mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-10 15:47:43 +00:00
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
This commit is contained in:
@@ -16,6 +16,7 @@
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#include "CScriptCameraFilterKeyframe.hpp"
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#include "CScriptCameraHint.hpp"
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#include "CScriptCameraHintTrigger.hpp"
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#include "CAmbientAI.hpp"
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#include "CScriptCameraPitchVolume.hpp"
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#include "CTeamAiMgr.hpp"
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#include "CScriptCameraShaker.hpp"
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@@ -430,7 +431,8 @@ CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propC
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CModelData data;
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if (animType == SBIG('ANCS'))
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data = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
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data =
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CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
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else
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data = CStaticRes(staticId, head.x40_scale);
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@@ -608,8 +610,8 @@ CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int prop
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elscId, hotInThermal, noTimerUnlessAreaOccluded, rebuildSystemsOnActivate, active,
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useRateInverseCamDist, rateInverseCamDist, rateInverseCamDistRate, duration,
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durationResetWhileVisible, useRateCamDistRange, rateCamDistRangeMin, rateCamDistRangeMax,
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rateCamDistRangeFarRate, combatVisorVisible, thermalVisorVisible, xrayVisorVisible,
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lParms, dieWhenSystemsDone);
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rateCamDistRangeFarRate, combatVisorVisible, thermalVisorVisible, xrayVisorVisible, lParms,
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dieWhenSystemsDone);
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}
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CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@@ -699,8 +701,8 @@ CEntity* ScriptLoader::LoadSound(CStateManager& mgr, CInputStream& in, int propC
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return nullptr;
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return new CScriptSound(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, u16(soundId), active,
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maxDist, distComp, startDelay, minVol, vol, 0, prio, pan, 0, loop,
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nonEmitter, autoStart, occlusionTest, acoustics, worldSfx, allowDuplicates, pitch);
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maxDist, distComp, startDelay, minVol, vol, 0, prio, pan, 0, loop, nonEmitter, autoStart,
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occlusionTest, acoustics, worldSfx, allowDuplicates, pitch);
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}
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CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@@ -1164,9 +1166,8 @@ CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in, int prop
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if (!g_ResFactory->GetResourceTypeById(model))
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return nullptr;
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return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform,
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CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse,
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velocity, endsColor, mass, restitution, duration, scaleType,
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b1, randomAngImpulse, active);
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CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse, velocity,
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endsColor, mass, restitution, duration, scaleType, b1, randomAngImpulse, active);
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}
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CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@@ -1197,8 +1198,8 @@ CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in, i
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if (animId == -1)
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return nullptr;
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return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, animId, looping, lifetime, false,
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fadeOut, active, totalPlayback);
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return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, animId, looping, lifetime, false, fadeOut,
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active, totalPlayback);
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}
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CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@@ -1456,7 +1457,8 @@ CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int
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CPathCamera::EInitialSplinePosition initPos = CPathCamera::EInitialSplinePosition(in.readUint32Big());
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float f4 = in.readFloatBig();
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float f5 = in.readFloatBig();
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return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5, flags, initPos);
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return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5,
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flags, initPos);
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}
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CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@@ -1642,9 +1644,12 @@ CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int pr
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if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
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return nullptr;
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const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
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CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
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return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, 6, f1, f2, f3, f4, f5, f6, f7,
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f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, 0.f, b1, 0, CDamageVulnerability::NormalVulnerabilty(), MP1::CParasiteInfo(), -1, -1, -1, -1, -1, 0.f, aParms);
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CModelData mData(
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CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
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return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, 6, f1, f2, f3,
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f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, 0.f, b1, 0,
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CDamageVulnerability::NormalVulnerabilty(), MP1::CParasiteInfo(), -1, -1, -1, -1, -1, 0.f,
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aParms);
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}
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CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@@ -1835,7 +1840,6 @@ CEntity* ScriptLoader::LoadTargetingPoint(CStateManager& mgr, CInputStream& in,
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if (!EnsurePropertyCount(propCount, 4, "TargetingPoint"))
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return nullptr;
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SActorHead aHead = LoadActorHead(in, mgr);
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bool active = in.readBool();
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@@ -1947,7 +1951,6 @@ CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int p
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float f13 = in.readFloatBig();
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u32 w6 = in.readUint32Big();
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if (!g_ResFactory->GetResourceTypeById(w1))
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return nullptr;
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@@ -1967,9 +1970,11 @@ CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int p
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bool b4 = in.readBool();
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CModelData mData(CStaticRes(w1, zeus::CVector3f::skOne));
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CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::CVector3f::skOne, animParms.GetInitialAnimation(), true);
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return new CFishCloud(mgr.AllocateUniqueId(), b1, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform, std::move(mData), animRes, w5,
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f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, w6, col, b2, f14, w7, w8, w9, w10, w11, w12, w13, w14, w15, b3, b4);
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CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::CVector3f::skOne,
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animParms.GetInitialAnimation(), true);
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return new CFishCloud(mgr.AllocateUniqueId(), b1, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform,
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std::move(mData), animRes, w5, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, w6,
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col, b2, f14, w7, w8, w9, w10, w11, w12, w13, w14, w15, b3, b4);
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}
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CEntity* ScriptLoader::LoadFishCloudModifier(CStateManager& mgr, CInputStream& in, int propCount,
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@@ -2078,8 +2083,8 @@ CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in, int pr
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bool forceShow = in.readBool();
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if (particle.IsValid() || electric.IsValid())
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return new CScriptVisorGoo(mgr.AllocateUniqueId(), name, info, xf, particle, electric,
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minDist, maxDist, nearProb, farProb, color, sfx, forceShow, false);
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return new CScriptVisorGoo(mgr.AllocateUniqueId(), name, info, xf, particle, electric, minDist, maxDist,
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nearProb, farProb, color, sfx, forceShow, false);
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return nullptr;
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}
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@@ -2192,9 +2197,9 @@ CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in
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u32 w15 = in.readUint32Big();
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return new CWallCrawlerSwarm(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale,
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aHead.x10_transform, w1, CAnimRes(w2, w3, zeus::CVector3f(1.5f), w4, true), w5, w6,
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w7, w8, w9, w10, dInfo1, dInfo2, f1, f2, f3, f4, w11, w12, f5, f6, f7, f8, f9, f10,
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f11, f12, f13, w13, f14, f15, f16, hInfo, dVulns, w14, w15, aParams);
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aHead.x10_transform, w1, CAnimRes(w2, w3, zeus::CVector3f(1.5f), w4, true), w5, w6, w7,
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w8, w9, w10, dInfo1, dInfo2, f1, f2, f3, f4, w11, w12, f5, f6, f7, f8, f9, f10, f11,
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f12, f13, w13, f14, f15, f16, hInfo, dVulns, w14, w15, aParams);
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}
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CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@@ -2352,13 +2357,15 @@ CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int p
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if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()))
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return nullptr;
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CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
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CModelData mData(
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CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
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zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
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if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
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aabb = mData.GetBounds(xf.getRotation());
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return new CScriptGunTurret(mgr.AllocateUniqueId(), name, component, info, xf, std::move(mData), aabb, hInfo, dVuln, actParms, turretData);
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return new CScriptGunTurret(mgr.AllocateUniqueId(), name, component, info, xf, std::move(mData), aabb, hInfo, dVuln,
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actParms, turretData);
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}
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CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@@ -2439,9 +2446,9 @@ CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStre
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u32 w1 = in.readUint32Big();
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return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, zeus::CTransform::Identity(),
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CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density,
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w1, 0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active,
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CDamageInfo(), CAssetId(), CAssetId(), CAssetId(), -1, -1, -1);
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CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density, w1,
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0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active, CDamageInfo(),
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CAssetId(), CAssetId(), CAssetId(), -1, -1, -1);
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}
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CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@@ -2464,11 +2471,6 @@ CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in,
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return nullptr;
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}
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CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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return nullptr;
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}
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CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
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const CEntityInfo& info)
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{
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@@ -2516,8 +2518,6 @@ CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in, int prop
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return nullptr;
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}
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CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 24, "SpindleCamera"))
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@@ -2556,9 +2556,9 @@ CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, i
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SSpindleProperty seg15(in);
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seg15.FixupAngles();
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return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
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active, flags, f1, f2, f3, f4, seg1, seg2, seg3, seg4, seg5, seg6,
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seg7, seg8, seg9, seg10, seg11, seg12, seg13, seg14, seg15);
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return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, flags, f1,
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f2, f3, f4, seg1, seg2, seg3, seg4, seg5, seg6, seg7, seg8, seg9, seg10, seg11,
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seg12, seg13, seg14, seg15);
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}
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CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@@ -2601,16 +2601,45 @@ CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in, in
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u32 w1 = in.readUint32Big();
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u32 pFlags = LoadParameterFlags(in);
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return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info,
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ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, position),
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CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "",
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f1, w1, pFlags, 0.f, zeus::CVector3f::skZero,
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zeus::CColor::skBlack, active, {}, {}, {}, {}, -1, -1, -1);
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return new CScriptSpecialFunction(
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mgr.AllocateUniqueId(), name, info, ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, position),
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CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "", f1, w1, pFlags, 0.f, zeus::CVector3f::skZero,
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zeus::CColor::skBlack, active, {}, {}, {}, {}, -1, -1, -1);
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}
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CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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return nullptr;
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if (!EnsurePropertyCount(propCount, 16, "AmbientAI"))
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return nullptr;
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SScaledActorHead head = LoadScaledActorHead(in, mgr);
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zeus::CVector3f collisionExtent = zeus::CVector3f::ReadBig(in);
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zeus::CVector3f collisionOffset = zeus::CVector3f::ReadBig(in);
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float mass = in.readFloatBig();
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CHealthInfo hInfo(in);
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CDamageVulnerability dVuln(in);
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CAnimationParameters animParms = LoadAnimationParameters(in);
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CActorParameters actParms = LoadActorParameters(in);
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float alertRange = in.readFloatBig();
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float impactRange = in.readFloatBig();
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s32 alertAnim = in.readInt32Big();
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s32 impactAnim = in.readInt32Big();
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bool active = in.readBool();
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if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()))
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return nullptr;
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zeus::CAABox aabox = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
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CMaterialList matList(EMaterialTypes::Immovable, EMaterialTypes::NonSolidDamageable);
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CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
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animParms.GetInitialAnimation(), true));
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if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
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aabox = mData.GetBounds(head.x10_transform.getRotation());
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return new CAmbientAI(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData), aabox,
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matList, mass, hInfo, dVuln, actParms, alertRange, impactRange, alertAnim, impactAnim, active);
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}
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CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@@ -2799,4 +2828,4 @@ CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int
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{
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return nullptr;
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}
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}
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} // namespace urde
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Reference in New Issue
Block a user