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CTextRenderBuffer: Remove use of const_cast in Render()
Makes for much less casting.
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@@ -105,7 +105,7 @@ public:
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u32 GetPrimitiveCount() const;
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#endif
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void SetMode(EMode mode);
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void Render(const zeus::CColor& col, float) const;
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void Render(const zeus::CColor& col, float time);
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void AddImage(const zeus::CVector2i& offset, const CFontImageDef& image);
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void AddCharacter(const zeus::CVector2i& offset, char16_t ch, const zeus::CColor& color);
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void AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline);
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