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De-hardcode max entity count

This commit is contained in:
2021-06-06 16:53:41 -07:00
parent 89378700f7
commit 5f1aed51cb
64 changed files with 246 additions and 238 deletions

View File

@@ -58,7 +58,7 @@ void CSimpleShadow::Calculate(const zeus::CAABox& aabb, const zeus::CTransform&
if (height > 0.1f + halfHeight) {
TUniqueId cid = kInvalidUniqueId;
rstl::reserved_vector<TUniqueId, 1024> nearList;
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
CRayCastResult resD = CGameCollision::RayDynamicIntersection(
mgr, cid, pos, zeus::skDown, x40_maxObjHeight, CMaterialFilter::skPassEverything, nearList);
if (resD.IsValid() && resD.GetT() < height) {