Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde

This commit is contained in:
Jack Andersen 2018-06-06 18:44:11 -10:00
commit 5fb95d69d3
27 changed files with 827 additions and 138 deletions

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@ -8,7 +8,7 @@ logvisor::Module Log("AROTBuilder");
#define AROT_MAX_LEVEL 6
#define AROT_MIN_MODELS 8
#define COLLISION_MIN_NODE_TRIANGLES 16
#define COLLISION_MIN_NODE_TRIANGLES 8
#define PATH_MIN_NODE_REGIONS 16
static zeus::CAABox SplitAABB(const zeus::CAABox& aabb, int i)

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@ -15,18 +15,18 @@ struct AmbientAI : IScriptObject
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
Value<atVec3f> unknown1;
Value<atVec3f> scanOffset;
Value<float> unknown2;
Value<atVec3f> collisionExtent;
Value<atVec3f> collisionOffset;
Value<float> mass;
HealthInfo healthInfo;
DamageVulnerability damageVulnerability;
AnimationParameters animationParameters;
ActorParameters actorParameters;
Value<float> unknown3;
Value<float> unknown4;
Value<atUint32> unknown5;
Value<atUint32> unknown6;
Value<bool> unknown7;
Value<float> alertRange;
Value<float> impactRange;
Value<atInt32> alertAnim;
Value<atInt32> impactAnim;
Value<bool> active;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const

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@ -9,7 +9,8 @@ make_dnalist(liblist DNAMP3
MREA
SAVW
CAUD
HINT)
HINT
SAND)
set(DNAMP3_SOURCES
DNAMP3.hpp DNAMP3.cpp
PAK.cpp

0
DataSpec/DNAMP3/SAND.hpp Normal file
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@ -72,19 +72,43 @@ void ViewManager::TestGameView::think()
m_debugText->resized(rootView().subRect(), sub);
}
if (m_debugText && g_StateManager && g_StateManager->Player())
if (m_debugText && g_StateManager)
{
std::string overlayText;
const hecl::CVar* showFrameIdx = hecl::CVarManager::instance()->findCVar("debugOverlay.showFrameCounter");
const hecl::CVar* playerInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.playerInfo");
const hecl::CVar* worldInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.worldInfo");
const hecl::CVar* areaInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.areaInfo");
if (showFrameIdx && showFrameIdx->toBoolean())
overlayText += hecl::Format("Frame: %d\n",
g_StateManager->GetUpdateFrameIndex());
if (g_StateManager->Player() && playerInfo && playerInfo->toBoolean())
{
const CPlayer& pl = g_StateManager->GetPlayer();
zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
overlayText += hecl::Format("Player Position: x %f, y %f, z %f\n"
" Quaternion: w %f, x %f, y %f, z %f\n",
pl.GetTranslation().x, pl.GetTranslation().y, pl.GetTranslation().z, plQ.w, plQ.x, plQ.y,
plQ.z);
}
if (worldInfo && worldInfo->toBoolean())
{
TLockedToken<CStringTable> tbl =
g_SimplePool->GetObj({FOURCC('STRG'), g_StateManager->GetWorld()->IGetStringTableAssetId()});
const CPlayer& pl = g_StateManager->GetPlayer();
zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
const urde::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
overlayText += hecl::Format("World: 0x%08X%s, Area: %i\n",
u32(g_GameState->CurrentWorldAssetId().Value()),
(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId);
}
const urde::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
if (areaInfo && areaInfo->toBoolean() && g_StateManager->WorldNC() && g_StateManager->WorldNC()->DoesAreaExist(aId))
{
const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
std::string layerBits;
u32 totalActive = 0;
for (s32 i = 0; i < layerStates->GetAreaLayerCount(aId); ++i)
for (u32 i = 0; i < layerStates->GetAreaLayerCount(aId); ++i)
{
if (layerStates->IsLayerActive(aId, i))
{
@ -94,20 +118,16 @@ void ViewManager::TestGameView::think()
else
layerBits += "0";
}
m_debugText->typesetGlyphs(
hecl::Format("Frame: %d\n"
"Player Position: x %f, y %f, z %f\n"
" Quaternion: w %f, x %f, y %f, z %f\n"
"World: 0x%08X%s, Area: %i\n"
"Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n"
overlayText += hecl::Format("Area AssetId: 0x%08X, Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n"
"Active Layer bits: %s\n",
g_StateManager->GetUpdateFrameIndex(),
pl.GetTranslation().x, pl.GetTranslation().y, pl.GetTranslation().z, plQ.w, plQ.x, plQ.y,
plQ.z, u32(g_GameState->CurrentWorldAssetId().Value()),
(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId,
g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId), totalActive,
layerBits.c_str()));
g_StateManager->WorldNC()->GetArea(aId)->GetAreaAssetId().Value(),
g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId),
totalActive, layerBits.c_str());
}
if (!overlayText.empty())
m_debugText->typesetGlyphs(overlayText);
}
}

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@ -108,6 +108,7 @@ struct Application : boo::IApplicationCallback
void initialize(boo::IApplication* app)
{
zeus::detectCPU();
createGlobalCVars();
for (const boo::SystemString& arg : app->getArgs())
{
if (arg.find(_S("--verbosity=")) == 0 || arg.find(_S("-v=")) == 0)
@ -145,6 +146,18 @@ struct Application : boo::IApplicationCallback
{
return m_cvarCommons.getDeepColor();
}
void createGlobalCVars()
{
m_cvarManager.findOrMakeCVar("debugOverlay.playerInfo"sv, "Displays information about the player, such as location and orientation"sv, false,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
m_cvarManager.findOrMakeCVar("debugOverlay.worldInfo"sv, "Displays information about the current world, such as world asset ID, and areaId"sv, false,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
m_cvarManager.findOrMakeCVar("debugOverlay.areaInfo"sv, "Displays information about the current area, such as asset ID, object/layer counts, and active layer bits"sv, false,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
m_cvarManager.findOrMakeCVar("debugOverlay.showFrameCounter"sv, "Displays the current frame index"sv, false,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
}
};
}

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@ -446,4 +446,61 @@ void CPlayerState::InitializeScanTimes()
x170_scanTimes.emplace_back(state.first, 0.f);
}
const std::unordered_map<std::string_view, CPlayerState::EItemType> CPlayerState::g_TypeNameMap = {
{"powerbeam"sv, EItemType::PowerBeam},
{"icebeam"sv, EItemType::IceBeam},
{"wavebeam"sv, EItemType::WaveBeam},
{"plasmabeam"sv, EItemType::PlasmaBeam},
{"missiles"sv, EItemType::Missiles},
{"scanvisor"sv, EItemType::ScanVisor},
{"bombs"sv, EItemType::MorphBallBombs},
{"ballbombs"sv, EItemType::MorphBallBombs},
{"morphballbombs"sv, EItemType::MorphBallBombs},
{"powerbombs"sv, EItemType::PowerBombs},
{"flamethrower"sv, EItemType::Flamethrower},
{"thermalvisor"sv, EItemType::ThermalVisor},
{"chargebeam"sv, EItemType::ChargeBeam},
{"supermissile"sv, EItemType::SuperMissile},
{"grapplebeam"sv, EItemType::GrappleBeam},
{"xrayvisor"sv, EItemType::XRayVisor},
{"icespreader"sv, EItemType::IceSpreader},
{"spacejumpboots"sv, EItemType::SpaceJumpBoots},
{"morphball"sv, EItemType::MorphBall},
{"combatvisor"sv, EItemType::CombatVisor},
{"boostball"sv, EItemType::BoostBall},
{"spiderball"sv, EItemType::SpiderBall},
{"powersuit"sv, EItemType::PowerSuit},
{"gravitysuit"sv, EItemType::GravitySuit},
{"variasuit"sv, EItemType::VariaSuit},
{"phazonsuit"sv, EItemType::PhazonSuit},
{"energytanks"sv, EItemType::EnergyTanks},
{"unknownitem1"sv, EItemType::UnknownItem1},
{"healthrefill"sv, EItemType::HealthRefill},
{"health"sv, EItemType::HealthRefill},
{"unknownitem2"sv, EItemType::UnknownItem2},
{"wavebuster"sv, EItemType::Wavebuster},
{"truth"sv, EItemType::Truth},
{"strength"sv, EItemType::Strength},
{"elder"sv, EItemType::Elder},
{"wild"sv, EItemType::Wild},
{"lifegiver"sv, EItemType::Lifegiver},
{"warrior"sv, EItemType::Warrior},
{"chozo"sv, EItemType::Chozo},
{"nature"sv, EItemType::Nature},
{"sun"sv, EItemType::Sun},
{"world"sv, EItemType::World},
{"spirit"sv, EItemType::Spirit},
{"newborn"sv, EItemType::Newborn},
};
CPlayerState::EItemType CPlayerState::ItemNameToType(std::string_view name)
{
std::string lowName = name.data();
athena::utility::tolower(lowName);
if (g_TypeNameMap.find(lowName) == g_TypeNameMap.end())
return EItemType::Invalid;
return g_TypeNameMap.find(lowName)->second;
}
}

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@ -100,7 +100,7 @@ public:
};
private:
static const std::unordered_map<std::string_view, EItemType> g_TypeNameMap;
static const u32 PowerUpMaxValues[41];
static const char* PowerUpNames[41];
struct CPowerUp
@ -184,7 +184,7 @@ public:
CPlayerState(CBitStreamReader& stream);
void PutTo(CBitStreamWriter& stream);
static u32 GetPowerUpMaxValue(EItemType type) { return PowerUpMaxValues[u32(type)]; }
static EItemType ItemNameToType(std::string_view name);
};
}

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@ -79,7 +79,7 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
x88c_rumbleManager = &x86c_stateManagerContainer->xf250_rumbleManager;
g_Renderer->SetDrawableCallback(&CStateManager::RendererDrawCallback, this);
x908_loaderCount = int(EScriptObjectType::ScriptObjectTypeMAX);
x90c_loaderFuncs[int(EScriptObjectType::Actor)] = ScriptLoader::LoadActor;
x90c_loaderFuncs[int(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint;
x90c_loaderFuncs[int(EScriptObjectType::Door)] = ScriptLoader::LoadDoor;

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@ -169,7 +169,7 @@ private:
CRandom16 x8fc_random;
CRandom16* x900_activeRandom = nullptr;
EGameState x904_gameState = EGameState::Running;
u32 x908_ = 0;
u32 x908_loaderCount = 0;
FScriptLoader x90c_loaderFuncs[int(EScriptObjectType::ScriptObjectTypeMAX)] = {};
bool xab0_worldLoaded = false;

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@ -123,20 +123,20 @@ static const char* MainPostGLSL =
" float fogZ, temp;\n"
" switch (fog.mode)\n"
" {\n"
" case 2:\n"
" case 2u:\n"
" fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
" break;\n"
" case 4:\n"
" case 4u:\n"
" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - fog.start) * fog.rangeScale);\n"
" break;\n"
" case 5:\n"
" case 5u:\n"
" temp = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n"
" break;\n"
" case 6:\n"
" case 6u:\n"
" fogZ = exp2(-8.0 * (fog.start + vtf.mvPos.z) * fog.rangeScale);\n"
" break;\n"
" case 7:\n"
" case 7u:\n"
" temp = (fog.start + vtf.mvPos.z) * fog.rangeScale;\n"
" fogZ = exp2(-8.0 * temp * temp);\n"
" break;\n"

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@ -458,7 +458,6 @@ void CMain::Give(hecl::Console* console, const std::vector<std::string>& args)
std::string type = args[0];
athena::utility::tolower(type);
console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
std::shared_ptr<CPlayerState> pState = g_GameState->GetPlayerState();
if (type == "all")
{
@ -471,26 +470,49 @@ void CMain::Give(hecl::Console* console, const std::vector<std::string>& args)
}
pState->IncrPickup(CPlayerState::EItemType::HealthRefill, 99999);
}
else if (type == "missile")
else
{
s32 missiles = 250;
if (args.size() == 2)
CPlayerState::EItemType eType = CPlayerState::ItemNameToType(type);
if (eType == CPlayerState::EItemType::Invalid)
{
missiles = s32(strtol(args[1].c_str(), nullptr, 10));
missiles = zeus::clamp(-250, missiles, 250);
console->report(hecl::Console::Level::Info, "Invalid item %s", type.c_str());
return;
}
if (eType == CPlayerState::EItemType::HealthRefill)
{
pState->IncrPickup(eType, 9999);
console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
return;
}
u32 curCap = pState->GetItemCapacity(CPlayerState::EItemType::Missiles);
if (missiles > 0 && curCap < u32(missiles))
s32 itemAmt = CPlayerState::GetPowerUpMaxValue(eType);
if (args.size() == 2)
{
u32 tmp = ((u32(missiles) / 5) + (missiles % 5)) * 5;
pState->ReInitalizePowerUp(CPlayerState::EItemType::Missiles, tmp);
s32 itemMax = CPlayerState::GetPowerUpMaxValue(eType);
itemAmt = s32(strtol(args[1].c_str(), nullptr, 10));
itemAmt = zeus::clamp(-itemMax, itemAmt, itemMax);
}
u32 curCap = pState->GetItemCapacity(eType);
if (itemAmt > 0 && curCap < u32(itemAmt))
{
/* Handle special case with Missiles */
if (eType == CPlayerState::EItemType::Missiles)
{
u32 tmp = ((u32(itemAmt) / 5) + (itemAmt % 5)) * 5;
pState->ReInitalizePowerUp(eType, tmp);
}
if (missiles > 0)
pState->IncrPickup(CPlayerState::EItemType::Missiles, u32(missiles));
else
pState->DecrPickup(CPlayerState::EItemType::Missiles, zeus::clamp(0u, u32(abs(missiles)), pState->GetItemAmount(CPlayerState::EItemType::Missiles)));
pState->ReInitalizePowerUp(eType, itemAmt);
}
if (itemAmt > 0)
pState->IncrPickup(eType, u32(itemAmt));
else
pState->DecrPickup(eType, zeus::clamp(0u, u32(abs(itemAmt)), pState->GetItemAmount(eType)));
}
console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
}
void CMain::Teleport(hecl::Console *, const std::vector<std::string>& args)

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@ -0,0 +1,18 @@
#include "CBurstFire.hpp"
namespace urde
{
CBurstFire::CBurstFire(SBurst** bursts, s32 firstIndex)
: x10_(firstIndex)
{
SBurst** burst = bursts;
while (1)
{
if (!*burst)
break;
x18_bursts.push_back(*burst);
++burst;
}
}
}

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@ -0,0 +1,57 @@
#ifndef __URDE_CBURSTFIRE_HPP__
#define __URDE_CBURSTFIRE_HPP__
#include "CStateManager.hpp"
namespace urde
{
struct SBurst
{
u32 x0_;
u32 x4_;
u32 x8_;
s32 xc_;
s32 x10_;
u32 x14_;
u32 x18_;
u32 x1c_;
u32 x20_;
float x24_;
float x28_;
};
class CBurstFire
{
s32 x0_ = -1;
s32 x4_ = -1;
float x8_ = 0.f;
u32 xc_ = 0;
s32 x10_;
union
{
struct { bool x14_24_ : 1; bool x14_25_ : 1; };
u32 _dummy = 0;
};
rstl::reserved_vector<SBurst*, 16> x18_bursts;
public:
CBurstFire(SBurst**, s32);
void SetFirstBurst(bool);
void SetBurstType(s32);
bool IsBurstSet() const;
void SetTimeToNextShot(float);
bool ShouldFire() const;
s32 GetBurstType() const;
void Start(CStateManager&);
void Update(CStateManager&, float);
void Update();
void GetError(float, float) const;
void GetDistanceCompensatedError(float, float) const;
float GetMaxXError() const;
float GetMaxZError() const;
void GetError() const;
void SetFirstBurstIndex(s32);
};
}
#endif // __URDE_CBURSTFIRE_HPP__

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@ -30,6 +30,8 @@ set(WEAPON_SOURCES
CFlameInfo.hpp CFlameInfo.cpp
CFlameThrower.hpp CFlameThrower.cpp
CWaveBuster.hpp CWaveBuster.cpp
CNewFlameThrower.hpp CNewFlameThrower.cpp)
CNewFlameThrower.hpp CNewFlameThrower.cpp
CProjectileInfo.hpp CProjectileInfo.cpp
CBurstFire.hpp CBurstFire.cpp)
runtime_add_list(Weapon WEAPON_SOURCES)

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@ -0,0 +1,21 @@
#include "CProjectileInfo.hpp"
#include "World/CDamageInfo.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
namespace urde
{
CProjectileInfo::CProjectileInfo(CAssetId proj, const CDamageInfo & dInfo)
: x0_weaponDescription(g_SimplePool->GetObj({SBIG('WPSC'), proj}))
, xc_damageInfo(dInfo)
{
}
zeus::CVector3f CProjectileInfo::PredictInterceptPos(const zeus::CVector3f &, const zeus::CVector3f &, const CPlayer &, bool)
{
return {};
}
}

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@ -0,0 +1,25 @@
#ifndef __URDE_CPROJECTILEINFO_HPP__
#define __URDE_CPROJECTILEINFO_HPP__
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "World/CDamageInfo.hpp"
#include "Particle/CWeaponDescription.hpp"
namespace urde
{
class CPlayer;
class CProjectileInfo
{
TToken<CWeaponDescription> x0_weaponDescription;
CDamageInfo xc_damageInfo;
public:
CProjectileInfo(CAssetId, const CDamageInfo&);
zeus::CVector3f PredictInterceptPos(const zeus::CVector3f&, const zeus::CVector3f&, const CPlayer&, bool);
CDamageInfo GetDamage() const { return xc_damageInfo; }
const TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
};
}
#endif // __URDE_CPROJECTILEINFO_HPP__

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@ -0,0 +1,163 @@
#include "CAmbientAI.hpp"
#include "CStateManager.hpp"
#include "CPlayer.hpp"
#include "TCastTo.hpp"
namespace urde
{
CAmbientAI::CAmbientAI(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& aabox, const CMaterialList& matList, float mass,
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParms, float alertRange, float impactRange, s32 alertAnim, s32 impactAnim, bool active)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), matList, aabox, SMoverData(mass), aParms, 0.3f, 0.1f)
, x258_initialHealthInfo(hInfo)
, x260_healthInfo(hInfo)
, x268_dVuln(dVuln)
, x2d4_alertRange(alertRange)
, x2d8_impactRange(impactRange)
, x2dc_defaultAnim(GetModelData()->GetAnimationData()->GetDefaultAnimation())
, x2e0_alertAnim(alertAnim)
, x2e4_impactAnim(impactAnim)
{
ModelData()->AnimationData()->EnableLooping(true);
}
void CAmbientAI::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CAmbientAI::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
if (GetModelData() && GetModelData()->GetAnimationData())
{
bool hasAnimTime = GetModelData()->GetAnimationData()->IsAnimTimeRemaining(dt - FLT_EPSILON, "Whole Body"sv);
bool isLooping = GetModelData()->GetIsLoop();
if (hasAnimTime || isLooping)
{
x2e8_25_animating = true;
SAdvancementDeltas deltas = UpdateAnimation(dt, mgr, x2e8_25_animating);
MoveToOR(deltas.x0_posDelta, dt);
RotateToOR(deltas.xc_rotDelta, dt);
}
if (!hasAnimTime || (x2e8_25_animating && !isLooping))
{
SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
x2e8_25_animating = false;
}
}
bool inAlertRange = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude() < x2d4_alertRange;
bool inImpactRange = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude() < x2d8_impactRange;
switch(x2d0_animState)
{
case EAnimationState::Ready:
{
if (inAlertRange)
{
x2d0_animState = EAnimationState::Alert;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2e0_alertAnim, -1, 1.f, true), false);
ModelData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
}
break;
}
case EAnimationState::Alert:
{
if (!inAlertRange)
{
x2d0_animState = EAnimationState::Ready;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
ModelData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
}
else if (inImpactRange)
{
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
SetActive(false);
}
break;
}
case EAnimationState::Impact:
{
if (!x2e8_25_animating)
{
x2d0_animState = EAnimationState::Ready;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
ModelData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
}
break;
}
}
if (!x2e8_24_dead)
{
CHealthInfo* hInfo = HealthInfo(mgr);
if (hInfo->GetHP() <= 0.f)
{
x2e8_24_dead = true;
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
RemoveEmitter();
SetActive(false);
}
}
}
void CAmbientAI::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
switch(msg)
{
case EScriptObjectMessage::Reset:
{
if (!GetActive())
SetActive(true);
x2d0_animState = EAnimationState::Ready;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
ModelData()->AnimationData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
x2e8_24_dead = false;
x260_healthInfo = x258_initialHealthInfo;
break;
}
case EScriptObjectMessage::Damage:
{
if (GetActive())
{
x2d0_animState = EAnimationState::Impact;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2e4_impactAnim, -1, 1.f, true), false);
ModelData()->AnimationData()->EnableLooping(false);
RandomizePlaybackRate(mgr);
}
break;
}
case EScriptObjectMessage::InitializedInArea:
RandomizePlaybackRate(mgr);
break;
default:
break;
}
CPhysicsActor::AcceptScriptMsg(msg, uid, mgr);
}
std::experimental::optional<zeus::CAABox> CAmbientAI::GetTouchBounds() const
{
if (GetActive())
return {GetBoundingBox()};
return {};
}
void CAmbientAI::RandomizePlaybackRate(CStateManager& mgr)
{
ModelData()->AnimationData()->MultiplyPlaybackRate(0.4f * mgr.GetActiveRandom()->Float() + 0.8f);
}
}

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@ -0,0 +1,49 @@
#ifndef __URDE_CAMBIENTAI_HPP__
#define __URDE_CAMBIENTAI_HPP__
#include "CPhysicsActor.hpp"
#include "CDamageVulnerability.hpp"
namespace urde
{
class CAmbientAI : public CPhysicsActor
{
enum class EAnimationState
{
Ready,
Alert,
Impact
};
CHealthInfo x258_initialHealthInfo;
CHealthInfo x260_healthInfo;
CDamageVulnerability x268_dVuln;
EAnimationState x2d0_animState= EAnimationState::Ready;
float x2d4_alertRange;
float x2d8_impactRange;
s32 x2dc_defaultAnim;
s32 x2e0_alertAnim;
s32 x2e4_impactAnim;
union
{
struct { bool x2e8_24_dead : 1; bool x2e8_25_animating : 1; };
u32 _dummy = 0;
};
public:
CAmbientAI(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&,
CModelData&&, const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
const CActorParameters&, float, float, s32, s32, bool);
void Accept(IVisitor&);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
CHealthInfo* HealthInfo(CStateManager&) { return &x260_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const { return &x268_dVuln; }
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&) {}
void RandomizePlaybackRate(CStateManager&);
};
}
#endif // __URDE_CAMBIENTAI_HPP

View File

@ -91,6 +91,7 @@ set(WORLD_SOURCES
CSnakeWeedSwarm.hpp
CScriptSpindleCamera.hpp CScriptSpindleCamera.cpp
CScriptCameraHintTrigger.hpp CScriptCameraHintTrigger.cpp
CAmbientAI.hpp CAmbientAI.cpp
CScriptBeam.hpp CScriptBeam.cpp
CScriptMazeNode.hpp CScriptMazeNode.cpp
CScriptShadowProjector.hpp CScriptShadowProjector.cpp

View File

@ -11,8 +11,8 @@ CScriptAiJumpPoint::CScriptAiJumpPoint(TUniqueId uid, std::string_view name, con
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::NoStepLogic),
CActorParameters::None(), kInvalidUniqueId)
, xe8_(f1)
, xec_touchBounds(xf.origin, xf.origin)
{
xec_.emplace(xf.origin, xf.origin);
}
void CScriptAiJumpPoint::Accept(IVisitor& visitor)
@ -50,7 +50,7 @@ void CScriptAiJumpPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId oth
}
}
std::experimental::optional<zeus::CAABox> CScriptAiJumpPoint::GetTouchBounds() const { return xec_; }
std::experimental::optional<zeus::CAABox> CScriptAiJumpPoint::GetTouchBounds() const { return xec_touchBounds; }
bool CScriptAiJumpPoint::GetInUse(TUniqueId uid) const
{

View File

@ -9,7 +9,7 @@ class CScriptAiJumpPoint : public CActor
{
private:
float xe8_;
std::experimental::optional<zeus::CAABox> xec_;
zeus::CAABox xec_touchBounds;
union {
struct
{

View File

@ -1,4 +1,8 @@
#include "CScriptGunTurret.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "Particle/CGenDescription.hpp"
#include "Particle/CElementGen.hpp"
#include "TCastTo.hpp"
namespace urde
@ -24,8 +28,8 @@ CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
x34_(in.readFloatBig()),
x38_(in.readFloatBig()),
x3c_(propCount >= 48 ? in.readBool() : false),
x40_(in.readUint32Big()),
x44_(in),
x40_projectileRes(in),
x44_projectileDamage(in),
x60_(in.readUint32Big()),
x64_(in.readUint32Big()),
x68_(in.readUint32Big()),
@ -49,6 +53,74 @@ CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
{
}
SBurst CScriptGunTurret::skOOVBurst4InfoTemplate[5] =
{
{3, 1, 2, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{3, 7, 6, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{4, 3, 5, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{60, 16, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 4, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skOOVBurst3InfoTemplate[5] =
{
{30, 4, 5, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 2, 3, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 3, 4, 5, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{5, 16, 1, 2, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{5, 8, 7, 6, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skOOVBurst2InfoTemplate[7] =
{
{5, 16, 1, 2, 3, 0, 0, 0, 0, 0.15f, 0.05f},
{5, 9, 8, 7, 6, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 2, 3, 4, 5, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 5, 4, 3, 2, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 10, 11, 4, 13, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 14, 13, 4, 11, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 2, 4, 4, 6, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skBurst4InfoTemplate[5] =
{
{20, 16, 15, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 8, 9, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 13, 11, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 2, 6, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 3, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skBurst3InfoTemplate[5] =
{
{10, 14, 4, 10, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 15, 13, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 9, 11, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{35, 15, 13, 11, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{35, 9, 11, 13, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skBurst2InfoTemplate[6] =
{
{10, 14, 13, 4, 11, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 1, 15, 13, 11, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 16, 15, 14, 13, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 8, 9, 11, 4, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 1, 15, 13, 4, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 8, 9, 10, 11, 0, 0, 0, 0, 0.15f, 0.05f}
};
SBurst* CScriptGunTurret::skBursts[] =
{
skOOVBurst4InfoTemplate,
skOOVBurst3InfoTemplate,
skOOVBurst2InfoTemplate,
skBurst4InfoTemplate,
skBurst3InfoTemplate,
skBurst2InfoTemplate,
nullptr
};
CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
@ -56,8 +128,42 @@ CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurret
: CPhysicsActor(uid, true, name, info, xf, std::move(mData),
comp == ETurretComponent::Turret ? skTurretMaterialList : skGunMaterialList,
aabb, SMoverData(1000.f), aParms, 0.3f, 0.1f)
, x258_type(comp)
, x264_healthInfo(hInfo)
, x26c_damageVuln(dVuln)
, x2d4_data(turretData)
, x37c_projectileInfo(turretData.GetProjectileRes(), turretData.GetProjectileDamage())
, x3a4_burstFire(skBursts, 1)
, x410_(g_SimplePool->GetObj({SBIG('PART'), turretData.x60_}))
, x41c_(g_SimplePool->GetObj({SBIG('PART'), turretData.x64_}))
, x428_(g_SimplePool->GetObj({SBIG('PART'), turretData.x68_}))
, x434_(g_SimplePool->GetObj({SBIG('PART'), turretData.x6c_}))
, x440_(g_SimplePool->GetObj({SBIG('PART'), turretData.x70_}))
, x44c_(g_SimplePool->GetObj({SBIG('PART'), turretData.x74_}))
{
if (turretData.x78_.IsValid())
x458_ = g_SimplePool->GetObj({SBIG('PART'), turretData.x78_});
x468_.reset(new CElementGen(x410_));
x470_.reset(new CElementGen(x41c_));
x478_.reset(new CElementGen(x428_));
x480_.reset(new CElementGen(x434_));
x488_.reset(new CElementGen(x440_));
x490_.reset(new CElementGen(x44c_));
x4fc_ = xf.origin;
x514_ = xf.frontVector();
x544_ = xf.frontVector();
x550_ = xf.rightVector();
x560_24_ = false;
x560_25_ = false;
x560_26_ = false;
x560_27_ = false;
x560_28_ = false;
x560_29_ = false;
x560_30_ = true;
x560_31_ = false;
if (comp == ETurretComponent::Turret && HasModelData() && GetModelData()->HasAnimData())
ModelData()->EnableLooping(true);
}
void CScriptGunTurret::Accept(IVisitor& visitor)
@ -65,4 +171,35 @@ void CScriptGunTurret::Accept(IVisitor& visitor)
visitor.Visit(this);
}
void CScriptGunTurret::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &)
{
}
void CScriptGunTurret::Think(float, CStateManager &)
{
if (!GetActive())
return;
}
std::experimental::optional<zeus::CAABox> CScriptGunTurret::GetTouchBounds() const
{
if (GetActive() && GetMaterialList().HasMaterial(EMaterialTypes::Solid))
return {GetBoundingBox()};
return {};
}
zeus::CVector3f CScriptGunTurret::GetOrbitPosition(const CStateManager& mgr) const
{
return GetAimPosition(mgr, 0.f);
}
zeus::CVector3f CScriptGunTurret::GetAimPosition(const CStateManager &, float) const
{
if (x258_type == ETurretComponent::Turret)
return GetTranslation() + x34_transform.rotate(GetLocatorTransform("Gun_SDK"sv).origin);
return GetTranslation();
}
}

View File

@ -3,11 +3,16 @@
#include "CPhysicsActor.hpp"
#include "CDamageInfo.hpp"
#include "CDamageVulnerability.hpp"
#include "Weapon/CProjectileInfo.hpp"
#include "Weapon/CBurstFire.hpp"
namespace urde
{
class CScriptGunTurretData
{
friend class CScriptGunTurret;
float x0_;
float x4_;
float x8_;
@ -24,22 +29,22 @@ class CScriptGunTurretData
float x34_;
float x38_;
bool x3c_;
u32 x40_;
CDamageInfo x44_;
u32 x60_;
u32 x64_;
u32 x68_;
u32 x6c_;
u32 x70_;
u32 x74_;
u32 x78_;
CAssetId x40_projectileRes;
CDamageInfo x44_projectileDamage;
CAssetId x60_;
CAssetId x64_;
CAssetId x68_;
CAssetId x6c_;
CAssetId x70_;
CAssetId x74_;
CAssetId x78_;
u16 x7c_;
u16 x7e_;
u16 x80_;
u16 x82_;
u16 x84_;
u16 x86_;
u32 x88_;
CAssetId x88_;
float x8c_;
u32 x90_;
u32 x94_;
@ -49,27 +54,90 @@ class CScriptGunTurretData
static constexpr s32 skMinProperties = 43;
public:
CScriptGunTurretData(CInputStream&, s32);
const CAssetId& GetPanningEffectRes() const;
const CAssetId& GetChargingEffectRes() const;
const CAssetId& GetFrozenEffectRes() const;
const CAssetId& GetTargettingLightRes() const;
const CAssetId& GetDeactivateLightRes() const;
const CAssetId& GetIdleLightRes() const;
const CDamageInfo& GetProjectileDamage() const;
const CAssetId& GetProjectileRes() const;
CAssetId GetPanningEffectRes() const;
CAssetId GetChargingEffectRes() const;
CAssetId GetFrozenEffectRes() const;
CAssetId GetTargettingLightRes() const;
CAssetId GetDeactivateLightRes() const;
CAssetId GetIdleLightRes() const;
const CDamageInfo& GetProjectileDamage() const { return x44_projectileDamage; }
CAssetId GetProjectileRes() const { return x40_projectileRes; }
u16 GetUnFreezeSoundId() const;
void GetIntoDeactivateDelay() const;
float GetIntoDeactivateDelay() const;
static s32 GetMinProperties() { return skMinProperties; }
};
class CScriptGunTurret : public CPhysicsActor
{
static SBurst skOOVBurst4InfoTemplate[5];
static SBurst skOOVBurst3InfoTemplate[5];
static SBurst skOOVBurst2InfoTemplate[7];
static SBurst skBurst4InfoTemplate[5];
static SBurst skBurst3InfoTemplate[5];
static SBurst skBurst2InfoTemplate[6];
static SBurst* skBursts[];
public:
enum class ETurretComponent
{
Turret,
Gun
};
ETurretComponent x258_type;
TUniqueId x25c_ = kInvalidUniqueId;
float x260_ = 0.f;
CHealthInfo x264_healthInfo;
CDamageVulnerability x26c_damageVuln;
CScriptGunTurretData x2d4_data;
TUniqueId x378_ = kInvalidUniqueId;
CProjectileInfo x37c_projectileInfo;
CBurstFire x3a4_burstFire;
zeus::CVector3f x404_;
TToken<CGenDescription> x410_;
TToken<CGenDescription> x41c_;
TToken<CGenDescription> x428_;
TToken<CGenDescription> x434_;
TToken<CGenDescription> x440_;
TToken<CGenDescription> x44c_;
TLockedToken<CGenDescription> x458_;
std::unique_ptr<CElementGen> x468_;
std::unique_ptr<CElementGen> x470_;
std::unique_ptr<CElementGen> x478_;
std::unique_ptr<CElementGen> x480_;
std::unique_ptr<CElementGen> x488_;
std::unique_ptr<CElementGen> x490_;
TUniqueId x498_ = kInvalidUniqueId;
u32 x49c_ = 0;
TUniqueId x4a0_ = kInvalidUniqueId;
std::experimental::optional<CModelData> x4a4_;
float x4f4_ = 0.f;
float x4f8_ = 0.f;
zeus::CVector3f x4fc_;
u8 x508_ = 0xFF;
u32 x50c_ = 0;
float x510_ = 0.f;
zeus::CVector3f x514_;
s32 x520_ = -1;
float x524_ = 0.f;
float x528_ = 0.f;
float x52c_ = 0.f;
float x530_ = 0.f;
float x534_ = 0.f;
float x538_ = 0.f;
float x53c_ = 0.f;
s32 x540_ = -1;
zeus::CVector3f x544_;
zeus::CVector3f x550_;
s32 x55c_ = -1;
union
{
struct
{
bool x560_24_ : 1; bool x560_25_ : 1; bool x560_26_ : 1;
bool x560_27_ : 1; bool x560_28_ : 1; bool x560_29_ : 1;
bool x560_30_ : 1; bool x560_31_ : 1;
};
u32 _dummy = 0;
};
private:
public:
CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
@ -78,6 +146,14 @@ public:
const CActorParameters& aParms, const CScriptGunTurretData& turretData);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
CHealthInfo* HealthInfo(CStateManager&) { return &x264_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const { return &x26c_damageVuln; }
};

View File

@ -16,6 +16,7 @@
#include "CScriptCameraFilterKeyframe.hpp"
#include "CScriptCameraHint.hpp"
#include "CScriptCameraHintTrigger.hpp"
#include "CAmbientAI.hpp"
#include "CScriptCameraPitchVolume.hpp"
#include "CTeamAiMgr.hpp"
#include "CScriptCameraShaker.hpp"
@ -430,7 +431,8 @@ CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propC
CModelData data;
if (animType == SBIG('ANCS'))
data = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
data =
CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
else
data = CStaticRes(staticId, head.x40_scale);
@ -608,8 +610,8 @@ CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int prop
elscId, hotInThermal, noTimerUnlessAreaOccluded, rebuildSystemsOnActivate, active,
useRateInverseCamDist, rateInverseCamDist, rateInverseCamDistRate, duration,
durationResetWhileVisible, useRateCamDistRange, rateCamDistRangeMin, rateCamDistRangeMax,
rateCamDistRangeFarRate, combatVisorVisible, thermalVisorVisible, xrayVisorVisible,
lParms, dieWhenSystemsDone);
rateCamDistRangeFarRate, combatVisorVisible, thermalVisorVisible, xrayVisorVisible, lParms,
dieWhenSystemsDone);
}
CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -699,8 +701,8 @@ CEntity* ScriptLoader::LoadSound(CStateManager& mgr, CInputStream& in, int propC
return nullptr;
return new CScriptSound(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, u16(soundId), active,
maxDist, distComp, startDelay, minVol, vol, 0, prio, pan, 0, loop,
nonEmitter, autoStart, occlusionTest, acoustics, worldSfx, allowDuplicates, pitch);
maxDist, distComp, startDelay, minVol, vol, 0, prio, pan, 0, loop, nonEmitter, autoStart,
occlusionTest, acoustics, worldSfx, allowDuplicates, pitch);
}
CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -1164,9 +1166,8 @@ CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in, int prop
if (!g_ResFactory->GetResourceTypeById(model))
return nullptr;
return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform,
CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse,
velocity, endsColor, mass, restitution, duration, scaleType,
b1, randomAngImpulse, active);
CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse, velocity,
endsColor, mass, restitution, duration, scaleType, b1, randomAngImpulse, active);
}
CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -1197,8 +1198,8 @@ CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in, i
if (animId == -1)
return nullptr;
return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, animId, looping, lifetime, false,
fadeOut, active, totalPlayback);
return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, animId, looping, lifetime, false, fadeOut,
active, totalPlayback);
}
CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -1456,7 +1457,8 @@ CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int
CPathCamera::EInitialSplinePosition initPos = CPathCamera::EInitialSplinePosition(in.readUint32Big());
float f4 = in.readFloatBig();
float f5 = in.readFloatBig();
return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5, flags, initPos);
return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5,
flags, initPos);
}
CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -1642,9 +1644,12 @@ CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int pr
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
return nullptr;
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, 6, f1, f2, f3, f4, f5, f6, f7,
f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, 0.f, b1, 0, CDamageVulnerability::NormalVulnerabilty(), MP1::CParasiteInfo(), -1, -1, -1, -1, -1, 0.f, aParms);
CModelData mData(
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, 6, f1, f2, f3,
f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, 0.f, b1, 0,
CDamageVulnerability::NormalVulnerabilty(), MP1::CParasiteInfo(), -1, -1, -1, -1, -1, 0.f,
aParms);
}
CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -1835,7 +1840,6 @@ CEntity* ScriptLoader::LoadTargetingPoint(CStateManager& mgr, CInputStream& in,
if (!EnsurePropertyCount(propCount, 4, "TargetingPoint"))
return nullptr;
SActorHead aHead = LoadActorHead(in, mgr);
bool active = in.readBool();
@ -1947,7 +1951,6 @@ CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int p
float f13 = in.readFloatBig();
u32 w6 = in.readUint32Big();
if (!g_ResFactory->GetResourceTypeById(w1))
return nullptr;
@ -1967,9 +1970,11 @@ CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int p
bool b4 = in.readBool();
CModelData mData(CStaticRes(w1, zeus::CVector3f::skOne));
CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::CVector3f::skOne, animParms.GetInitialAnimation(), true);
return new CFishCloud(mgr.AllocateUniqueId(), b1, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform, std::move(mData), animRes, w5,
f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, w6, col, b2, f14, w7, w8, w9, w10, w11, w12, w13, w14, w15, b3, b4);
CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::CVector3f::skOne,
animParms.GetInitialAnimation(), true);
return new CFishCloud(mgr.AllocateUniqueId(), b1, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform,
std::move(mData), animRes, w5, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, w6,
col, b2, f14, w7, w8, w9, w10, w11, w12, w13, w14, w15, b3, b4);
}
CEntity* ScriptLoader::LoadFishCloudModifier(CStateManager& mgr, CInputStream& in, int propCount,
@ -2078,8 +2083,8 @@ CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in, int pr
bool forceShow = in.readBool();
if (particle.IsValid() || electric.IsValid())
return new CScriptVisorGoo(mgr.AllocateUniqueId(), name, info, xf, particle, electric,
minDist, maxDist, nearProb, farProb, color, sfx, forceShow, false);
return new CScriptVisorGoo(mgr.AllocateUniqueId(), name, info, xf, particle, electric, minDist, maxDist,
nearProb, farProb, color, sfx, forceShow, false);
return nullptr;
}
@ -2192,9 +2197,9 @@ CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in
u32 w15 = in.readUint32Big();
return new CWallCrawlerSwarm(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale,
aHead.x10_transform, w1, CAnimRes(w2, w3, zeus::CVector3f(1.5f), w4, true), w5, w6,
w7, w8, w9, w10, dInfo1, dInfo2, f1, f2, f3, f4, w11, w12, f5, f6, f7, f8, f9, f10,
f11, f12, f13, w13, f14, f15, f16, hInfo, dVulns, w14, w15, aParams);
aHead.x10_transform, w1, CAnimRes(w2, w3, zeus::CVector3f(1.5f), w4, true), w5, w6, w7,
w8, w9, w10, dInfo1, dInfo2, f1, f2, f3, f4, w11, w12, f5, f6, f7, f8, f9, f10, f11,
f12, f13, w13, f14, f15, f16, hInfo, dVulns, w14, w15, aParams);
}
CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -2352,13 +2357,15 @@ CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int p
if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()))
return nullptr;
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
CModelData mData(
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
aabb = mData.GetBounds(xf.getRotation());
return new CScriptGunTurret(mgr.AllocateUniqueId(), name, component, info, xf, std::move(mData), aabb, hInfo, dVuln, actParms, turretData);
return new CScriptGunTurret(mgr.AllocateUniqueId(), name, component, info, xf, std::move(mData), aabb, hInfo, dVuln,
actParms, turretData);
}
CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -2439,9 +2446,9 @@ CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStre
u32 w1 = in.readUint32Big();
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, zeus::CTransform::Identity(),
CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density,
w1, 0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active,
CDamageInfo(), CAssetId(), CAssetId(), CAssetId(), -1, -1, -1);
CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density, w1,
0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active, CDamageInfo(),
CAssetId(), CAssetId(), CAssetId(), -1, -1, -1);
}
CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -2464,11 +2471,6 @@ CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in,
return nullptr;
}
CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
return nullptr;
}
CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
@ -2516,8 +2518,6 @@ CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in, int prop
return nullptr;
}
CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 24, "SpindleCamera"))
@ -2556,9 +2556,9 @@ CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, i
SSpindleProperty seg15(in);
seg15.FixupAngles();
return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
active, flags, f1, f2, f3, f4, seg1, seg2, seg3, seg4, seg5, seg6,
seg7, seg8, seg9, seg10, seg11, seg12, seg13, seg14, seg15);
return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, flags, f1,
f2, f3, f4, seg1, seg2, seg3, seg4, seg5, seg6, seg7, seg8, seg9, seg10, seg11,
seg12, seg13, seg14, seg15);
}
CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -2601,16 +2601,45 @@ CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in, in
u32 w1 = in.readUint32Big();
u32 pFlags = LoadParameterFlags(in);
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info,
ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, position),
CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "",
f1, w1, pFlags, 0.f, zeus::CVector3f::skZero,
return new CScriptSpecialFunction(
mgr.AllocateUniqueId(), name, info, ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, position),
CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "", f1, w1, pFlags, 0.f, zeus::CVector3f::skZero,
zeus::CColor::skBlack, active, {}, {}, {}, {}, -1, -1, -1);
}
CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 16, "AmbientAI"))
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
zeus::CVector3f collisionExtent = zeus::CVector3f::ReadBig(in);
zeus::CVector3f collisionOffset = zeus::CVector3f::ReadBig(in);
float mass = in.readFloatBig();
CHealthInfo hInfo(in);
CDamageVulnerability dVuln(in);
CAnimationParameters animParms = LoadAnimationParameters(in);
CActorParameters actParms = LoadActorParameters(in);
float alertRange = in.readFloatBig();
float impactRange = in.readFloatBig();
s32 alertAnim = in.readInt32Big();
s32 impactAnim = in.readInt32Big();
bool active = in.readBool();
if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()))
return nullptr;
zeus::CAABox aabox = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
CMaterialList matList(EMaterialTypes::Immovable, EMaterialTypes::NonSolidDamageable);
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
animParms.GetInitialAnimation(), true));
if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
aabox = mData.GetBounds(head.x10_transform.getRotation());
return new CAmbientAI(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData), aabox,
matList, mass, hInfo, dVuln, actParms, alertRange, impactRange, alertAnim, impactAnim, active);
}
CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -2799,4 +2828,4 @@ CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int
{
return nullptr;
}
}
} // namespace urde

View File

@ -32,7 +32,6 @@ public:
static CLightParameters LoadLightParameters(CInputStream& in);
static CAnimationParameters LoadAnimationParameters(CInputStream& in);
static CFluidUVMotion LoadFluidUVMotion(CInputStream& in);
static CCameraShakeData LoadCameraShakeData(CInputStream& in);
static zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
const zeus::CVector3f& position);
@ -135,7 +134,6 @@ public:
static CEntity* LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadGeemer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);

@ -1 +1 @@
Subproject commit ef3219dae294c3a83f6089a41ee4d37a491459c3
Subproject commit 11cd223c88e9f298104747f204e9d64e6749530a