory->newShaderPipeline(SolidVS, SolidFS, 0, nullptr, 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
m_texShader = factory->newShaderPipeline(TexVS, TexFS, 1, "tex", 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
}
#if _WIN32
void View::System::init(boo::ID3DDataFactory* factory)
{
static const char* VS =
static const char* SolidVS =
"struct VertData\n"
"{\n"
" float3 posIn : POSITION;\n"
@ -67,7 +101,7 @@ void View::System::init(boo::ID3DDataFactory* factory)
" return vtf;\n"
"}\n";
static const char* FS =
static const char* SolidFS =
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
@ -78,17 +112,64 @@ void View::System::init(boo::ID3DDataFactory* factory)
" return vtf.color;\n"
"}\n";
static const char* TexVS =
"struct VertData\n"
"{\n"
" float3 posIn : POSITION;\n"
" float2 uvIn : UV;\n"
"};\n"
SPECTER_VIEW_VERT_BLOCK_HLSL
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float2 uv : UV;\n"
"};\n"
"VertToFrag main(in VertData v)\n"
"{\n"
" VertToFrag vtf;\n"
" vtf.uv = v.uvIn;\n"
" vtf.position = mul(mv, float4(v.posIn, 1.0));\n"
" return vtf;\n"
"}\n";
static const char* TexFS =
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float2 uv : UV;\n"
"};\n"
"Texture2D tex : register(t0);\n"
"SamplerState samp : register(s0);\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
" return tex.Sample(samp, vtf.uv);\n"
"}\n";
boo::VertexElementDescriptor vdescs[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
m_vtxFmt = factory->newVertexFormat(2, vdescs);
m_solidVtxFmt = factory->newVertexFormat(2, vdescs);
ComPtr<ID3DBlob> vertBlob;
ComPtr<ID3DBlob> fragBlob;
ComPtr<ID3DBlob> pipeBlob;
m_solidShader = factory->newShaderPipeline(VS, FS, vertBlob, fragBlob, pipeBlob, m_vtxFmt,
m_solidShader = factory->newShaderPipeline(SolidVS, SolidFS, vertBlob, fragBlob, pipeBlob, m_solidVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::VertexElementDescriptor vdescs[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
m_texVtxFmt = factory->newVertexFormat(2, vdescs);
vertBlob.Reset();
fragBlob.Reset();
pipeBlob.Reset();
m_solidShader = factory->newShaderPipeline(TexVS, TexFS, vertBlob, fragBlob, pipeBlob, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
}
@ -97,7 +178,7 @@ void View::System::init(boo::ID3DDataFactory* factory)
void View::System::init(boo::MetalDataFactory* factory)
{
static const char* VS =
static const char* SolidVS =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"struct VertData\n"
@ -119,7 +200,7 @@ void View::System::init(boo::MetalDataFactory* factory)
" return vtf;\n"
"}\n";
static const char* FS =
static const char* SolidFS =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"struct VertToFrag\n"
@ -131,17 +212,64 @@ void View::System::init(boo::MetalDataFactory* factory)
"{\n"
" return vtf.color;\n"
"}\n";
static const char* TexVS =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"struct VertData\n"
"{\n"
" float3 posIn [[ attribute(0) ]];\n"
" float2 uvIn [[ attribute(1) ]];\n"
"};\n"
SPECTER_VIEW_VERT_BLOCK_METAL
"struct VertToFrag\n"
"{\n"
" float4 position [[ position ]];\n"
" float2 uv;\n"
"};\n"
"vertex VertToFrag vmain(VertData v [[ stage_in ]], constant SpecterViewBlock& view [[ buffer(2) ]])\n"
"{\n"
" VertToFrag vtf;\n"
" vtf.uv = v.uvIn;\n"
" vtf.position = view.mv * float4(v.posIn, 1.0);\n"
" return vtf;\n"
"}\n";
static const char* TexFS =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"constexpr sampler samp(address::repeat);\n"
"struct VertToFrag\n"
"{\n"
" float4 position [[ position ]];\n"
" float2 uv;\n"
"};\n"
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]], texture2d<float> tex [[ texture(0) ]])\n"
"{\n"
" return tex.sample(samp, vtf.uv);\n"
"}\n";
boo::VertexElementDescriptor vdescs[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
m_vtxFmt = factory->newVertexFormat(2, vdescs);
m_solidVtxFmt = factory->newVertexFormat(2, vdescs);
m_solidShader = factory->newShaderPipeline(VS, FS, m_vtxFmt, 1,
m_solidShader = factory->newShaderPipeline(SolidVS, SolidFS, m_solidVtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::VertexElementDescriptor vdescs[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
m_texVtxFmt = factory->newVertexFormat(2, vdescs);
m_texShader = factory->newShaderPipeline(TexVS, TexFS, m_texVtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
}
#endif
@ -162,7 +290,7 @@ void View::buildResources(ViewSystem& system)
system.m_factory->newDynamicBuffer(boo::BufferUse::Uniform,
sizeof(VertexBlock), 1);
if (!system.m_viewSystem.m_vtxFmt)
if (!system.m_viewSystem.m_solidVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
@ -179,7 +307,7 @@ void View::buildResources(ViewSystem& system)
else
{
m_bgShaderBinding =
system.m_factory->newShaderDataBinding(system.m_viewSystem.m_solidShader, system.m_viewSystem.m_vtxFmt,
system.m_factory->newShaderDataBinding(system.m_viewSystem.m_solidShader, system.m_viewSystem.m_solidVtxFmt,
m_bgVertBuf, m_bgInstBuf, nullptr, 1,
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
0, nullptr);
@ -231,4 +359,9 @@ void View::draw(boo::IGraphicsCommandQueue* gfxQ)
gfxQ->draw(0, 4);
}
void View::commitResources(ViewSystem& system)
{
m_gfxData.reset(system.m_factory->commit());
}
}