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De-hardcode max entity count
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@@ -27,7 +27,7 @@ class CObjectList {
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s16 next = -1;
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s16 prev = -1;
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};
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std::array<SObjectListEntry, 1024> x0_list; // was an rstl::prereserved_vector
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std::array<SObjectListEntry, kMaxEntities> x0_list; // was an rstl::reserved_vector
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EGameObjectList x2004_listEnum;
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s16 x2008_firstId = -1;
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u16 x200a_count = 0;
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