mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
This commit is contained in:
commit
5fb95d69d3
|
@ -8,7 +8,7 @@ logvisor::Module Log("AROTBuilder");
|
|||
|
||||
#define AROT_MAX_LEVEL 6
|
||||
#define AROT_MIN_MODELS 8
|
||||
#define COLLISION_MIN_NODE_TRIANGLES 16
|
||||
#define COLLISION_MIN_NODE_TRIANGLES 8
|
||||
#define PATH_MIN_NODE_REGIONS 16
|
||||
|
||||
static zeus::CAABox SplitAABB(const zeus::CAABox& aabb, int i)
|
||||
|
|
|
@ -15,18 +15,18 @@ struct AmbientAI : IScriptObject
|
|||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<atVec3f> unknown1;
|
||||
Value<atVec3f> scanOffset;
|
||||
Value<float> unknown2;
|
||||
Value<atVec3f> collisionExtent;
|
||||
Value<atVec3f> collisionOffset;
|
||||
Value<float> mass;
|
||||
HealthInfo healthInfo;
|
||||
DamageVulnerability damageVulnerability;
|
||||
AnimationParameters animationParameters;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<atUint32> unknown5;
|
||||
Value<atUint32> unknown6;
|
||||
Value<bool> unknown7;
|
||||
Value<float> alertRange;
|
||||
Value<float> impactRange;
|
||||
Value<atInt32> alertAnim;
|
||||
Value<atInt32> impactAnim;
|
||||
Value<bool> active;
|
||||
|
||||
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
|
||||
std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
|
||||
|
|
|
@ -9,7 +9,8 @@ make_dnalist(liblist DNAMP3
|
|||
MREA
|
||||
SAVW
|
||||
CAUD
|
||||
HINT)
|
||||
HINT
|
||||
SAND)
|
||||
set(DNAMP3_SOURCES
|
||||
DNAMP3.hpp DNAMP3.cpp
|
||||
PAK.cpp
|
||||
|
|
|
@ -72,19 +72,43 @@ void ViewManager::TestGameView::think()
|
|||
m_debugText->resized(rootView().subRect(), sub);
|
||||
}
|
||||
|
||||
if (m_debugText && g_StateManager && g_StateManager->Player())
|
||||
if (m_debugText && g_StateManager)
|
||||
{
|
||||
std::string overlayText;
|
||||
const hecl::CVar* showFrameIdx = hecl::CVarManager::instance()->findCVar("debugOverlay.showFrameCounter");
|
||||
const hecl::CVar* playerInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.playerInfo");
|
||||
const hecl::CVar* worldInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.worldInfo");
|
||||
const hecl::CVar* areaInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.areaInfo");
|
||||
if (showFrameIdx && showFrameIdx->toBoolean())
|
||||
overlayText += hecl::Format("Frame: %d\n",
|
||||
g_StateManager->GetUpdateFrameIndex());
|
||||
|
||||
if (g_StateManager->Player() && playerInfo && playerInfo->toBoolean())
|
||||
{
|
||||
const CPlayer& pl = g_StateManager->GetPlayer();
|
||||
zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
|
||||
overlayText += hecl::Format("Player Position: x %f, y %f, z %f\n"
|
||||
" Quaternion: w %f, x %f, y %f, z %f\n",
|
||||
pl.GetTranslation().x, pl.GetTranslation().y, pl.GetTranslation().z, plQ.w, plQ.x, plQ.y,
|
||||
plQ.z);
|
||||
}
|
||||
if (worldInfo && worldInfo->toBoolean())
|
||||
{
|
||||
TLockedToken<CStringTable> tbl =
|
||||
g_SimplePool->GetObj({FOURCC('STRG'), g_StateManager->GetWorld()->IGetStringTableAssetId()});
|
||||
const CPlayer& pl = g_StateManager->GetPlayer();
|
||||
zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
|
||||
const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
|
||||
const urde::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
|
||||
overlayText += hecl::Format("World: 0x%08X%s, Area: %i\n",
|
||||
u32(g_GameState->CurrentWorldAssetId().Value()),
|
||||
(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId);
|
||||
}
|
||||
|
||||
const urde::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
|
||||
|
||||
if (areaInfo && areaInfo->toBoolean() && g_StateManager->WorldNC() && g_StateManager->WorldNC()->DoesAreaExist(aId))
|
||||
{
|
||||
const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
|
||||
std::string layerBits;
|
||||
u32 totalActive = 0;
|
||||
for (s32 i = 0; i < layerStates->GetAreaLayerCount(aId); ++i)
|
||||
for (u32 i = 0; i < layerStates->GetAreaLayerCount(aId); ++i)
|
||||
{
|
||||
if (layerStates->IsLayerActive(aId, i))
|
||||
{
|
||||
|
@ -94,20 +118,16 @@ void ViewManager::TestGameView::think()
|
|||
else
|
||||
layerBits += "0";
|
||||
}
|
||||
|
||||
m_debugText->typesetGlyphs(
|
||||
hecl::Format("Frame: %d\n"
|
||||
"Player Position: x %f, y %f, z %f\n"
|
||||
" Quaternion: w %f, x %f, y %f, z %f\n"
|
||||
"World: 0x%08X%s, Area: %i\n"
|
||||
"Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n"
|
||||
overlayText += hecl::Format("Area AssetId: 0x%08X, Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n"
|
||||
"Active Layer bits: %s\n",
|
||||
g_StateManager->GetUpdateFrameIndex(),
|
||||
pl.GetTranslation().x, pl.GetTranslation().y, pl.GetTranslation().z, plQ.w, plQ.x, plQ.y,
|
||||
plQ.z, u32(g_GameState->CurrentWorldAssetId().Value()),
|
||||
(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId,
|
||||
g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId), totalActive,
|
||||
layerBits.c_str()));
|
||||
g_StateManager->WorldNC()->GetArea(aId)->GetAreaAssetId().Value(),
|
||||
g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId),
|
||||
totalActive, layerBits.c_str());
|
||||
}
|
||||
|
||||
|
||||
if (!overlayText.empty())
|
||||
m_debugText->typesetGlyphs(overlayText);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -108,6 +108,7 @@ struct Application : boo::IApplicationCallback
|
|||
void initialize(boo::IApplication* app)
|
||||
{
|
||||
zeus::detectCPU();
|
||||
createGlobalCVars();
|
||||
for (const boo::SystemString& arg : app->getArgs())
|
||||
{
|
||||
if (arg.find(_S("--verbosity=")) == 0 || arg.find(_S("-v=")) == 0)
|
||||
|
@ -145,6 +146,18 @@ struct Application : boo::IApplicationCallback
|
|||
{
|
||||
return m_cvarCommons.getDeepColor();
|
||||
}
|
||||
|
||||
void createGlobalCVars()
|
||||
{
|
||||
m_cvarManager.findOrMakeCVar("debugOverlay.playerInfo"sv, "Displays information about the player, such as location and orientation"sv, false,
|
||||
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
|
||||
m_cvarManager.findOrMakeCVar("debugOverlay.worldInfo"sv, "Displays information about the current world, such as world asset ID, and areaId"sv, false,
|
||||
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
|
||||
m_cvarManager.findOrMakeCVar("debugOverlay.areaInfo"sv, "Displays information about the current area, such as asset ID, object/layer counts, and active layer bits"sv, false,
|
||||
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
|
||||
m_cvarManager.findOrMakeCVar("debugOverlay.showFrameCounter"sv, "Displays the current frame index"sv, false,
|
||||
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -446,4 +446,61 @@ void CPlayerState::InitializeScanTimes()
|
|||
x170_scanTimes.emplace_back(state.first, 0.f);
|
||||
}
|
||||
|
||||
const std::unordered_map<std::string_view, CPlayerState::EItemType> CPlayerState::g_TypeNameMap = {
|
||||
{"powerbeam"sv, EItemType::PowerBeam},
|
||||
{"icebeam"sv, EItemType::IceBeam},
|
||||
{"wavebeam"sv, EItemType::WaveBeam},
|
||||
{"plasmabeam"sv, EItemType::PlasmaBeam},
|
||||
{"missiles"sv, EItemType::Missiles},
|
||||
{"scanvisor"sv, EItemType::ScanVisor},
|
||||
{"bombs"sv, EItemType::MorphBallBombs},
|
||||
{"ballbombs"sv, EItemType::MorphBallBombs},
|
||||
{"morphballbombs"sv, EItemType::MorphBallBombs},
|
||||
{"powerbombs"sv, EItemType::PowerBombs},
|
||||
{"flamethrower"sv, EItemType::Flamethrower},
|
||||
{"thermalvisor"sv, EItemType::ThermalVisor},
|
||||
{"chargebeam"sv, EItemType::ChargeBeam},
|
||||
{"supermissile"sv, EItemType::SuperMissile},
|
||||
{"grapplebeam"sv, EItemType::GrappleBeam},
|
||||
{"xrayvisor"sv, EItemType::XRayVisor},
|
||||
{"icespreader"sv, EItemType::IceSpreader},
|
||||
{"spacejumpboots"sv, EItemType::SpaceJumpBoots},
|
||||
{"morphball"sv, EItemType::MorphBall},
|
||||
{"combatvisor"sv, EItemType::CombatVisor},
|
||||
{"boostball"sv, EItemType::BoostBall},
|
||||
{"spiderball"sv, EItemType::SpiderBall},
|
||||
{"powersuit"sv, EItemType::PowerSuit},
|
||||
{"gravitysuit"sv, EItemType::GravitySuit},
|
||||
{"variasuit"sv, EItemType::VariaSuit},
|
||||
{"phazonsuit"sv, EItemType::PhazonSuit},
|
||||
{"energytanks"sv, EItemType::EnergyTanks},
|
||||
{"unknownitem1"sv, EItemType::UnknownItem1},
|
||||
{"healthrefill"sv, EItemType::HealthRefill},
|
||||
{"health"sv, EItemType::HealthRefill},
|
||||
{"unknownitem2"sv, EItemType::UnknownItem2},
|
||||
{"wavebuster"sv, EItemType::Wavebuster},
|
||||
{"truth"sv, EItemType::Truth},
|
||||
{"strength"sv, EItemType::Strength},
|
||||
{"elder"sv, EItemType::Elder},
|
||||
{"wild"sv, EItemType::Wild},
|
||||
{"lifegiver"sv, EItemType::Lifegiver},
|
||||
{"warrior"sv, EItemType::Warrior},
|
||||
{"chozo"sv, EItemType::Chozo},
|
||||
{"nature"sv, EItemType::Nature},
|
||||
{"sun"sv, EItemType::Sun},
|
||||
{"world"sv, EItemType::World},
|
||||
{"spirit"sv, EItemType::Spirit},
|
||||
{"newborn"sv, EItemType::Newborn},
|
||||
};
|
||||
|
||||
CPlayerState::EItemType CPlayerState::ItemNameToType(std::string_view name)
|
||||
{
|
||||
std::string lowName = name.data();
|
||||
athena::utility::tolower(lowName);
|
||||
if (g_TypeNameMap.find(lowName) == g_TypeNameMap.end())
|
||||
return EItemType::Invalid;
|
||||
|
||||
return g_TypeNameMap.find(lowName)->second;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -100,7 +100,7 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
|
||||
static const std::unordered_map<std::string_view, EItemType> g_TypeNameMap;
|
||||
static const u32 PowerUpMaxValues[41];
|
||||
static const char* PowerUpNames[41];
|
||||
struct CPowerUp
|
||||
|
@ -184,7 +184,7 @@ public:
|
|||
CPlayerState(CBitStreamReader& stream);
|
||||
void PutTo(CBitStreamWriter& stream);
|
||||
static u32 GetPowerUpMaxValue(EItemType type) { return PowerUpMaxValues[u32(type)]; }
|
||||
|
||||
static EItemType ItemNameToType(std::string_view name);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
|
|||
x88c_rumbleManager = &x86c_stateManagerContainer->xf250_rumbleManager;
|
||||
|
||||
g_Renderer->SetDrawableCallback(&CStateManager::RendererDrawCallback, this);
|
||||
|
||||
x908_loaderCount = int(EScriptObjectType::ScriptObjectTypeMAX);
|
||||
x90c_loaderFuncs[int(EScriptObjectType::Actor)] = ScriptLoader::LoadActor;
|
||||
x90c_loaderFuncs[int(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint;
|
||||
x90c_loaderFuncs[int(EScriptObjectType::Door)] = ScriptLoader::LoadDoor;
|
||||
|
|
|
@ -169,7 +169,7 @@ private:
|
|||
CRandom16 x8fc_random;
|
||||
CRandom16* x900_activeRandom = nullptr;
|
||||
EGameState x904_gameState = EGameState::Running;
|
||||
u32 x908_ = 0;
|
||||
u32 x908_loaderCount = 0;
|
||||
FScriptLoader x90c_loaderFuncs[int(EScriptObjectType::ScriptObjectTypeMAX)] = {};
|
||||
|
||||
bool xab0_worldLoaded = false;
|
||||
|
|
|
@ -123,20 +123,20 @@ static const char* MainPostGLSL =
|
|||
" float fogZ, temp;\n"
|
||||
" switch (fog.mode)\n"
|
||||
" {\n"
|
||||
" case 2:\n"
|
||||
" case 2u:\n"
|
||||
" fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
|
||||
" break;\n"
|
||||
" case 4:\n"
|
||||
" case 4u:\n"
|
||||
" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - fog.start) * fog.rangeScale);\n"
|
||||
" break;\n"
|
||||
" case 5:\n"
|
||||
" case 5u:\n"
|
||||
" temp = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
|
||||
" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n"
|
||||
" break;\n"
|
||||
" case 6:\n"
|
||||
" case 6u:\n"
|
||||
" fogZ = exp2(-8.0 * (fog.start + vtf.mvPos.z) * fog.rangeScale);\n"
|
||||
" break;\n"
|
||||
" case 7:\n"
|
||||
" case 7u:\n"
|
||||
" temp = (fog.start + vtf.mvPos.z) * fog.rangeScale;\n"
|
||||
" fogZ = exp2(-8.0 * temp * temp);\n"
|
||||
" break;\n"
|
||||
|
|
|
@ -458,7 +458,6 @@ void CMain::Give(hecl::Console* console, const std::vector<std::string>& args)
|
|||
|
||||
std::string type = args[0];
|
||||
athena::utility::tolower(type);
|
||||
console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
|
||||
std::shared_ptr<CPlayerState> pState = g_GameState->GetPlayerState();
|
||||
if (type == "all")
|
||||
{
|
||||
|
@ -471,26 +470,49 @@ void CMain::Give(hecl::Console* console, const std::vector<std::string>& args)
|
|||
}
|
||||
pState->IncrPickup(CPlayerState::EItemType::HealthRefill, 99999);
|
||||
}
|
||||
else if (type == "missile")
|
||||
else
|
||||
{
|
||||
s32 missiles = 250;
|
||||
if (args.size() == 2)
|
||||
CPlayerState::EItemType eType = CPlayerState::ItemNameToType(type);
|
||||
if (eType == CPlayerState::EItemType::Invalid)
|
||||
{
|
||||
missiles = s32(strtol(args[1].c_str(), nullptr, 10));
|
||||
missiles = zeus::clamp(-250, missiles, 250);
|
||||
console->report(hecl::Console::Level::Info, "Invalid item %s", type.c_str());
|
||||
return;
|
||||
}
|
||||
if (eType == CPlayerState::EItemType::HealthRefill)
|
||||
{
|
||||
pState->IncrPickup(eType, 9999);
|
||||
console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
|
||||
return;
|
||||
}
|
||||
|
||||
u32 curCap = pState->GetItemCapacity(CPlayerState::EItemType::Missiles);
|
||||
if (missiles > 0 && curCap < u32(missiles))
|
||||
s32 itemAmt = CPlayerState::GetPowerUpMaxValue(eType);
|
||||
if (args.size() == 2)
|
||||
{
|
||||
u32 tmp = ((u32(missiles) / 5) + (missiles % 5)) * 5;
|
||||
pState->ReInitalizePowerUp(CPlayerState::EItemType::Missiles, tmp);
|
||||
s32 itemMax = CPlayerState::GetPowerUpMaxValue(eType);
|
||||
itemAmt = s32(strtol(args[1].c_str(), nullptr, 10));
|
||||
itemAmt = zeus::clamp(-itemMax, itemAmt, itemMax);
|
||||
}
|
||||
|
||||
u32 curCap = pState->GetItemCapacity(eType);
|
||||
if (itemAmt > 0 && curCap < u32(itemAmt))
|
||||
{
|
||||
/* Handle special case with Missiles */
|
||||
if (eType == CPlayerState::EItemType::Missiles)
|
||||
{
|
||||
u32 tmp = ((u32(itemAmt) / 5) + (itemAmt % 5)) * 5;
|
||||
pState->ReInitalizePowerUp(eType, tmp);
|
||||
}
|
||||
if (missiles > 0)
|
||||
pState->IncrPickup(CPlayerState::EItemType::Missiles, u32(missiles));
|
||||
else
|
||||
pState->DecrPickup(CPlayerState::EItemType::Missiles, zeus::clamp(0u, u32(abs(missiles)), pState->GetItemAmount(CPlayerState::EItemType::Missiles)));
|
||||
pState->ReInitalizePowerUp(eType, itemAmt);
|
||||
}
|
||||
|
||||
if (itemAmt > 0)
|
||||
pState->IncrPickup(eType, u32(itemAmt));
|
||||
else
|
||||
pState->DecrPickup(eType, zeus::clamp(0u, u32(abs(itemAmt)), pState->GetItemAmount(eType)));
|
||||
}
|
||||
|
||||
console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
|
||||
}
|
||||
|
||||
void CMain::Teleport(hecl::Console *, const std::vector<std::string>& args)
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
#include "CBurstFire.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
CBurstFire::CBurstFire(SBurst** bursts, s32 firstIndex)
|
||||
: x10_(firstIndex)
|
||||
{
|
||||
SBurst** burst = bursts;
|
||||
while (1)
|
||||
{
|
||||
if (!*burst)
|
||||
break;
|
||||
|
||||
x18_bursts.push_back(*burst);
|
||||
++burst;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
#ifndef __URDE_CBURSTFIRE_HPP__
|
||||
#define __URDE_CBURSTFIRE_HPP__
|
||||
|
||||
#include "CStateManager.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
struct SBurst
|
||||
{
|
||||
u32 x0_;
|
||||
u32 x4_;
|
||||
u32 x8_;
|
||||
s32 xc_;
|
||||
s32 x10_;
|
||||
u32 x14_;
|
||||
u32 x18_;
|
||||
u32 x1c_;
|
||||
u32 x20_;
|
||||
float x24_;
|
||||
float x28_;
|
||||
};
|
||||
|
||||
class CBurstFire
|
||||
{
|
||||
s32 x0_ = -1;
|
||||
s32 x4_ = -1;
|
||||
float x8_ = 0.f;
|
||||
u32 xc_ = 0;
|
||||
s32 x10_;
|
||||
union
|
||||
{
|
||||
struct { bool x14_24_ : 1; bool x14_25_ : 1; };
|
||||
u32 _dummy = 0;
|
||||
};
|
||||
|
||||
rstl::reserved_vector<SBurst*, 16> x18_bursts;
|
||||
public:
|
||||
CBurstFire(SBurst**, s32);
|
||||
|
||||
void SetFirstBurst(bool);
|
||||
void SetBurstType(s32);
|
||||
bool IsBurstSet() const;
|
||||
void SetTimeToNextShot(float);
|
||||
bool ShouldFire() const;
|
||||
s32 GetBurstType() const;
|
||||
void Start(CStateManager&);
|
||||
void Update(CStateManager&, float);
|
||||
void Update();
|
||||
void GetError(float, float) const;
|
||||
void GetDistanceCompensatedError(float, float) const;
|
||||
float GetMaxXError() const;
|
||||
float GetMaxZError() const;
|
||||
void GetError() const;
|
||||
void SetFirstBurstIndex(s32);
|
||||
};
|
||||
}
|
||||
#endif // __URDE_CBURSTFIRE_HPP__
|
|
@ -30,6 +30,8 @@ set(WEAPON_SOURCES
|
|||
CFlameInfo.hpp CFlameInfo.cpp
|
||||
CFlameThrower.hpp CFlameThrower.cpp
|
||||
CWaveBuster.hpp CWaveBuster.cpp
|
||||
CNewFlameThrower.hpp CNewFlameThrower.cpp)
|
||||
CNewFlameThrower.hpp CNewFlameThrower.cpp
|
||||
CProjectileInfo.hpp CProjectileInfo.cpp
|
||||
CBurstFire.hpp CBurstFire.cpp)
|
||||
|
||||
runtime_add_list(Weapon WEAPON_SOURCES)
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
#include "CProjectileInfo.hpp"
|
||||
#include "World/CDamageInfo.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CProjectileInfo::CProjectileInfo(CAssetId proj, const CDamageInfo & dInfo)
|
||||
: x0_weaponDescription(g_SimplePool->GetObj({SBIG('WPSC'), proj}))
|
||||
, xc_damageInfo(dInfo)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
zeus::CVector3f CProjectileInfo::PredictInterceptPos(const zeus::CVector3f &, const zeus::CVector3f &, const CPlayer &, bool)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef __URDE_CPROJECTILEINFO_HPP__
|
||||
#define __URDE_CPROJECTILEINFO_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "World/CDamageInfo.hpp"
|
||||
#include "Particle/CWeaponDescription.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CPlayer;
|
||||
class CProjectileInfo
|
||||
{
|
||||
TToken<CWeaponDescription> x0_weaponDescription;
|
||||
CDamageInfo xc_damageInfo;
|
||||
public:
|
||||
CProjectileInfo(CAssetId, const CDamageInfo&);
|
||||
|
||||
zeus::CVector3f PredictInterceptPos(const zeus::CVector3f&, const zeus::CVector3f&, const CPlayer&, bool);
|
||||
|
||||
CDamageInfo GetDamage() const { return xc_damageInfo; }
|
||||
const TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
|
||||
};
|
||||
}
|
||||
#endif // __URDE_CPROJECTILEINFO_HPP__
|
|
@ -0,0 +1,163 @@
|
|||
#include "CAmbientAI.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "CPlayer.hpp"
|
||||
#include "TCastTo.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CAmbientAI::CAmbientAI(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||
CModelData&& mData, const zeus::CAABox& aabox, const CMaterialList& matList, float mass,
|
||||
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
|
||||
const CActorParameters& aParms, float alertRange, float impactRange, s32 alertAnim, s32 impactAnim, bool active)
|
||||
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), matList, aabox, SMoverData(mass), aParms, 0.3f, 0.1f)
|
||||
, x258_initialHealthInfo(hInfo)
|
||||
, x260_healthInfo(hInfo)
|
||||
, x268_dVuln(dVuln)
|
||||
, x2d4_alertRange(alertRange)
|
||||
, x2d8_impactRange(impactRange)
|
||||
, x2dc_defaultAnim(GetModelData()->GetAnimationData()->GetDefaultAnimation())
|
||||
, x2e0_alertAnim(alertAnim)
|
||||
, x2e4_impactAnim(impactAnim)
|
||||
{
|
||||
ModelData()->AnimationData()->EnableLooping(true);
|
||||
}
|
||||
|
||||
|
||||
void CAmbientAI::Accept(IVisitor& visitor)
|
||||
{
|
||||
visitor.Visit(this);
|
||||
}
|
||||
|
||||
void CAmbientAI::Think(float dt, CStateManager& mgr)
|
||||
{
|
||||
if (!GetActive())
|
||||
return;
|
||||
|
||||
if (GetModelData() && GetModelData()->GetAnimationData())
|
||||
{
|
||||
bool hasAnimTime = GetModelData()->GetAnimationData()->IsAnimTimeRemaining(dt - FLT_EPSILON, "Whole Body"sv);
|
||||
bool isLooping = GetModelData()->GetIsLoop();
|
||||
|
||||
if (hasAnimTime || isLooping)
|
||||
{
|
||||
x2e8_25_animating = true;
|
||||
SAdvancementDeltas deltas = UpdateAnimation(dt, mgr, x2e8_25_animating);
|
||||
MoveToOR(deltas.x0_posDelta, dt);
|
||||
RotateToOR(deltas.xc_rotDelta, dt);
|
||||
}
|
||||
|
||||
if (!hasAnimTime || (x2e8_25_animating && !isLooping))
|
||||
{
|
||||
SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
|
||||
x2e8_25_animating = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool inAlertRange = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude() < x2d4_alertRange;
|
||||
bool inImpactRange = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude() < x2d8_impactRange;
|
||||
|
||||
switch(x2d0_animState)
|
||||
{
|
||||
case EAnimationState::Ready:
|
||||
{
|
||||
if (inAlertRange)
|
||||
{
|
||||
x2d0_animState = EAnimationState::Alert;
|
||||
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2e0_alertAnim, -1, 1.f, true), false);
|
||||
ModelData()->EnableLooping(true);
|
||||
RandomizePlaybackRate(mgr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EAnimationState::Alert:
|
||||
{
|
||||
if (!inAlertRange)
|
||||
{
|
||||
x2d0_animState = EAnimationState::Ready;
|
||||
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
|
||||
ModelData()->EnableLooping(true);
|
||||
RandomizePlaybackRate(mgr);
|
||||
}
|
||||
else if (inImpactRange)
|
||||
{
|
||||
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
|
||||
SetActive(false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EAnimationState::Impact:
|
||||
{
|
||||
if (!x2e8_25_animating)
|
||||
{
|
||||
x2d0_animState = EAnimationState::Ready;
|
||||
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
|
||||
ModelData()->EnableLooping(true);
|
||||
RandomizePlaybackRate(mgr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!x2e8_24_dead)
|
||||
{
|
||||
CHealthInfo* hInfo = HealthInfo(mgr);
|
||||
if (hInfo->GetHP() <= 0.f)
|
||||
{
|
||||
x2e8_24_dead = true;
|
||||
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
|
||||
RemoveEmitter();
|
||||
SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CAmbientAI::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
|
||||
{
|
||||
switch(msg)
|
||||
{
|
||||
case EScriptObjectMessage::Reset:
|
||||
{
|
||||
if (!GetActive())
|
||||
SetActive(true);
|
||||
x2d0_animState = EAnimationState::Ready;
|
||||
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
|
||||
ModelData()->AnimationData()->EnableLooping(true);
|
||||
RandomizePlaybackRate(mgr);
|
||||
x2e8_24_dead = false;
|
||||
x260_healthInfo = x258_initialHealthInfo;
|
||||
break;
|
||||
}
|
||||
case EScriptObjectMessage::Damage:
|
||||
{
|
||||
if (GetActive())
|
||||
{
|
||||
x2d0_animState = EAnimationState::Impact;
|
||||
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2e4_impactAnim, -1, 1.f, true), false);
|
||||
ModelData()->AnimationData()->EnableLooping(false);
|
||||
RandomizePlaybackRate(mgr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EScriptObjectMessage::InitializedInArea:
|
||||
RandomizePlaybackRate(mgr);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
CPhysicsActor::AcceptScriptMsg(msg, uid, mgr);
|
||||
}
|
||||
|
||||
std::experimental::optional<zeus::CAABox> CAmbientAI::GetTouchBounds() const
|
||||
{
|
||||
if (GetActive())
|
||||
return {GetBoundingBox()};
|
||||
return {};
|
||||
}
|
||||
|
||||
void CAmbientAI::RandomizePlaybackRate(CStateManager& mgr)
|
||||
{
|
||||
ModelData()->AnimationData()->MultiplyPlaybackRate(0.4f * mgr.GetActiveRandom()->Float() + 0.8f);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#ifndef __URDE_CAMBIENTAI_HPP__
|
||||
#define __URDE_CAMBIENTAI_HPP__
|
||||
#include "CPhysicsActor.hpp"
|
||||
#include "CDamageVulnerability.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CAmbientAI : public CPhysicsActor
|
||||
{
|
||||
enum class EAnimationState
|
||||
{
|
||||
Ready,
|
||||
Alert,
|
||||
Impact
|
||||
};
|
||||
|
||||
CHealthInfo x258_initialHealthInfo;
|
||||
CHealthInfo x260_healthInfo;
|
||||
CDamageVulnerability x268_dVuln;
|
||||
EAnimationState x2d0_animState= EAnimationState::Ready;
|
||||
float x2d4_alertRange;
|
||||
float x2d8_impactRange;
|
||||
s32 x2dc_defaultAnim;
|
||||
s32 x2e0_alertAnim;
|
||||
s32 x2e4_impactAnim;
|
||||
|
||||
union
|
||||
{
|
||||
struct { bool x2e8_24_dead : 1; bool x2e8_25_animating : 1; };
|
||||
u32 _dummy = 0;
|
||||
};
|
||||
|
||||
public:
|
||||
CAmbientAI(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&,
|
||||
CModelData&&, const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
|
||||
const CActorParameters&, float, float, s32, s32, bool);
|
||||
|
||||
void Accept(IVisitor&);
|
||||
void Think(float, CStateManager&);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
CHealthInfo* HealthInfo(CStateManager&) { return &x260_healthInfo; }
|
||||
const CDamageVulnerability* GetDamageVulnerability() const { return &x268_dVuln; }
|
||||
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
|
||||
void Touch(CActor&, CStateManager&) {}
|
||||
void RandomizePlaybackRate(CStateManager&);
|
||||
};
|
||||
|
||||
}
|
||||
#endif // __URDE_CAMBIENTAI_HPP
|
|
@ -91,6 +91,7 @@ set(WORLD_SOURCES
|
|||
CSnakeWeedSwarm.hpp
|
||||
CScriptSpindleCamera.hpp CScriptSpindleCamera.cpp
|
||||
CScriptCameraHintTrigger.hpp CScriptCameraHintTrigger.cpp
|
||||
CAmbientAI.hpp CAmbientAI.cpp
|
||||
CScriptBeam.hpp CScriptBeam.cpp
|
||||
CScriptMazeNode.hpp CScriptMazeNode.cpp
|
||||
CScriptShadowProjector.hpp CScriptShadowProjector.cpp
|
||||
|
|
|
@ -11,8 +11,8 @@ CScriptAiJumpPoint::CScriptAiJumpPoint(TUniqueId uid, std::string_view name, con
|
|||
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::NoStepLogic),
|
||||
CActorParameters::None(), kInvalidUniqueId)
|
||||
, xe8_(f1)
|
||||
, xec_touchBounds(xf.origin, xf.origin)
|
||||
{
|
||||
xec_.emplace(xf.origin, xf.origin);
|
||||
}
|
||||
|
||||
void CScriptAiJumpPoint::Accept(IVisitor& visitor)
|
||||
|
@ -50,7 +50,7 @@ void CScriptAiJumpPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId oth
|
|||
}
|
||||
}
|
||||
|
||||
std::experimental::optional<zeus::CAABox> CScriptAiJumpPoint::GetTouchBounds() const { return xec_; }
|
||||
std::experimental::optional<zeus::CAABox> CScriptAiJumpPoint::GetTouchBounds() const { return xec_touchBounds; }
|
||||
|
||||
bool CScriptAiJumpPoint::GetInUse(TUniqueId uid) const
|
||||
{
|
||||
|
|
|
@ -9,7 +9,7 @@ class CScriptAiJumpPoint : public CActor
|
|||
{
|
||||
private:
|
||||
float xe8_;
|
||||
std::experimental::optional<zeus::CAABox> xec_;
|
||||
zeus::CAABox xec_touchBounds;
|
||||
union {
|
||||
struct
|
||||
{
|
||||
|
|
|
@ -1,4 +1,8 @@
|
|||
#include "CScriptGunTurret.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "Particle/CGenDescription.hpp"
|
||||
#include "Particle/CElementGen.hpp"
|
||||
#include "TCastTo.hpp"
|
||||
|
||||
namespace urde
|
||||
|
@ -24,8 +28,8 @@ CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
|
|||
x34_(in.readFloatBig()),
|
||||
x38_(in.readFloatBig()),
|
||||
x3c_(propCount >= 48 ? in.readBool() : false),
|
||||
x40_(in.readUint32Big()),
|
||||
x44_(in),
|
||||
x40_projectileRes(in),
|
||||
x44_projectileDamage(in),
|
||||
x60_(in.readUint32Big()),
|
||||
x64_(in.readUint32Big()),
|
||||
x68_(in.readUint32Big()),
|
||||
|
@ -49,6 +53,74 @@ CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
|
|||
{
|
||||
}
|
||||
|
||||
SBurst CScriptGunTurret::skOOVBurst4InfoTemplate[5] =
|
||||
{
|
||||
{3, 1, 2, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{3, 7, 6, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{4, 3, 5, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{60, 16, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{30, 4, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
};
|
||||
|
||||
SBurst CScriptGunTurret::skOOVBurst3InfoTemplate[5] =
|
||||
{
|
||||
{30, 4, 5, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{30, 2, 3, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{30, 3, 4, 5, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{5, 16, 1, 2, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{5, 8, 7, 6, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
};
|
||||
|
||||
SBurst CScriptGunTurret::skOOVBurst2InfoTemplate[7] =
|
||||
{
|
||||
{5, 16, 1, 2, 3, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{5, 9, 8, 7, 6, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{15, 2, 3, 4, 5, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{15, 5, 4, 3, 2, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{15, 10, 11, 4, 13, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{15, 14, 13, 4, 11, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{30, 2, 4, 4, 6, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
};
|
||||
|
||||
SBurst CScriptGunTurret::skBurst4InfoTemplate[5] =
|
||||
{
|
||||
{20, 16, 15, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{20, 8, 9, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{20, 13, 11, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{20, 2, 6, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{20, 3, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
};
|
||||
|
||||
SBurst CScriptGunTurret::skBurst3InfoTemplate[5] =
|
||||
{
|
||||
{10, 14, 4, 10, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{10, 15, 13, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{10, 9, 11, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{35, 15, 13, 11, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{35, 9, 11, 13, -1, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
};
|
||||
|
||||
SBurst CScriptGunTurret::skBurst2InfoTemplate[6] =
|
||||
{
|
||||
{10, 14, 13, 4, 11, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{30, 1, 15, 13, 11, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{20, 16, 15, 14, 13, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{10, 8, 9, 11, 4, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{10, 1, 15, 13, 4, 0, 0, 0, 0, 0.15f, 0.05f},
|
||||
{20, 8, 9, 10, 11, 0, 0, 0, 0, 0.15f, 0.05f}
|
||||
};
|
||||
|
||||
SBurst* CScriptGunTurret::skBursts[] =
|
||||
{
|
||||
skOOVBurst4InfoTemplate,
|
||||
skOOVBurst3InfoTemplate,
|
||||
skOOVBurst2InfoTemplate,
|
||||
skBurst4InfoTemplate,
|
||||
skBurst3InfoTemplate,
|
||||
skBurst2InfoTemplate,
|
||||
nullptr
|
||||
};
|
||||
|
||||
CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
|
||||
const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
|
||||
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
|
||||
|
@ -56,8 +128,42 @@ CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurret
|
|||
: CPhysicsActor(uid, true, name, info, xf, std::move(mData),
|
||||
comp == ETurretComponent::Turret ? skTurretMaterialList : skGunMaterialList,
|
||||
aabb, SMoverData(1000.f), aParms, 0.3f, 0.1f)
|
||||
, x258_type(comp)
|
||||
, x264_healthInfo(hInfo)
|
||||
, x26c_damageVuln(dVuln)
|
||||
, x2d4_data(turretData)
|
||||
, x37c_projectileInfo(turretData.GetProjectileRes(), turretData.GetProjectileDamage())
|
||||
, x3a4_burstFire(skBursts, 1)
|
||||
, x410_(g_SimplePool->GetObj({SBIG('PART'), turretData.x60_}))
|
||||
, x41c_(g_SimplePool->GetObj({SBIG('PART'), turretData.x64_}))
|
||||
, x428_(g_SimplePool->GetObj({SBIG('PART'), turretData.x68_}))
|
||||
, x434_(g_SimplePool->GetObj({SBIG('PART'), turretData.x6c_}))
|
||||
, x440_(g_SimplePool->GetObj({SBIG('PART'), turretData.x70_}))
|
||||
, x44c_(g_SimplePool->GetObj({SBIG('PART'), turretData.x74_}))
|
||||
{
|
||||
if (turretData.x78_.IsValid())
|
||||
x458_ = g_SimplePool->GetObj({SBIG('PART'), turretData.x78_});
|
||||
x468_.reset(new CElementGen(x410_));
|
||||
x470_.reset(new CElementGen(x41c_));
|
||||
x478_.reset(new CElementGen(x428_));
|
||||
x480_.reset(new CElementGen(x434_));
|
||||
x488_.reset(new CElementGen(x440_));
|
||||
x490_.reset(new CElementGen(x44c_));
|
||||
x4fc_ = xf.origin;
|
||||
x514_ = xf.frontVector();
|
||||
x544_ = xf.frontVector();
|
||||
x550_ = xf.rightVector();
|
||||
x560_24_ = false;
|
||||
x560_25_ = false;
|
||||
x560_26_ = false;
|
||||
x560_27_ = false;
|
||||
x560_28_ = false;
|
||||
x560_29_ = false;
|
||||
x560_30_ = true;
|
||||
x560_31_ = false;
|
||||
|
||||
if (comp == ETurretComponent::Turret && HasModelData() && GetModelData()->HasAnimData())
|
||||
ModelData()->EnableLooping(true);
|
||||
}
|
||||
|
||||
void CScriptGunTurret::Accept(IVisitor& visitor)
|
||||
|
@ -65,4 +171,35 @@ void CScriptGunTurret::Accept(IVisitor& visitor)
|
|||
visitor.Visit(this);
|
||||
}
|
||||
|
||||
void CScriptGunTurret::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CScriptGunTurret::Think(float, CStateManager &)
|
||||
{
|
||||
if (!GetActive())
|
||||
return;
|
||||
}
|
||||
|
||||
std::experimental::optional<zeus::CAABox> CScriptGunTurret::GetTouchBounds() const
|
||||
{
|
||||
if (GetActive() && GetMaterialList().HasMaterial(EMaterialTypes::Solid))
|
||||
return {GetBoundingBox()};
|
||||
return {};
|
||||
}
|
||||
|
||||
zeus::CVector3f CScriptGunTurret::GetOrbitPosition(const CStateManager& mgr) const
|
||||
{
|
||||
return GetAimPosition(mgr, 0.f);
|
||||
}
|
||||
|
||||
zeus::CVector3f CScriptGunTurret::GetAimPosition(const CStateManager &, float) const
|
||||
{
|
||||
if (x258_type == ETurretComponent::Turret)
|
||||
return GetTranslation() + x34_transform.rotate(GetLocatorTransform("Gun_SDK"sv).origin);
|
||||
|
||||
return GetTranslation();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,11 +3,16 @@
|
|||
|
||||
#include "CPhysicsActor.hpp"
|
||||
#include "CDamageInfo.hpp"
|
||||
#include "CDamageVulnerability.hpp"
|
||||
#include "Weapon/CProjectileInfo.hpp"
|
||||
#include "Weapon/CBurstFire.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CScriptGunTurretData
|
||||
{
|
||||
friend class CScriptGunTurret;
|
||||
float x0_;
|
||||
float x4_;
|
||||
float x8_;
|
||||
|
@ -24,22 +29,22 @@ class CScriptGunTurretData
|
|||
float x34_;
|
||||
float x38_;
|
||||
bool x3c_;
|
||||
u32 x40_;
|
||||
CDamageInfo x44_;
|
||||
u32 x60_;
|
||||
u32 x64_;
|
||||
u32 x68_;
|
||||
u32 x6c_;
|
||||
u32 x70_;
|
||||
u32 x74_;
|
||||
u32 x78_;
|
||||
CAssetId x40_projectileRes;
|
||||
CDamageInfo x44_projectileDamage;
|
||||
CAssetId x60_;
|
||||
CAssetId x64_;
|
||||
CAssetId x68_;
|
||||
CAssetId x6c_;
|
||||
CAssetId x70_;
|
||||
CAssetId x74_;
|
||||
CAssetId x78_;
|
||||
u16 x7c_;
|
||||
u16 x7e_;
|
||||
u16 x80_;
|
||||
u16 x82_;
|
||||
u16 x84_;
|
||||
u16 x86_;
|
||||
u32 x88_;
|
||||
CAssetId x88_;
|
||||
float x8c_;
|
||||
u32 x90_;
|
||||
u32 x94_;
|
||||
|
@ -49,27 +54,90 @@ class CScriptGunTurretData
|
|||
static constexpr s32 skMinProperties = 43;
|
||||
public:
|
||||
CScriptGunTurretData(CInputStream&, s32);
|
||||
const CAssetId& GetPanningEffectRes() const;
|
||||
const CAssetId& GetChargingEffectRes() const;
|
||||
const CAssetId& GetFrozenEffectRes() const;
|
||||
const CAssetId& GetTargettingLightRes() const;
|
||||
const CAssetId& GetDeactivateLightRes() const;
|
||||
const CAssetId& GetIdleLightRes() const;
|
||||
const CDamageInfo& GetProjectileDamage() const;
|
||||
const CAssetId& GetProjectileRes() const;
|
||||
CAssetId GetPanningEffectRes() const;
|
||||
CAssetId GetChargingEffectRes() const;
|
||||
CAssetId GetFrozenEffectRes() const;
|
||||
CAssetId GetTargettingLightRes() const;
|
||||
CAssetId GetDeactivateLightRes() const;
|
||||
CAssetId GetIdleLightRes() const;
|
||||
const CDamageInfo& GetProjectileDamage() const { return x44_projectileDamage; }
|
||||
CAssetId GetProjectileRes() const { return x40_projectileRes; }
|
||||
u16 GetUnFreezeSoundId() const;
|
||||
void GetIntoDeactivateDelay() const;
|
||||
float GetIntoDeactivateDelay() const;
|
||||
static s32 GetMinProperties() { return skMinProperties; }
|
||||
};
|
||||
|
||||
class CScriptGunTurret : public CPhysicsActor
|
||||
{
|
||||
static SBurst skOOVBurst4InfoTemplate[5];
|
||||
static SBurst skOOVBurst3InfoTemplate[5];
|
||||
static SBurst skOOVBurst2InfoTemplate[7];
|
||||
static SBurst skBurst4InfoTemplate[5];
|
||||
static SBurst skBurst3InfoTemplate[5];
|
||||
static SBurst skBurst2InfoTemplate[6];
|
||||
static SBurst* skBursts[];
|
||||
public:
|
||||
enum class ETurretComponent
|
||||
{
|
||||
Turret,
|
||||
Gun
|
||||
};
|
||||
ETurretComponent x258_type;
|
||||
TUniqueId x25c_ = kInvalidUniqueId;
|
||||
float x260_ = 0.f;
|
||||
CHealthInfo x264_healthInfo;
|
||||
CDamageVulnerability x26c_damageVuln;
|
||||
CScriptGunTurretData x2d4_data;
|
||||
TUniqueId x378_ = kInvalidUniqueId;
|
||||
CProjectileInfo x37c_projectileInfo;
|
||||
CBurstFire x3a4_burstFire;
|
||||
zeus::CVector3f x404_;
|
||||
TToken<CGenDescription> x410_;
|
||||
TToken<CGenDescription> x41c_;
|
||||
TToken<CGenDescription> x428_;
|
||||
TToken<CGenDescription> x434_;
|
||||
TToken<CGenDescription> x440_;
|
||||
TToken<CGenDescription> x44c_;
|
||||
TLockedToken<CGenDescription> x458_;
|
||||
std::unique_ptr<CElementGen> x468_;
|
||||
std::unique_ptr<CElementGen> x470_;
|
||||
std::unique_ptr<CElementGen> x478_;
|
||||
std::unique_ptr<CElementGen> x480_;
|
||||
std::unique_ptr<CElementGen> x488_;
|
||||
std::unique_ptr<CElementGen> x490_;
|
||||
TUniqueId x498_ = kInvalidUniqueId;
|
||||
u32 x49c_ = 0;
|
||||
TUniqueId x4a0_ = kInvalidUniqueId;
|
||||
std::experimental::optional<CModelData> x4a4_;
|
||||
float x4f4_ = 0.f;
|
||||
float x4f8_ = 0.f;
|
||||
zeus::CVector3f x4fc_;
|
||||
u8 x508_ = 0xFF;
|
||||
u32 x50c_ = 0;
|
||||
float x510_ = 0.f;
|
||||
zeus::CVector3f x514_;
|
||||
s32 x520_ = -1;
|
||||
float x524_ = 0.f;
|
||||
float x528_ = 0.f;
|
||||
float x52c_ = 0.f;
|
||||
float x530_ = 0.f;
|
||||
float x534_ = 0.f;
|
||||
float x538_ = 0.f;
|
||||
float x53c_ = 0.f;
|
||||
s32 x540_ = -1;
|
||||
zeus::CVector3f x544_;
|
||||
zeus::CVector3f x550_;
|
||||
s32 x55c_ = -1;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
bool x560_24_ : 1; bool x560_25_ : 1; bool x560_26_ : 1;
|
||||
bool x560_27_ : 1; bool x560_28_ : 1; bool x560_29_ : 1;
|
||||
bool x560_30_ : 1; bool x560_31_ : 1;
|
||||
};
|
||||
u32 _dummy = 0;
|
||||
};
|
||||
private:
|
||||
public:
|
||||
CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
|
||||
|
@ -78,6 +146,14 @@ public:
|
|||
const CActorParameters& aParms, const CScriptGunTurretData& turretData);
|
||||
|
||||
void Accept(IVisitor&);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void Think(float, CStateManager&);
|
||||
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
|
||||
zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
|
||||
zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
|
||||
|
||||
CHealthInfo* HealthInfo(CStateManager&) { return &x264_healthInfo; }
|
||||
const CDamageVulnerability* GetDamageVulnerability() const { return &x26c_damageVuln; }
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "CScriptCameraFilterKeyframe.hpp"
|
||||
#include "CScriptCameraHint.hpp"
|
||||
#include "CScriptCameraHintTrigger.hpp"
|
||||
#include "CAmbientAI.hpp"
|
||||
#include "CScriptCameraPitchVolume.hpp"
|
||||
#include "CTeamAiMgr.hpp"
|
||||
#include "CScriptCameraShaker.hpp"
|
||||
|
@ -430,7 +431,8 @@ CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propC
|
|||
|
||||
CModelData data;
|
||||
if (animType == SBIG('ANCS'))
|
||||
data = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
|
||||
data =
|
||||
CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
|
||||
else
|
||||
data = CStaticRes(staticId, head.x40_scale);
|
||||
|
||||
|
@ -608,8 +610,8 @@ CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int prop
|
|||
elscId, hotInThermal, noTimerUnlessAreaOccluded, rebuildSystemsOnActivate, active,
|
||||
useRateInverseCamDist, rateInverseCamDist, rateInverseCamDistRate, duration,
|
||||
durationResetWhileVisible, useRateCamDistRange, rateCamDistRangeMin, rateCamDistRangeMax,
|
||||
rateCamDistRangeFarRate, combatVisorVisible, thermalVisorVisible, xrayVisorVisible,
|
||||
lParms, dieWhenSystemsDone);
|
||||
rateCamDistRangeFarRate, combatVisorVisible, thermalVisorVisible, xrayVisorVisible, lParms,
|
||||
dieWhenSystemsDone);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -699,8 +701,8 @@ CEntity* ScriptLoader::LoadSound(CStateManager& mgr, CInputStream& in, int propC
|
|||
return nullptr;
|
||||
|
||||
return new CScriptSound(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, u16(soundId), active,
|
||||
maxDist, distComp, startDelay, minVol, vol, 0, prio, pan, 0, loop,
|
||||
nonEmitter, autoStart, occlusionTest, acoustics, worldSfx, allowDuplicates, pitch);
|
||||
maxDist, distComp, startDelay, minVol, vol, 0, prio, pan, 0, loop, nonEmitter, autoStart,
|
||||
occlusionTest, acoustics, worldSfx, allowDuplicates, pitch);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -1164,9 +1166,8 @@ CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in, int prop
|
|||
if (!g_ResFactory->GetResourceTypeById(model))
|
||||
return nullptr;
|
||||
return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform,
|
||||
CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse,
|
||||
velocity, endsColor, mass, restitution, duration, scaleType,
|
||||
b1, randomAngImpulse, active);
|
||||
CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse, velocity,
|
||||
endsColor, mass, restitution, duration, scaleType, b1, randomAngImpulse, active);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -1197,8 +1198,8 @@ CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in, i
|
|||
if (animId == -1)
|
||||
return nullptr;
|
||||
|
||||
return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, animId, looping, lifetime, false,
|
||||
fadeOut, active, totalPlayback);
|
||||
return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, animId, looping, lifetime, false, fadeOut,
|
||||
active, totalPlayback);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -1456,7 +1457,8 @@ CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int
|
|||
CPathCamera::EInitialSplinePosition initPos = CPathCamera::EInitialSplinePosition(in.readUint32Big());
|
||||
float f4 = in.readFloatBig();
|
||||
float f5 = in.readFloatBig();
|
||||
return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5, flags, initPos);
|
||||
return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5,
|
||||
flags, initPos);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -1642,9 +1644,12 @@ CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int pr
|
|||
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
|
||||
return nullptr;
|
||||
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
||||
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
||||
return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, 6, f1, f2, f3, f4, f5, f6, f7,
|
||||
f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, 0.f, b1, 0, CDamageVulnerability::NormalVulnerabilty(), MP1::CParasiteInfo(), -1, -1, -1, -1, -1, 0.f, aParms);
|
||||
CModelData mData(
|
||||
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
||||
return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, 6, f1, f2, f3,
|
||||
f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, 0.f, b1, 0,
|
||||
CDamageVulnerability::NormalVulnerabilty(), MP1::CParasiteInfo(), -1, -1, -1, -1, -1, 0.f,
|
||||
aParms);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -1835,7 +1840,6 @@ CEntity* ScriptLoader::LoadTargetingPoint(CStateManager& mgr, CInputStream& in,
|
|||
if (!EnsurePropertyCount(propCount, 4, "TargetingPoint"))
|
||||
return nullptr;
|
||||
|
||||
|
||||
SActorHead aHead = LoadActorHead(in, mgr);
|
||||
bool active = in.readBool();
|
||||
|
||||
|
@ -1947,7 +1951,6 @@ CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int p
|
|||
float f13 = in.readFloatBig();
|
||||
u32 w6 = in.readUint32Big();
|
||||
|
||||
|
||||
if (!g_ResFactory->GetResourceTypeById(w1))
|
||||
return nullptr;
|
||||
|
||||
|
@ -1967,9 +1970,11 @@ CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int p
|
|||
bool b4 = in.readBool();
|
||||
|
||||
CModelData mData(CStaticRes(w1, zeus::CVector3f::skOne));
|
||||
CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::CVector3f::skOne, animParms.GetInitialAnimation(), true);
|
||||
return new CFishCloud(mgr.AllocateUniqueId(), b1, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform, std::move(mData), animRes, w5,
|
||||
f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, w6, col, b2, f14, w7, w8, w9, w10, w11, w12, w13, w14, w15, b3, b4);
|
||||
CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::CVector3f::skOne,
|
||||
animParms.GetInitialAnimation(), true);
|
||||
return new CFishCloud(mgr.AllocateUniqueId(), b1, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform,
|
||||
std::move(mData), animRes, w5, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, w6,
|
||||
col, b2, f14, w7, w8, w9, w10, w11, w12, w13, w14, w15, b3, b4);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadFishCloudModifier(CStateManager& mgr, CInputStream& in, int propCount,
|
||||
|
@ -2078,8 +2083,8 @@ CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in, int pr
|
|||
bool forceShow = in.readBool();
|
||||
|
||||
if (particle.IsValid() || electric.IsValid())
|
||||
return new CScriptVisorGoo(mgr.AllocateUniqueId(), name, info, xf, particle, electric,
|
||||
minDist, maxDist, nearProb, farProb, color, sfx, forceShow, false);
|
||||
return new CScriptVisorGoo(mgr.AllocateUniqueId(), name, info, xf, particle, electric, minDist, maxDist,
|
||||
nearProb, farProb, color, sfx, forceShow, false);
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -2192,9 +2197,9 @@ CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in
|
|||
u32 w15 = in.readUint32Big();
|
||||
|
||||
return new CWallCrawlerSwarm(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale,
|
||||
aHead.x10_transform, w1, CAnimRes(w2, w3, zeus::CVector3f(1.5f), w4, true), w5, w6,
|
||||
w7, w8, w9, w10, dInfo1, dInfo2, f1, f2, f3, f4, w11, w12, f5, f6, f7, f8, f9, f10,
|
||||
f11, f12, f13, w13, f14, f15, f16, hInfo, dVulns, w14, w15, aParams);
|
||||
aHead.x10_transform, w1, CAnimRes(w2, w3, zeus::CVector3f(1.5f), w4, true), w5, w6, w7,
|
||||
w8, w9, w10, dInfo1, dInfo2, f1, f2, f3, f4, w11, w12, f5, f6, f7, f8, f9, f10, f11,
|
||||
f12, f13, w13, f14, f15, f16, hInfo, dVulns, w14, w15, aParams);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -2352,13 +2357,15 @@ CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int p
|
|||
if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()))
|
||||
return nullptr;
|
||||
|
||||
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
||||
CModelData mData(
|
||||
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
|
||||
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
|
||||
|
||||
if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
|
||||
aabb = mData.GetBounds(xf.getRotation());
|
||||
|
||||
return new CScriptGunTurret(mgr.AllocateUniqueId(), name, component, info, xf, std::move(mData), aabb, hInfo, dVuln, actParms, turretData);
|
||||
return new CScriptGunTurret(mgr.AllocateUniqueId(), name, component, info, xf, std::move(mData), aabb, hInfo, dVuln,
|
||||
actParms, turretData);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -2439,9 +2446,9 @@ CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStre
|
|||
u32 w1 = in.readUint32Big();
|
||||
|
||||
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, zeus::CTransform::Identity(),
|
||||
CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density,
|
||||
w1, 0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active,
|
||||
CDamageInfo(), CAssetId(), CAssetId(), CAssetId(), -1, -1, -1);
|
||||
CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density, w1,
|
||||
0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active, CDamageInfo(),
|
||||
CAssetId(), CAssetId(), CAssetId(), -1, -1, -1);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -2464,11 +2471,6 @@ CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in,
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
|
||||
const CEntityInfo& info)
|
||||
{
|
||||
|
@ -2516,8 +2518,6 @@ CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in, int prop
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
{
|
||||
if (!EnsurePropertyCount(propCount, 24, "SpindleCamera"))
|
||||
|
@ -2556,9 +2556,9 @@ CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, i
|
|||
SSpindleProperty seg15(in);
|
||||
seg15.FixupAngles();
|
||||
|
||||
return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
|
||||
active, flags, f1, f2, f3, f4, seg1, seg2, seg3, seg4, seg5, seg6,
|
||||
seg7, seg8, seg9, seg10, seg11, seg12, seg13, seg14, seg15);
|
||||
return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, flags, f1,
|
||||
f2, f3, f4, seg1, seg2, seg3, seg4, seg5, seg6, seg7, seg8, seg9, seg10, seg11,
|
||||
seg12, seg13, seg14, seg15);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -2601,16 +2601,45 @@ CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in, in
|
|||
u32 w1 = in.readUint32Big();
|
||||
u32 pFlags = LoadParameterFlags(in);
|
||||
|
||||
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info,
|
||||
ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, position),
|
||||
CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "",
|
||||
f1, w1, pFlags, 0.f, zeus::CVector3f::skZero,
|
||||
return new CScriptSpecialFunction(
|
||||
mgr.AllocateUniqueId(), name, info, ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, position),
|
||||
CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "", f1, w1, pFlags, 0.f, zeus::CVector3f::skZero,
|
||||
zeus::CColor::skBlack, active, {}, {}, {}, {}, -1, -1, -1);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
{
|
||||
if (!EnsurePropertyCount(propCount, 16, "AmbientAI"))
|
||||
return nullptr;
|
||||
|
||||
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
||||
zeus::CVector3f collisionExtent = zeus::CVector3f::ReadBig(in);
|
||||
zeus::CVector3f collisionOffset = zeus::CVector3f::ReadBig(in);
|
||||
float mass = in.readFloatBig();
|
||||
CHealthInfo hInfo(in);
|
||||
CDamageVulnerability dVuln(in);
|
||||
CAnimationParameters animParms = LoadAnimationParameters(in);
|
||||
CActorParameters actParms = LoadActorParameters(in);
|
||||
float alertRange = in.readFloatBig();
|
||||
float impactRange = in.readFloatBig();
|
||||
s32 alertAnim = in.readInt32Big();
|
||||
s32 impactAnim = in.readInt32Big();
|
||||
bool active = in.readBool();
|
||||
|
||||
if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()))
|
||||
return nullptr;
|
||||
|
||||
zeus::CAABox aabox = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
|
||||
|
||||
CMaterialList matList(EMaterialTypes::Immovable, EMaterialTypes::NonSolidDamageable);
|
||||
|
||||
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
|
||||
animParms.GetInitialAnimation(), true));
|
||||
if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
|
||||
aabox = mData.GetBounds(head.x10_transform.getRotation());
|
||||
|
||||
return new CAmbientAI(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData), aabox,
|
||||
matList, mass, hInfo, dVuln, actParms, alertRange, impactRange, alertAnim, impactAnim, active);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
@ -2799,4 +2828,4 @@ CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int
|
|||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
} // namespace urde
|
||||
|
|
|
@ -32,7 +32,6 @@ public:
|
|||
static CLightParameters LoadLightParameters(CInputStream& in);
|
||||
static CAnimationParameters LoadAnimationParameters(CInputStream& in);
|
||||
static CFluidUVMotion LoadFluidUVMotion(CInputStream& in);
|
||||
static CCameraShakeData LoadCameraShakeData(CInputStream& in);
|
||||
static zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
|
||||
const zeus::CVector3f& position);
|
||||
|
||||
|
@ -135,7 +134,6 @@ public:
|
|||
static CEntity* LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadGeemer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
|
|
2
specter
2
specter
|
@ -1 +1 @@
|
|||
Subproject commit ef3219dae294c3a83f6089a41ee4d37a491459c3
|
||||
Subproject commit 11cd223c88e9f298104747f204e9d64e6749530a
|
Loading…
Reference in New Issue