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De-hardcode max entity count

This commit is contained in:
2021-06-06 16:53:41 -07:00
parent 89378700f7
commit 5f1aed51cb
64 changed files with 246 additions and 238 deletions

View File

@@ -128,7 +128,7 @@ void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) {
player.GetTranslation().z() - drawParms.x7c_zRadius, player.GetTranslation().x() + drawParms.x78_xyRadius,
player.GetTranslation().y() + drawParms.x78_xyRadius, player.GetTranslation().z() + drawParms.x7c_zRadius);
rstl::reserved_vector<TUniqueId, 1024> nearList;
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
mgr.BuildNearList(nearList, radarBounds,
CMaterialFilter(CMaterialList(EMaterialTypes::Target, EMaterialTypes::RadarObject),
CMaterialList(EMaterialTypes::ExcludeFromRadar),