Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde

This commit is contained in:
Jack Andersen 2018-06-06 18:44:11 -10:00
commit 5fb95d69d3
27 changed files with 827 additions and 138 deletions

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@ -8,7 +8,7 @@ logvisor::Module Log("AROTBuilder");
#define AROT_MAX_LEVEL 6 #define AROT_MAX_LEVEL 6
#define AROT_MIN_MODELS 8 #define AROT_MIN_MODELS 8
#define COLLISION_MIN_NODE_TRIANGLES 16 #define COLLISION_MIN_NODE_TRIANGLES 8
#define PATH_MIN_NODE_REGIONS 16 #define PATH_MIN_NODE_REGIONS 16
static zeus::CAABox SplitAABB(const zeus::CAABox& aabb, int i) static zeus::CAABox SplitAABB(const zeus::CAABox& aabb, int i)

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@ -15,18 +15,18 @@ struct AmbientAI : IScriptObject
Value<atVec3f> location; Value<atVec3f> location;
Value<atVec3f> orientation; Value<atVec3f> orientation;
Value<atVec3f> scale; Value<atVec3f> scale;
Value<atVec3f> unknown1; Value<atVec3f> collisionExtent;
Value<atVec3f> scanOffset; Value<atVec3f> collisionOffset;
Value<float> unknown2; Value<float> mass;
HealthInfo healthInfo; HealthInfo healthInfo;
DamageVulnerability damageVulnerability; DamageVulnerability damageVulnerability;
AnimationParameters animationParameters; AnimationParameters animationParameters;
ActorParameters actorParameters; ActorParameters actorParameters;
Value<float> unknown3; Value<float> alertRange;
Value<float> unknown4; Value<float> impactRange;
Value<atUint32> unknown5; Value<atInt32> alertAnim;
Value<atUint32> unknown6; Value<atInt32> impactAnim;
Value<bool> unknown7; Value<bool> active;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const

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@ -9,7 +9,8 @@ make_dnalist(liblist DNAMP3
MREA MREA
SAVW SAVW
CAUD CAUD
HINT) HINT
SAND)
set(DNAMP3_SOURCES set(DNAMP3_SOURCES
DNAMP3.hpp DNAMP3.cpp DNAMP3.hpp DNAMP3.cpp
PAK.cpp PAK.cpp

0
DataSpec/DNAMP3/SAND.hpp Normal file
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@ -66,48 +66,68 @@ void ViewManager::TestGameView::think()
if (!m_debugText) if (!m_debugText)
{ {
m_debugText.reset( m_debugText.reset(
new specter::MultiLineTextView(m_vm.m_viewResources, *this, m_vm.m_viewResources.m_monoFont18)); new specter::MultiLineTextView(m_vm.m_viewResources, *this, m_vm.m_viewResources.m_monoFont18));
boo::SWindowRect sub = subRect(); boo::SWindowRect sub = subRect();
sub.location[1] = 5 * m_vm.m_viewResources.pixelFactor(); sub.location[1] = 5 * m_vm.m_viewResources.pixelFactor();
m_debugText->resized(rootView().subRect(), sub); m_debugText->resized(rootView().subRect(), sub);
} }
if (m_debugText && g_StateManager && g_StateManager->Player()) if (m_debugText && g_StateManager)
{ {
TLockedToken<CStringTable> tbl = std::string overlayText;
g_SimplePool->GetObj({FOURCC('STRG'), g_StateManager->GetWorld()->IGetStringTableAssetId()}); const hecl::CVar* showFrameIdx = hecl::CVarManager::instance()->findCVar("debugOverlay.showFrameCounter");
const CPlayer& pl = g_StateManager->GetPlayer(); const hecl::CVar* playerInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.playerInfo");
zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f()); const hecl::CVar* worldInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.worldInfo");
const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState(); const hecl::CVar* areaInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.areaInfo");
if (showFrameIdx && showFrameIdx->toBoolean())
overlayText += hecl::Format("Frame: %d\n",
g_StateManager->GetUpdateFrameIndex());
const urde::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId(); if (g_StateManager->Player() && playerInfo && playerInfo->toBoolean())
std::string layerBits;
u32 totalActive = 0;
for (s32 i = 0; i < layerStates->GetAreaLayerCount(aId); ++i)
{ {
if (layerStates->IsLayerActive(aId, i)) const CPlayer& pl = g_StateManager->GetPlayer();
{ zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
++totalActive; overlayText += hecl::Format("Player Position: x %f, y %f, z %f\n"
layerBits += "1"; " Quaternion: w %f, x %f, y %f, z %f\n",
} pl.GetTranslation().x, pl.GetTranslation().y, pl.GetTranslation().z, plQ.w, plQ.x, plQ.y,
else plQ.z);
layerBits += "0"; }
if (worldInfo && worldInfo->toBoolean())
{
TLockedToken<CStringTable> tbl =
g_SimplePool->GetObj({FOURCC('STRG'), g_StateManager->GetWorld()->IGetStringTableAssetId()});
const urde::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
overlayText += hecl::Format("World: 0x%08X%s, Area: %i\n",
u32(g_GameState->CurrentWorldAssetId().Value()),
(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId);
} }
m_debugText->typesetGlyphs( const urde::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
hecl::Format("Frame: %d\n" if (areaInfo && areaInfo->toBoolean() && g_StateManager->WorldNC() && g_StateManager->WorldNC()->DoesAreaExist(aId))
"Player Position: x %f, y %f, z %f\n" {
" Quaternion: w %f, x %f, y %f, z %f\n" const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
"World: 0x%08X%s, Area: %i\n" std::string layerBits;
"Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n" u32 totalActive = 0;
"Active Layer bits: %s\n", for (u32 i = 0; i < layerStates->GetAreaLayerCount(aId); ++i)
g_StateManager->GetUpdateFrameIndex(), {
pl.GetTranslation().x, pl.GetTranslation().y, pl.GetTranslation().z, plQ.w, plQ.x, plQ.y, if (layerStates->IsLayerActive(aId, i))
plQ.z, u32(g_GameState->CurrentWorldAssetId().Value()), {
(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId, ++totalActive;
g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId), totalActive, layerBits += "1";
layerBits.c_str())); }
else
layerBits += "0";
}
overlayText += hecl::Format("Area AssetId: 0x%08X, Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n"
"Active Layer bits: %s\n",
g_StateManager->WorldNC()->GetArea(aId)->GetAreaAssetId().Value(),
g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId),
totalActive, layerBits.c_str());
}
if (!overlayText.empty())
m_debugText->typesetGlyphs(overlayText);
} }
} }

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@ -108,6 +108,7 @@ struct Application : boo::IApplicationCallback
void initialize(boo::IApplication* app) void initialize(boo::IApplication* app)
{ {
zeus::detectCPU(); zeus::detectCPU();
createGlobalCVars();
for (const boo::SystemString& arg : app->getArgs()) for (const boo::SystemString& arg : app->getArgs())
{ {
if (arg.find(_S("--verbosity=")) == 0 || arg.find(_S("-v=")) == 0) if (arg.find(_S("--verbosity=")) == 0 || arg.find(_S("-v=")) == 0)
@ -145,6 +146,18 @@ struct Application : boo::IApplicationCallback
{ {
return m_cvarCommons.getDeepColor(); return m_cvarCommons.getDeepColor();
} }
void createGlobalCVars()
{
m_cvarManager.findOrMakeCVar("debugOverlay.playerInfo"sv, "Displays information about the player, such as location and orientation"sv, false,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
m_cvarManager.findOrMakeCVar("debugOverlay.worldInfo"sv, "Displays information about the current world, such as world asset ID, and areaId"sv, false,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
m_cvarManager.findOrMakeCVar("debugOverlay.areaInfo"sv, "Displays information about the current area, such as asset ID, object/layer counts, and active layer bits"sv, false,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
m_cvarManager.findOrMakeCVar("debugOverlay.showFrameCounter"sv, "Displays the current frame index"sv, false,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
}
}; };
} }

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@ -446,4 +446,61 @@ void CPlayerState::InitializeScanTimes()
x170_scanTimes.emplace_back(state.first, 0.f); x170_scanTimes.emplace_back(state.first, 0.f);
} }
const std::unordered_map<std::string_view, CPlayerState::EItemType> CPlayerState::g_TypeNameMap = {
{"powerbeam"sv, EItemType::PowerBeam},
{"icebeam"sv, EItemType::IceBeam},
{"wavebeam"sv, EItemType::WaveBeam},
{"plasmabeam"sv, EItemType::PlasmaBeam},
{"missiles"sv, EItemType::Missiles},
{"scanvisor"sv, EItemType::ScanVisor},
{"bombs"sv, EItemType::MorphBallBombs},
{"ballbombs"sv, EItemType::MorphBallBombs},
{"morphballbombs"sv, EItemType::MorphBallBombs},
{"powerbombs"sv, EItemType::PowerBombs},
{"flamethrower"sv, EItemType::Flamethrower},
{"thermalvisor"sv, EItemType::ThermalVisor},
{"chargebeam"sv, EItemType::ChargeBeam},
{"supermissile"sv, EItemType::SuperMissile},
{"grapplebeam"sv, EItemType::GrappleBeam},
{"xrayvisor"sv, EItemType::XRayVisor},
{"icespreader"sv, EItemType::IceSpreader},
{"spacejumpboots"sv, EItemType::SpaceJumpBoots},
{"morphball"sv, EItemType::MorphBall},
{"combatvisor"sv, EItemType::CombatVisor},
{"boostball"sv, EItemType::BoostBall},
{"spiderball"sv, EItemType::SpiderBall},
{"powersuit"sv, EItemType::PowerSuit},
{"gravitysuit"sv, EItemType::GravitySuit},
{"variasuit"sv, EItemType::VariaSuit},
{"phazonsuit"sv, EItemType::PhazonSuit},
{"energytanks"sv, EItemType::EnergyTanks},
{"unknownitem1"sv, EItemType::UnknownItem1},
{"healthrefill"sv, EItemType::HealthRefill},
{"health"sv, EItemType::HealthRefill},
{"unknownitem2"sv, EItemType::UnknownItem2},
{"wavebuster"sv, EItemType::Wavebuster},
{"truth"sv, EItemType::Truth},
{"strength"sv, EItemType::Strength},
{"elder"sv, EItemType::Elder},
{"wild"sv, EItemType::Wild},
{"lifegiver"sv, EItemType::Lifegiver},
{"warrior"sv, EItemType::Warrior},
{"chozo"sv, EItemType::Chozo},
{"nature"sv, EItemType::Nature},
{"sun"sv, EItemType::Sun},
{"world"sv, EItemType::World},
{"spirit"sv, EItemType::Spirit},
{"newborn"sv, EItemType::Newborn},
};
CPlayerState::EItemType CPlayerState::ItemNameToType(std::string_view name)
{
std::string lowName = name.data();
athena::utility::tolower(lowName);
if (g_TypeNameMap.find(lowName) == g_TypeNameMap.end())
return EItemType::Invalid;
return g_TypeNameMap.find(lowName)->second;
}
} }

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@ -100,7 +100,7 @@ public:
}; };
private: private:
static const std::unordered_map<std::string_view, EItemType> g_TypeNameMap;
static const u32 PowerUpMaxValues[41]; static const u32 PowerUpMaxValues[41];
static const char* PowerUpNames[41]; static const char* PowerUpNames[41];
struct CPowerUp struct CPowerUp
@ -184,7 +184,7 @@ public:
CPlayerState(CBitStreamReader& stream); CPlayerState(CBitStreamReader& stream);
void PutTo(CBitStreamWriter& stream); void PutTo(CBitStreamWriter& stream);
static u32 GetPowerUpMaxValue(EItemType type) { return PowerUpMaxValues[u32(type)]; } static u32 GetPowerUpMaxValue(EItemType type) { return PowerUpMaxValues[u32(type)]; }
static EItemType ItemNameToType(std::string_view name);
}; };
} }

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@ -79,7 +79,7 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
x88c_rumbleManager = &x86c_stateManagerContainer->xf250_rumbleManager; x88c_rumbleManager = &x86c_stateManagerContainer->xf250_rumbleManager;
g_Renderer->SetDrawableCallback(&CStateManager::RendererDrawCallback, this); g_Renderer->SetDrawableCallback(&CStateManager::RendererDrawCallback, this);
x908_loaderCount = int(EScriptObjectType::ScriptObjectTypeMAX);
x90c_loaderFuncs[int(EScriptObjectType::Actor)] = ScriptLoader::LoadActor; x90c_loaderFuncs[int(EScriptObjectType::Actor)] = ScriptLoader::LoadActor;
x90c_loaderFuncs[int(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint; x90c_loaderFuncs[int(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint;
x90c_loaderFuncs[int(EScriptObjectType::Door)] = ScriptLoader::LoadDoor; x90c_loaderFuncs[int(EScriptObjectType::Door)] = ScriptLoader::LoadDoor;

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@ -169,7 +169,7 @@ private:
CRandom16 x8fc_random; CRandom16 x8fc_random;
CRandom16* x900_activeRandom = nullptr; CRandom16* x900_activeRandom = nullptr;
EGameState x904_gameState = EGameState::Running; EGameState x904_gameState = EGameState::Running;
u32 x908_ = 0; u32 x908_loaderCount = 0;
FScriptLoader x90c_loaderFuncs[int(EScriptObjectType::ScriptObjectTypeMAX)] = {}; FScriptLoader x90c_loaderFuncs[int(EScriptObjectType::ScriptObjectTypeMAX)] = {};
bool xab0_worldLoaded = false; bool xab0_worldLoaded = false;

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@ -123,20 +123,20 @@ static const char* MainPostGLSL =
" float fogZ, temp;\n" " float fogZ, temp;\n"
" switch (fog.mode)\n" " switch (fog.mode)\n"
" {\n" " {\n"
" case 2:\n" " case 2u:\n"
" fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n" " fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
" break;\n" " break;\n"
" case 4:\n" " case 4u:\n"
" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - fog.start) * fog.rangeScale);\n" " fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - fog.start) * fog.rangeScale);\n"
" break;\n" " break;\n"
" case 5:\n" " case 5u:\n"
" temp = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n" " temp = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n" " fogZ = 1.0 - exp2(-8.0 * temp * temp);\n"
" break;\n" " break;\n"
" case 6:\n" " case 6u:\n"
" fogZ = exp2(-8.0 * (fog.start + vtf.mvPos.z) * fog.rangeScale);\n" " fogZ = exp2(-8.0 * (fog.start + vtf.mvPos.z) * fog.rangeScale);\n"
" break;\n" " break;\n"
" case 7:\n" " case 7u:\n"
" temp = (fog.start + vtf.mvPos.z) * fog.rangeScale;\n" " temp = (fog.start + vtf.mvPos.z) * fog.rangeScale;\n"
" fogZ = exp2(-8.0 * temp * temp);\n" " fogZ = exp2(-8.0 * temp * temp);\n"
" break;\n" " break;\n"

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@ -458,7 +458,6 @@ void CMain::Give(hecl::Console* console, const std::vector<std::string>& args)
std::string type = args[0]; std::string type = args[0];
athena::utility::tolower(type); athena::utility::tolower(type);
console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
std::shared_ptr<CPlayerState> pState = g_GameState->GetPlayerState(); std::shared_ptr<CPlayerState> pState = g_GameState->GetPlayerState();
if (type == "all") if (type == "all")
{ {
@ -471,26 +470,49 @@ void CMain::Give(hecl::Console* console, const std::vector<std::string>& args)
} }
pState->IncrPickup(CPlayerState::EItemType::HealthRefill, 99999); pState->IncrPickup(CPlayerState::EItemType::HealthRefill, 99999);
} }
else if (type == "missile") else
{ {
s32 missiles = 250; CPlayerState::EItemType eType = CPlayerState::ItemNameToType(type);
if (args.size() == 2) if (eType == CPlayerState::EItemType::Invalid)
{ {
missiles = s32(strtol(args[1].c_str(), nullptr, 10)); console->report(hecl::Console::Level::Info, "Invalid item %s", type.c_str());
missiles = zeus::clamp(-250, missiles, 250); return;
}
if (eType == CPlayerState::EItemType::HealthRefill)
{
pState->IncrPickup(eType, 9999);
console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
return;
} }
u32 curCap = pState->GetItemCapacity(CPlayerState::EItemType::Missiles); s32 itemAmt = CPlayerState::GetPowerUpMaxValue(eType);
if (missiles > 0 && curCap < u32(missiles)) if (args.size() == 2)
{ {
u32 tmp = ((u32(missiles) / 5) + (missiles % 5)) * 5; s32 itemMax = CPlayerState::GetPowerUpMaxValue(eType);
pState->ReInitalizePowerUp(CPlayerState::EItemType::Missiles, tmp); itemAmt = s32(strtol(args[1].c_str(), nullptr, 10));
itemAmt = zeus::clamp(-itemMax, itemAmt, itemMax);
} }
if (missiles > 0)
pState->IncrPickup(CPlayerState::EItemType::Missiles, u32(missiles)); u32 curCap = pState->GetItemCapacity(eType);
if (itemAmt > 0 && curCap < u32(itemAmt))
{
/* Handle special case with Missiles */
if (eType == CPlayerState::EItemType::Missiles)
{
u32 tmp = ((u32(itemAmt) / 5) + (itemAmt % 5)) * 5;
pState->ReInitalizePowerUp(eType, tmp);
}
else
pState->ReInitalizePowerUp(eType, itemAmt);
}
if (itemAmt > 0)
pState->IncrPickup(eType, u32(itemAmt));
else else
pState->DecrPickup(CPlayerState::EItemType::Missiles, zeus::clamp(0u, u32(abs(missiles)), pState->GetItemAmount(CPlayerState::EItemType::Missiles))); pState->DecrPickup(eType, zeus::clamp(0u, u32(abs(itemAmt)), pState->GetItemAmount(eType)));
} }
console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
} }
void CMain::Teleport(hecl::Console *, const std::vector<std::string>& args) void CMain::Teleport(hecl::Console *, const std::vector<std::string>& args)

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@ -0,0 +1,18 @@
#include "CBurstFire.hpp"
namespace urde
{
CBurstFire::CBurstFire(SBurst** bursts, s32 firstIndex)
: x10_(firstIndex)
{
SBurst** burst = bursts;
while (1)
{
if (!*burst)
break;
x18_bursts.push_back(*burst);
++burst;
}
}
}

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@ -0,0 +1,57 @@
#ifndef __URDE_CBURSTFIRE_HPP__
#define __URDE_CBURSTFIRE_HPP__
#include "CStateManager.hpp"
namespace urde
{
struct SBurst
{
u32 x0_;
u32 x4_;
u32 x8_;
s32 xc_;
s32 x10_;
u32 x14_;
u32 x18_;
u32 x1c_;
u32 x20_;
float x24_;
float x28_;
};
class CBurstFire
{
s32 x0_ = -1;
s32 x4_ = -1;
float x8_ = 0.f;
u32 xc_ = 0;
s32 x10_;
union
{
struct { bool x14_24_ : 1; bool x14_25_ : 1; };
u32 _dummy = 0;
};
rstl::reserved_vector<SBurst*, 16> x18_bursts;
public:
CBurstFire(SBurst**, s32);
void SetFirstBurst(bool);
void SetBurstType(s32);
bool IsBurstSet() const;
void SetTimeToNextShot(float);
bool ShouldFire() const;
s32 GetBurstType() const;
void Start(CStateManager&);
void Update(CStateManager&, float);
void Update();
void GetError(float, float) const;
void GetDistanceCompensatedError(float, float) const;
float GetMaxXError() const;
float GetMaxZError() const;
void GetError() const;
void SetFirstBurstIndex(s32);
};
}
#endif // __URDE_CBURSTFIRE_HPP__

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@ -30,6 +30,8 @@ set(WEAPON_SOURCES
CFlameInfo.hpp CFlameInfo.cpp CFlameInfo.hpp CFlameInfo.cpp
CFlameThrower.hpp CFlameThrower.cpp CFlameThrower.hpp CFlameThrower.cpp
CWaveBuster.hpp CWaveBuster.cpp CWaveBuster.hpp CWaveBuster.cpp
CNewFlameThrower.hpp CNewFlameThrower.cpp) CNewFlameThrower.hpp CNewFlameThrower.cpp
CProjectileInfo.hpp CProjectileInfo.cpp
CBurstFire.hpp CBurstFire.cpp)
runtime_add_list(Weapon WEAPON_SOURCES) runtime_add_list(Weapon WEAPON_SOURCES)

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@ -0,0 +1,21 @@
#include "CProjectileInfo.hpp"
#include "World/CDamageInfo.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
namespace urde
{
CProjectileInfo::CProjectileInfo(CAssetId proj, const CDamageInfo & dInfo)
: x0_weaponDescription(g_SimplePool->GetObj({SBIG('WPSC'), proj}))
, xc_damageInfo(dInfo)
{
}
zeus::CVector3f CProjectileInfo::PredictInterceptPos(const zeus::CVector3f &, const zeus::CVector3f &, const CPlayer &, bool)
{
return {};
}
}

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@ -0,0 +1,25 @@
#ifndef __URDE_CPROJECTILEINFO_HPP__
#define __URDE_CPROJECTILEINFO_HPP__
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "World/CDamageInfo.hpp"
#include "Particle/CWeaponDescription.hpp"
namespace urde
{
class CPlayer;
class CProjectileInfo
{
TToken<CWeaponDescription> x0_weaponDescription;
CDamageInfo xc_damageInfo;
public:
CProjectileInfo(CAssetId, const CDamageInfo&);
zeus::CVector3f PredictInterceptPos(const zeus::CVector3f&, const zeus::CVector3f&, const CPlayer&, bool);
CDamageInfo GetDamage() const { return xc_damageInfo; }
const TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
};
}
#endif // __URDE_CPROJECTILEINFO_HPP__

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@ -0,0 +1,163 @@
#include "CAmbientAI.hpp"
#include "CStateManager.hpp"
#include "CPlayer.hpp"
#include "TCastTo.hpp"
namespace urde
{
CAmbientAI::CAmbientAI(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& aabox, const CMaterialList& matList, float mass,
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParms, float alertRange, float impactRange, s32 alertAnim, s32 impactAnim, bool active)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), matList, aabox, SMoverData(mass), aParms, 0.3f, 0.1f)
, x258_initialHealthInfo(hInfo)
, x260_healthInfo(hInfo)
, x268_dVuln(dVuln)
, x2d4_alertRange(alertRange)
, x2d8_impactRange(impactRange)
, x2dc_defaultAnim(GetModelData()->GetAnimationData()->GetDefaultAnimation())
, x2e0_alertAnim(alertAnim)
, x2e4_impactAnim(impactAnim)
{
ModelData()->AnimationData()->EnableLooping(true);
}
void CAmbientAI::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CAmbientAI::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
if (GetModelData() && GetModelData()->GetAnimationData())
{
bool hasAnimTime = GetModelData()->GetAnimationData()->IsAnimTimeRemaining(dt - FLT_EPSILON, "Whole Body"sv);
bool isLooping = GetModelData()->GetIsLoop();
if (hasAnimTime || isLooping)
{
x2e8_25_animating = true;
SAdvancementDeltas deltas = UpdateAnimation(dt, mgr, x2e8_25_animating);
MoveToOR(deltas.x0_posDelta, dt);
RotateToOR(deltas.xc_rotDelta, dt);
}
if (!hasAnimTime || (x2e8_25_animating && !isLooping))
{
SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
x2e8_25_animating = false;
}
}
bool inAlertRange = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude() < x2d4_alertRange;
bool inImpactRange = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude() < x2d8_impactRange;
switch(x2d0_animState)
{
case EAnimationState::Ready:
{
if (inAlertRange)
{
x2d0_animState = EAnimationState::Alert;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2e0_alertAnim, -1, 1.f, true), false);
ModelData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
}
break;
}
case EAnimationState::Alert:
{
if (!inAlertRange)
{
x2d0_animState = EAnimationState::Ready;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
ModelData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
}
else if (inImpactRange)
{
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
SetActive(false);
}
break;
}
case EAnimationState::Impact:
{
if (!x2e8_25_animating)
{
x2d0_animState = EAnimationState::Ready;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
ModelData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
}
break;
}
}
if (!x2e8_24_dead)
{
CHealthInfo* hInfo = HealthInfo(mgr);
if (hInfo->GetHP() <= 0.f)
{
x2e8_24_dead = true;
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
RemoveEmitter();
SetActive(false);
}
}
}
void CAmbientAI::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
switch(msg)
{
case EScriptObjectMessage::Reset:
{
if (!GetActive())
SetActive(true);
x2d0_animState = EAnimationState::Ready;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
ModelData()->AnimationData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
x2e8_24_dead = false;
x260_healthInfo = x258_initialHealthInfo;
break;
}
case EScriptObjectMessage::Damage:
{
if (GetActive())
{
x2d0_animState = EAnimationState::Impact;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2e4_impactAnim, -1, 1.f, true), false);
ModelData()->AnimationData()->EnableLooping(false);
RandomizePlaybackRate(mgr);
}
break;
}
case EScriptObjectMessage::InitializedInArea:
RandomizePlaybackRate(mgr);
break;
default:
break;
}
CPhysicsActor::AcceptScriptMsg(msg, uid, mgr);
}
std::experimental::optional<zeus::CAABox> CAmbientAI::GetTouchBounds() const
{
if (GetActive())
return {GetBoundingBox()};
return {};
}
void CAmbientAI::RandomizePlaybackRate(CStateManager& mgr)
{
ModelData()->AnimationData()->MultiplyPlaybackRate(0.4f * mgr.GetActiveRandom()->Float() + 0.8f);
}
}

View File

@ -0,0 +1,49 @@
#ifndef __URDE_CAMBIENTAI_HPP__
#define __URDE_CAMBIENTAI_HPP__
#include "CPhysicsActor.hpp"
#include "CDamageVulnerability.hpp"
namespace urde
{
class CAmbientAI : public CPhysicsActor
{
enum class EAnimationState
{
Ready,
Alert,
Impact
};
CHealthInfo x258_initialHealthInfo;
CHealthInfo x260_healthInfo;
CDamageVulnerability x268_dVuln;
EAnimationState x2d0_animState= EAnimationState::Ready;
float x2d4_alertRange;
float x2d8_impactRange;
s32 x2dc_defaultAnim;
s32 x2e0_alertAnim;
s32 x2e4_impactAnim;
union
{
struct { bool x2e8_24_dead : 1; bool x2e8_25_animating : 1; };
u32 _dummy = 0;
};
public:
CAmbientAI(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&,
CModelData&&, const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
const CActorParameters&, float, float, s32, s32, bool);
void Accept(IVisitor&);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
CHealthInfo* HealthInfo(CStateManager&) { return &x260_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const { return &x268_dVuln; }
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&) {}
void RandomizePlaybackRate(CStateManager&);
};
}
#endif // __URDE_CAMBIENTAI_HPP

View File

@ -91,6 +91,7 @@ set(WORLD_SOURCES
CSnakeWeedSwarm.hpp CSnakeWeedSwarm.hpp
CScriptSpindleCamera.hpp CScriptSpindleCamera.cpp CScriptSpindleCamera.hpp CScriptSpindleCamera.cpp
CScriptCameraHintTrigger.hpp CScriptCameraHintTrigger.cpp CScriptCameraHintTrigger.hpp CScriptCameraHintTrigger.cpp
CAmbientAI.hpp CAmbientAI.cpp
CScriptBeam.hpp CScriptBeam.cpp CScriptBeam.hpp CScriptBeam.cpp
CScriptMazeNode.hpp CScriptMazeNode.cpp CScriptMazeNode.hpp CScriptMazeNode.cpp
CScriptShadowProjector.hpp CScriptShadowProjector.cpp CScriptShadowProjector.hpp CScriptShadowProjector.cpp

View File

@ -11,8 +11,8 @@ CScriptAiJumpPoint::CScriptAiJumpPoint(TUniqueId uid, std::string_view name, con
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::NoStepLogic), : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::NoStepLogic),
CActorParameters::None(), kInvalidUniqueId) CActorParameters::None(), kInvalidUniqueId)
, xe8_(f1) , xe8_(f1)
, xec_touchBounds(xf.origin, xf.origin)
{ {
xec_.emplace(xf.origin, xf.origin);
} }
void CScriptAiJumpPoint::Accept(IVisitor& visitor) void CScriptAiJumpPoint::Accept(IVisitor& visitor)
@ -50,7 +50,7 @@ void CScriptAiJumpPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId oth
} }
} }
std::experimental::optional<zeus::CAABox> CScriptAiJumpPoint::GetTouchBounds() const { return xec_; } std::experimental::optional<zeus::CAABox> CScriptAiJumpPoint::GetTouchBounds() const { return xec_touchBounds; }
bool CScriptAiJumpPoint::GetInUse(TUniqueId uid) const bool CScriptAiJumpPoint::GetInUse(TUniqueId uid) const
{ {

View File

@ -9,7 +9,7 @@ class CScriptAiJumpPoint : public CActor
{ {
private: private:
float xe8_; float xe8_;
std::experimental::optional<zeus::CAABox> xec_; zeus::CAABox xec_touchBounds;
union { union {
struct struct
{ {

View File

@ -1,4 +1,8 @@
#include "CScriptGunTurret.hpp" #include "CScriptGunTurret.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "Particle/CGenDescription.hpp"
#include "Particle/CElementGen.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp"
namespace urde namespace urde
@ -24,8 +28,8 @@ CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
x34_(in.readFloatBig()), x34_(in.readFloatBig()),
x38_(in.readFloatBig()), x38_(in.readFloatBig()),
x3c_(propCount >= 48 ? in.readBool() : false), x3c_(propCount >= 48 ? in.readBool() : false),
x40_(in.readUint32Big()), x40_projectileRes(in),
x44_(in), x44_projectileDamage(in),
x60_(in.readUint32Big()), x60_(in.readUint32Big()),
x64_(in.readUint32Big()), x64_(in.readUint32Big()),
x68_(in.readUint32Big()), x68_(in.readUint32Big()),
@ -49,6 +53,74 @@ CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
{ {
} }
SBurst CScriptGunTurret::skOOVBurst4InfoTemplate[5] =
{
{3, 1, 2, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{3, 7, 6, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{4, 3, 5, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{60, 16, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 4, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skOOVBurst3InfoTemplate[5] =
{
{30, 4, 5, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 2, 3, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 3, 4, 5, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{5, 16, 1, 2, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{5, 8, 7, 6, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skOOVBurst2InfoTemplate[7] =
{
{5, 16, 1, 2, 3, 0, 0, 0, 0, 0.15f, 0.05f},
{5, 9, 8, 7, 6, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 2, 3, 4, 5, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 5, 4, 3, 2, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 10, 11, 4, 13, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 14, 13, 4, 11, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 2, 4, 4, 6, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skBurst4InfoTemplate[5] =
{
{20, 16, 15, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 8, 9, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 13, 11, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 2, 6, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 3, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skBurst3InfoTemplate[5] =
{
{10, 14, 4, 10, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 15, 13, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 9, 11, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{35, 15, 13, 11, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{35, 9, 11, 13, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skBurst2InfoTemplate[6] =
{
{10, 14, 13, 4, 11, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 1, 15, 13, 11, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 16, 15, 14, 13, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 8, 9, 11, 4, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 1, 15, 13, 4, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 8, 9, 10, 11, 0, 0, 0, 0, 0.15f, 0.05f}
};
SBurst* CScriptGunTurret::skBursts[] =
{
skOOVBurst4InfoTemplate,
skOOVBurst3InfoTemplate,
skOOVBurst2InfoTemplate,
skBurst4InfoTemplate,
skBurst3InfoTemplate,
skBurst2InfoTemplate,
nullptr
};
CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info, CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb, const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
@ -56,8 +128,42 @@ CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurret
: CPhysicsActor(uid, true, name, info, xf, std::move(mData), : CPhysicsActor(uid, true, name, info, xf, std::move(mData),
comp == ETurretComponent::Turret ? skTurretMaterialList : skGunMaterialList, comp == ETurretComponent::Turret ? skTurretMaterialList : skGunMaterialList,
aabb, SMoverData(1000.f), aParms, 0.3f, 0.1f) aabb, SMoverData(1000.f), aParms, 0.3f, 0.1f)
, x258_type(comp)
, x264_healthInfo(hInfo)
, x26c_damageVuln(dVuln)
, x2d4_data(turretData)
, x37c_projectileInfo(turretData.GetProjectileRes(), turretData.GetProjectileDamage())
, x3a4_burstFire(skBursts, 1)
, x410_(g_SimplePool->GetObj({SBIG('PART'), turretData.x60_}))
, x41c_(g_SimplePool->GetObj({SBIG('PART'), turretData.x64_}))
, x428_(g_SimplePool->GetObj({SBIG('PART'), turretData.x68_}))
, x434_(g_SimplePool->GetObj({SBIG('PART'), turretData.x6c_}))
, x440_(g_SimplePool->GetObj({SBIG('PART'), turretData.x70_}))
, x44c_(g_SimplePool->GetObj({SBIG('PART'), turretData.x74_}))
{ {
if (turretData.x78_.IsValid())
x458_ = g_SimplePool->GetObj({SBIG('PART'), turretData.x78_});
x468_.reset(new CElementGen(x410_));
x470_.reset(new CElementGen(x41c_));
x478_.reset(new CElementGen(x428_));
x480_.reset(new CElementGen(x434_));
x488_.reset(new CElementGen(x440_));
x490_.reset(new CElementGen(x44c_));
x4fc_ = xf.origin;
x514_ = xf.frontVector();
x544_ = xf.frontVector();
x550_ = xf.rightVector();
x560_24_ = false;
x560_25_ = false;
x560_26_ = false;
x560_27_ = false;
x560_28_ = false;
x560_29_ = false;
x560_30_ = true;
x560_31_ = false;
if (comp == ETurretComponent::Turret && HasModelData() && GetModelData()->HasAnimData())
ModelData()->EnableLooping(true);
} }
void CScriptGunTurret::Accept(IVisitor& visitor) void CScriptGunTurret::Accept(IVisitor& visitor)
@ -65,4 +171,35 @@ void CScriptGunTurret::Accept(IVisitor& visitor)
visitor.Visit(this); visitor.Visit(this);
} }
void CScriptGunTurret::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &)
{
}
void CScriptGunTurret::Think(float, CStateManager &)
{
if (!GetActive())
return;
}
std::experimental::optional<zeus::CAABox> CScriptGunTurret::GetTouchBounds() const
{
if (GetActive() && GetMaterialList().HasMaterial(EMaterialTypes::Solid))
return {GetBoundingBox()};
return {};
}
zeus::CVector3f CScriptGunTurret::GetOrbitPosition(const CStateManager& mgr) const
{
return GetAimPosition(mgr, 0.f);
}
zeus::CVector3f CScriptGunTurret::GetAimPosition(const CStateManager &, float) const
{
if (x258_type == ETurretComponent::Turret)
return GetTranslation() + x34_transform.rotate(GetLocatorTransform("Gun_SDK"sv).origin);
return GetTranslation();
}
} }

View File

@ -3,11 +3,16 @@
#include "CPhysicsActor.hpp" #include "CPhysicsActor.hpp"
#include "CDamageInfo.hpp" #include "CDamageInfo.hpp"
#include "CDamageVulnerability.hpp"
#include "Weapon/CProjectileInfo.hpp"
#include "Weapon/CBurstFire.hpp"
namespace urde namespace urde
{ {
class CScriptGunTurretData class CScriptGunTurretData
{ {
friend class CScriptGunTurret;
float x0_; float x0_;
float x4_; float x4_;
float x8_; float x8_;
@ -24,22 +29,22 @@ class CScriptGunTurretData
float x34_; float x34_;
float x38_; float x38_;
bool x3c_; bool x3c_;
u32 x40_; CAssetId x40_projectileRes;
CDamageInfo x44_; CDamageInfo x44_projectileDamage;
u32 x60_; CAssetId x60_;
u32 x64_; CAssetId x64_;
u32 x68_; CAssetId x68_;
u32 x6c_; CAssetId x6c_;
u32 x70_; CAssetId x70_;
u32 x74_; CAssetId x74_;
u32 x78_; CAssetId x78_;
u16 x7c_; u16 x7c_;
u16 x7e_; u16 x7e_;
u16 x80_; u16 x80_;
u16 x82_; u16 x82_;
u16 x84_; u16 x84_;
u16 x86_; u16 x86_;
u32 x88_; CAssetId x88_;
float x8c_; float x8c_;
u32 x90_; u32 x90_;
u32 x94_; u32 x94_;
@ -49,27 +54,90 @@ class CScriptGunTurretData
static constexpr s32 skMinProperties = 43; static constexpr s32 skMinProperties = 43;
public: public:
CScriptGunTurretData(CInputStream&, s32); CScriptGunTurretData(CInputStream&, s32);
const CAssetId& GetPanningEffectRes() const; CAssetId GetPanningEffectRes() const;
const CAssetId& GetChargingEffectRes() const; CAssetId GetChargingEffectRes() const;
const CAssetId& GetFrozenEffectRes() const; CAssetId GetFrozenEffectRes() const;
const CAssetId& GetTargettingLightRes() const; CAssetId GetTargettingLightRes() const;
const CAssetId& GetDeactivateLightRes() const; CAssetId GetDeactivateLightRes() const;
const CAssetId& GetIdleLightRes() const; CAssetId GetIdleLightRes() const;
const CDamageInfo& GetProjectileDamage() const; const CDamageInfo& GetProjectileDamage() const { return x44_projectileDamage; }
const CAssetId& GetProjectileRes() const; CAssetId GetProjectileRes() const { return x40_projectileRes; }
u16 GetUnFreezeSoundId() const; u16 GetUnFreezeSoundId() const;
void GetIntoDeactivateDelay() const; float GetIntoDeactivateDelay() const;
static s32 GetMinProperties() { return skMinProperties; } static s32 GetMinProperties() { return skMinProperties; }
}; };
class CScriptGunTurret : public CPhysicsActor class CScriptGunTurret : public CPhysicsActor
{ {
static SBurst skOOVBurst4InfoTemplate[5];
static SBurst skOOVBurst3InfoTemplate[5];
static SBurst skOOVBurst2InfoTemplate[7];
static SBurst skBurst4InfoTemplate[5];
static SBurst skBurst3InfoTemplate[5];
static SBurst skBurst2InfoTemplate[6];
static SBurst* skBursts[];
public: public:
enum class ETurretComponent enum class ETurretComponent
{ {
Turret, Turret,
Gun Gun
}; };
ETurretComponent x258_type;
TUniqueId x25c_ = kInvalidUniqueId;
float x260_ = 0.f;
CHealthInfo x264_healthInfo;
CDamageVulnerability x26c_damageVuln;
CScriptGunTurretData x2d4_data;
TUniqueId x378_ = kInvalidUniqueId;
CProjectileInfo x37c_projectileInfo;
CBurstFire x3a4_burstFire;
zeus::CVector3f x404_;
TToken<CGenDescription> x410_;
TToken<CGenDescription> x41c_;
TToken<CGenDescription> x428_;
TToken<CGenDescription> x434_;
TToken<CGenDescription> x440_;
TToken<CGenDescription> x44c_;
TLockedToken<CGenDescription> x458_;
std::unique_ptr<CElementGen> x468_;
std::unique_ptr<CElementGen> x470_;
std::unique_ptr<CElementGen> x478_;
std::unique_ptr<CElementGen> x480_;
std::unique_ptr<CElementGen> x488_;
std::unique_ptr<CElementGen> x490_;
TUniqueId x498_ = kInvalidUniqueId;
u32 x49c_ = 0;
TUniqueId x4a0_ = kInvalidUniqueId;
std::experimental::optional<CModelData> x4a4_;
float x4f4_ = 0.f;
float x4f8_ = 0.f;
zeus::CVector3f x4fc_;
u8 x508_ = 0xFF;
u32 x50c_ = 0;
float x510_ = 0.f;
zeus::CVector3f x514_;
s32 x520_ = -1;
float x524_ = 0.f;
float x528_ = 0.f;
float x52c_ = 0.f;
float x530_ = 0.f;
float x534_ = 0.f;
float x538_ = 0.f;
float x53c_ = 0.f;
s32 x540_ = -1;
zeus::CVector3f x544_;
zeus::CVector3f x550_;
s32 x55c_ = -1;
union
{
struct
{
bool x560_24_ : 1; bool x560_25_ : 1; bool x560_26_ : 1;
bool x560_27_ : 1; bool x560_28_ : 1; bool x560_29_ : 1;
bool x560_30_ : 1; bool x560_31_ : 1;
};
u32 _dummy = 0;
};
private: private:
public: public:
CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info, CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
@ -78,6 +146,14 @@ public:
const CActorParameters& aParms, const CScriptGunTurretData& turretData); const CActorParameters& aParms, const CScriptGunTurretData& turretData);
void Accept(IVisitor&); void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
CHealthInfo* HealthInfo(CStateManager&) { return &x264_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const { return &x26c_damageVuln; }
}; };

View File

@ -16,6 +16,7 @@
#include "CScriptCameraFilterKeyframe.hpp" #include "CScriptCameraFilterKeyframe.hpp"
#include "CScriptCameraHint.hpp" #include "CScriptCameraHint.hpp"
#include "CScriptCameraHintTrigger.hpp" #include "CScriptCameraHintTrigger.hpp"
#include "CAmbientAI.hpp"
#include "CScriptCameraPitchVolume.hpp" #include "CScriptCameraPitchVolume.hpp"
#include "CTeamAiMgr.hpp" #include "CTeamAiMgr.hpp"
#include "CScriptCameraShaker.hpp" #include "CScriptCameraShaker.hpp"
@ -430,7 +431,8 @@ CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propC
CModelData data; CModelData data;
if (animType == SBIG('ANCS')) if (animType == SBIG('ANCS'))
data = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false); data =
CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
else else
data = CStaticRes(staticId, head.x40_scale); data = CStaticRes(staticId, head.x40_scale);
@ -608,8 +610,8 @@ CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int prop
elscId, hotInThermal, noTimerUnlessAreaOccluded, rebuildSystemsOnActivate, active, elscId, hotInThermal, noTimerUnlessAreaOccluded, rebuildSystemsOnActivate, active,
useRateInverseCamDist, rateInverseCamDist, rateInverseCamDistRate, duration, useRateInverseCamDist, rateInverseCamDist, rateInverseCamDistRate, duration,
durationResetWhileVisible, useRateCamDistRange, rateCamDistRangeMin, rateCamDistRangeMax, durationResetWhileVisible, useRateCamDistRange, rateCamDistRangeMin, rateCamDistRangeMax,
rateCamDistRangeFarRate, combatVisorVisible, thermalVisorVisible, xrayVisorVisible, rateCamDistRangeFarRate, combatVisorVisible, thermalVisorVisible, xrayVisorVisible, lParms,
lParms, dieWhenSystemsDone); dieWhenSystemsDone);
} }
CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -699,8 +701,8 @@ CEntity* ScriptLoader::LoadSound(CStateManager& mgr, CInputStream& in, int propC
return nullptr; return nullptr;
return new CScriptSound(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, u16(soundId), active, return new CScriptSound(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, u16(soundId), active,
maxDist, distComp, startDelay, minVol, vol, 0, prio, pan, 0, loop, maxDist, distComp, startDelay, minVol, vol, 0, prio, pan, 0, loop, nonEmitter, autoStart,
nonEmitter, autoStart, occlusionTest, acoustics, worldSfx, allowDuplicates, pitch); occlusionTest, acoustics, worldSfx, allowDuplicates, pitch);
} }
CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -1164,9 +1166,8 @@ CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in, int prop
if (!g_ResFactory->GetResourceTypeById(model)) if (!g_ResFactory->GetResourceTypeById(model))
return nullptr; return nullptr;
return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform,
CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse, CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse, velocity,
velocity, endsColor, mass, restitution, duration, scaleType, endsColor, mass, restitution, duration, scaleType, b1, randomAngImpulse, active);
b1, randomAngImpulse, active);
} }
CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -1197,8 +1198,8 @@ CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in, i
if (animId == -1) if (animId == -1)
return nullptr; return nullptr;
return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, animId, looping, lifetime, false, return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, animId, looping, lifetime, false, fadeOut,
fadeOut, active, totalPlayback); active, totalPlayback);
} }
CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -1456,7 +1457,8 @@ CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int
CPathCamera::EInitialSplinePosition initPos = CPathCamera::EInitialSplinePosition(in.readUint32Big()); CPathCamera::EInitialSplinePosition initPos = CPathCamera::EInitialSplinePosition(in.readUint32Big());
float f4 = in.readFloatBig(); float f4 = in.readFloatBig();
float f5 = in.readFloatBig(); float f5 = in.readFloatBig();
return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5, flags, initPos); return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5,
flags, initPos);
} }
CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -1642,9 +1644,12 @@ CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int pr
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS')) if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
return nullptr; return nullptr;
const CAnimationParameters& animParms = pInfo.GetAnimationParameters(); const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true)); CModelData mData(
return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, 6, f1, f2, f3, f4, f5, f6, f7, CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, 0.f, b1, 0, CDamageVulnerability::NormalVulnerabilty(), MP1::CParasiteInfo(), -1, -1, -1, -1, -1, 0.f, aParms); return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, 6, f1, f2, f3,
f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, 0.f, b1, 0,
CDamageVulnerability::NormalVulnerabilty(), MP1::CParasiteInfo(), -1, -1, -1, -1, -1, 0.f,
aParms);
} }
CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -1835,7 +1840,6 @@ CEntity* ScriptLoader::LoadTargetingPoint(CStateManager& mgr, CInputStream& in,
if (!EnsurePropertyCount(propCount, 4, "TargetingPoint")) if (!EnsurePropertyCount(propCount, 4, "TargetingPoint"))
return nullptr; return nullptr;
SActorHead aHead = LoadActorHead(in, mgr); SActorHead aHead = LoadActorHead(in, mgr);
bool active = in.readBool(); bool active = in.readBool();
@ -1947,7 +1951,6 @@ CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int p
float f13 = in.readFloatBig(); float f13 = in.readFloatBig();
u32 w6 = in.readUint32Big(); u32 w6 = in.readUint32Big();
if (!g_ResFactory->GetResourceTypeById(w1)) if (!g_ResFactory->GetResourceTypeById(w1))
return nullptr; return nullptr;
@ -1967,9 +1970,11 @@ CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int p
bool b4 = in.readBool(); bool b4 = in.readBool();
CModelData mData(CStaticRes(w1, zeus::CVector3f::skOne)); CModelData mData(CStaticRes(w1, zeus::CVector3f::skOne));
CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::CVector3f::skOne, animParms.GetInitialAnimation(), true); CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::CVector3f::skOne,
return new CFishCloud(mgr.AllocateUniqueId(), b1, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform, std::move(mData), animRes, w5, animParms.GetInitialAnimation(), true);
f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, w6, col, b2, f14, w7, w8, w9, w10, w11, w12, w13, w14, w15, b3, b4); return new CFishCloud(mgr.AllocateUniqueId(), b1, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform,
std::move(mData), animRes, w5, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, w6,
col, b2, f14, w7, w8, w9, w10, w11, w12, w13, w14, w15, b3, b4);
} }
CEntity* ScriptLoader::LoadFishCloudModifier(CStateManager& mgr, CInputStream& in, int propCount, CEntity* ScriptLoader::LoadFishCloudModifier(CStateManager& mgr, CInputStream& in, int propCount,
@ -2078,8 +2083,8 @@ CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in, int pr
bool forceShow = in.readBool(); bool forceShow = in.readBool();
if (particle.IsValid() || electric.IsValid()) if (particle.IsValid() || electric.IsValid())
return new CScriptVisorGoo(mgr.AllocateUniqueId(), name, info, xf, particle, electric, return new CScriptVisorGoo(mgr.AllocateUniqueId(), name, info, xf, particle, electric, minDist, maxDist,
minDist, maxDist, nearProb, farProb, color, sfx, forceShow, false); nearProb, farProb, color, sfx, forceShow, false);
return nullptr; return nullptr;
} }
@ -2192,9 +2197,9 @@ CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in
u32 w15 = in.readUint32Big(); u32 w15 = in.readUint32Big();
return new CWallCrawlerSwarm(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale, return new CWallCrawlerSwarm(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale,
aHead.x10_transform, w1, CAnimRes(w2, w3, zeus::CVector3f(1.5f), w4, true), w5, w6, aHead.x10_transform, w1, CAnimRes(w2, w3, zeus::CVector3f(1.5f), w4, true), w5, w6, w7,
w7, w8, w9, w10, dInfo1, dInfo2, f1, f2, f3, f4, w11, w12, f5, f6, f7, f8, f9, f10, w8, w9, w10, dInfo1, dInfo2, f1, f2, f3, f4, w11, w12, f5, f6, f7, f8, f9, f10, f11,
f11, f12, f13, w13, f14, f15, f16, hInfo, dVulns, w14, w15, aParams); f12, f13, w13, f14, f15, f16, hInfo, dVulns, w14, w15, aParams);
} }
CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -2352,13 +2357,15 @@ CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int p
if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile())) if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()))
return nullptr; return nullptr;
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true)); CModelData mData(
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset); zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero()) if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
aabb = mData.GetBounds(xf.getRotation()); aabb = mData.GetBounds(xf.getRotation());
return new CScriptGunTurret(mgr.AllocateUniqueId(), name, component, info, xf, std::move(mData), aabb, hInfo, dVuln, actParms, turretData); return new CScriptGunTurret(mgr.AllocateUniqueId(), name, component, info, xf, std::move(mData), aabb, hInfo, dVuln,
actParms, turretData);
} }
CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -2439,9 +2446,9 @@ CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStre
u32 w1 = in.readUint32Big(); u32 w1 = in.readUint32Big();
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, zeus::CTransform::Identity(), return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, zeus::CTransform::Identity(),
CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density, CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density, w1,
w1, 0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active, 0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active, CDamageInfo(),
CDamageInfo(), CAssetId(), CAssetId(), CAssetId(), -1, -1, -1); CAssetId(), CAssetId(), CAssetId(), -1, -1, -1);
} }
CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -2464,11 +2471,6 @@ CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in,
return nullptr; return nullptr;
} }
CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
return nullptr;
}
CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount, CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info) const CEntityInfo& info)
{ {
@ -2516,8 +2518,6 @@ CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in, int prop
return nullptr; return nullptr;
} }
CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{ {
if (!EnsurePropertyCount(propCount, 24, "SpindleCamera")) if (!EnsurePropertyCount(propCount, 24, "SpindleCamera"))
@ -2556,9 +2556,9 @@ CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, i
SSpindleProperty seg15(in); SSpindleProperty seg15(in);
seg15.FixupAngles(); seg15.FixupAngles();
return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, flags, f1,
active, flags, f1, f2, f3, f4, seg1, seg2, seg3, seg4, seg5, seg6, f2, f3, f4, seg1, seg2, seg3, seg4, seg5, seg6, seg7, seg8, seg9, seg10, seg11,
seg7, seg8, seg9, seg10, seg11, seg12, seg13, seg14, seg15); seg12, seg13, seg14, seg15);
} }
CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -2601,16 +2601,45 @@ CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in, in
u32 w1 = in.readUint32Big(); u32 w1 = in.readUint32Big();
u32 pFlags = LoadParameterFlags(in); u32 pFlags = LoadParameterFlags(in);
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, return new CScriptSpecialFunction(
ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, position), mgr.AllocateUniqueId(), name, info, ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, position),
CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "", CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "", f1, w1, pFlags, 0.f, zeus::CVector3f::skZero,
f1, w1, pFlags, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active, {}, {}, {}, {}, -1, -1, -1);
zeus::CColor::skBlack, active, {}, {}, {}, {}, -1, -1, -1);
} }
CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{ {
return nullptr; if (!EnsurePropertyCount(propCount, 16, "AmbientAI"))
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
zeus::CVector3f collisionExtent = zeus::CVector3f::ReadBig(in);
zeus::CVector3f collisionOffset = zeus::CVector3f::ReadBig(in);
float mass = in.readFloatBig();
CHealthInfo hInfo(in);
CDamageVulnerability dVuln(in);
CAnimationParameters animParms = LoadAnimationParameters(in);
CActorParameters actParms = LoadActorParameters(in);
float alertRange = in.readFloatBig();
float impactRange = in.readFloatBig();
s32 alertAnim = in.readInt32Big();
s32 impactAnim = in.readInt32Big();
bool active = in.readBool();
if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()))
return nullptr;
zeus::CAABox aabox = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
CMaterialList matList(EMaterialTypes::Immovable, EMaterialTypes::NonSolidDamageable);
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
animParms.GetInitialAnimation(), true));
if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
aabox = mData.GetBounds(head.x10_transform.getRotation());
return new CAmbientAI(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData), aabox,
matList, mass, hInfo, dVuln, actParms, alertRange, impactRange, alertAnim, impactAnim, active);
} }
CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -2799,4 +2828,4 @@ CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int
{ {
return nullptr; return nullptr;
} }
} } // namespace urde

View File

@ -32,7 +32,6 @@ public:
static CLightParameters LoadLightParameters(CInputStream& in); static CLightParameters LoadLightParameters(CInputStream& in);
static CAnimationParameters LoadAnimationParameters(CInputStream& in); static CAnimationParameters LoadAnimationParameters(CInputStream& in);
static CFluidUVMotion LoadFluidUVMotion(CInputStream& in); static CFluidUVMotion LoadFluidUVMotion(CInputStream& in);
static CCameraShakeData LoadCameraShakeData(CInputStream& in);
static zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation, static zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
const zeus::CVector3f& position); const zeus::CVector3f& position);
@ -135,7 +134,6 @@ public:
static CEntity* LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info); static CEntity* LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info); static CEntity* LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info); static CEntity* LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info); static CEntity* LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info); static CEntity* LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadGeemer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info); static CEntity* LoadGeemer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);

@ -1 +1 @@
Subproject commit ef3219dae294c3a83f6089a41ee4d37a491459c3 Subproject commit 11cd223c88e9f298104747f204e9d64e6749530a