heclTest fixes

This commit is contained in:
Jack Andersen 2015-11-16 20:42:42 -10:00
parent 501f4724a3
commit 6016f2d14b
2 changed files with 111 additions and 72 deletions

2
hecl/extern/libBoo vendored

@ -1 +1 @@
Subproject commit 49da287791855dd83d71a06a1460ab2797c6a0eb
Subproject commit 4d133edd2cf3b31ceef7970e2b77edbd18a7d5ab

View File

@ -5,6 +5,9 @@
#include "HECL/HMDLMeta.hpp"
#include <math.h>
#include <thread>
#include <mutex>
#include <condition_variable>
struct HECLWindowCallback : boo::IWindowCallback
{
@ -28,16 +31,51 @@ struct HECLApplicationCallback : boo::IApplicationCallback
HECLWindowCallback m_windowCb;
boo::IWindow* m_mainWindow = nullptr;
bool m_running = true;
int appMain(boo::IApplication* app)
{
/* Setup boo window */
m_mainWindow = app->newWindow(_S("HECL Test"));
m_mainWindow->setCallback(&m_windowCb);
m_mainWindow->showWindow();
boo::IGraphicsCommandQueue* gfxQ = m_mainWindow->getCommandQueue();
boo::ITextureR* renderTex = nullptr;
boo::IGraphicsBufferD* vubo = nullptr;
boo::IShaderDataBinding* binding = nullptr;
struct VertexUBO
{
float modelview[4][4] = {};
float modelviewInv[4][4] = {};
float projection[4][4] = {};
VertexUBO()
{
modelview[0][0] = 1.0;
modelview[1][1] = 1.0;
modelview[2][2] = 1.0;
modelview[3][3] = 1.0;
modelviewInv[0][0] = 1.0;
modelviewInv[1][1] = 1.0;
modelviewInv[2][2] = 1.0;
modelviewInv[3][3] = 1.0;
projection[0][0] = 1.0;
projection[1][1] = 1.0;
projection[2][2] = 1.0;
projection[3][3] = 1.0;
}
} vuboData;
std::mutex initmt;
std::condition_variable initcv;
std::mutex loadmt;
std::condition_variable loadcv;
std::unique_lock<std::mutex> outerLk(initmt);
std::thread loaderThr([&]()
{
std::unique_lock<std::mutex> innerLk(initmt);
boo::IGraphicsDataFactory* gfxF = m_mainWindow->getLoadContextDataFactory();
boo::SWindowRect mainWindowRect = m_mainWindow->getWindowFrame();
boo::ITextureR* renderTex = gfxF->newRenderTexture(mainWindowRect.size[0], mainWindowRect.size[1], 1);
renderTex = gfxF->newRenderTexture(mainWindowRect.size[0], mainWindowRect.size[1], 1);
/* HECL managers */
HECL::Runtime::FileStoreManager fileMgr(app->getUniqueName());
@ -100,36 +138,31 @@ struct HECLApplicationCallback : boo::IApplicationCallback
gfxF->newStaticTexture(256, 256, 1, boo::TextureFormatRGBA8, tex, 256*256*4);
/* Make vertex uniform buffer */
struct VertexUBO
{
float modelview[4][4] = {};
float modelviewInv[4][4] = {};
float projection[4][4] = {};
VertexUBO()
{
modelview[0][0] = 1.0;
modelview[1][1] = 1.0;
modelview[2][2] = 1.0;
modelview[3][3] = 1.0;
modelviewInv[0][0] = 1.0;
modelviewInv[1][1] = 1.0;
modelviewInv[2][2] = 1.0;
modelviewInv[3][3] = 1.0;
projection[0][0] = 1.0;
projection[1][1] = 1.0;
projection[2][2] = 1.0;
projection[3][3] = 1.0;
}
} vuboData;
boo::IGraphicsBufferD* vubo =
gfxF->newDynamicBuffer(boo::BufferUseUniform, sizeof(VertexUBO), 1);
vubo = gfxF->newDynamicBuffer(boo::BufferUseUniform, sizeof(VertexUBO), 1);
/* Assemble data binding */
boo::IShaderDataBinding* binding =
testData.newShaderDataBindng(gfxF, testShaderObj, 1, (boo::IGraphicsBuffer**)&vubo, 1, &texture);
binding = testData.newShaderDataBindng(gfxF, testShaderObj, 1, (boo::IGraphicsBuffer**)&vubo, 1, &texture);
gfxF->commit();
/* Return control to main thread */
innerLk.unlock();
initcv.notify_one();
/* Wait for exit */
std::unique_lock<std::mutex> lk(loadmt);
while (m_running)
{
loadcv.wait(lk);
}
});
initcv.wait(outerLk);
m_mainWindow->showWindow();
m_windowCb.m_latestSize = m_mainWindow->getWindowFrame();
boo::IGraphicsCommandQueue* gfxQ = m_mainWindow->getCommandQueue();
m_mainWindow->getMainContextDataFactory();
size_t frameIdx = 0;
while (m_running)
{
@ -162,6 +195,7 @@ struct HECLApplicationCallback : boo::IApplicationCallback
vuboData.modelview[3][0] = sinf(frameIdx / 60.0) * 0.5;
vuboData.modelview[3][1] = cosf(frameIdx / 60.0) * 0.5;
vubo->load(&vuboData, sizeof(vuboData));
gfxQ->flushBufferUpdates();
gfxQ->setShaderDataBinding(binding);
gfxQ->draw(0, 4);
@ -170,6 +204,11 @@ struct HECLApplicationCallback : boo::IApplicationCallback
++frameIdx;
}
std::unique_lock<std::mutex> finallk(loadmt);
finallk.unlock();
loadcv.notify_one();
loaderThr.join();
return 0;
}
void appQuitting(boo::IApplication* app)