CCompoundTargetReticle: Silence unused variable warning

This commit is contained in:
Lioncash 2020-05-09 22:26:44 -04:00
parent b3d6901f56
commit 5f80504e6e
1 changed files with 1 additions and 1 deletions

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@ -349,7 +349,7 @@ void CCompoundTargetReticle::UpdateCurrLockOnGroup(float dt, const CStateManager
const TUniqueId targetId = mgr.GetPlayer().GetOrbitTargetId(); const TUniqueId targetId = mgr.GetPlayer().GetOrbitTargetId();
if (targetId != xf0_targetId) { if (targetId != xf0_targetId) {
if (targetId != kInvalidUniqueId) { if (targetId != kInvalidUniqueId) {
if (const TCastToConstPtr<CScriptGrapplePoint> point = mgr.GetObjectById(targetId)) { if (TCastToConstPtr<CScriptGrapplePoint>(mgr.GetObjectById(targetId))) {
CSfxManager::SfxStart(SFXui_lockon_grapple, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); CSfxManager::SfxStart(SFXui_lockon_grapple, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
} else { } else {
CSfxManager::SfxStart(SFXui_lockon_poi, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); CSfxManager::SfxStart(SFXui_lockon_poi, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);