CMapWorld: Provide parameter names in header for functions

Makes it more self-documenting from the interface alone and also allows
IDE inspections to be more convenient.
This commit is contained in:
Lioncash 2020-03-17 20:12:29 -04:00
parent 1fa74087fc
commit 6077814a0e
1 changed files with 14 additions and 12 deletions

View File

@ -142,21 +142,23 @@ private:
float x40_worldSphereHalfDepth = 0.f;
public:
CMapWorld(CInputStream&);
explicit CMapWorld(CInputStream& in);
u32 GetNumAreas() const { return x0_areas.size(); }
const CMapArea* GetMapArea(int aid) const { return x0_areas[aid].GetMapArea(); }
bool IsMapAreaInBFSInfoVector(const CMapAreaData*, const std::vector<CMapAreaBFSInfo>&) const;
void SetWhichMapAreasLoaded(const IWorld&, int start, int count);
bool IsMapAreaInBFSInfoVector(const CMapAreaData* area, const std::vector<CMapAreaBFSInfo>& vec) const;
void SetWhichMapAreasLoaded(const IWorld& wld, int start, int count);
bool IsMapAreasStreaming() const;
void MoveMapAreaToList(CMapAreaData*, EMapAreaList);
s32 GetCurrentMapAreaDepth(const IWorld&, int areaIdx);
std::vector<int> GetVisibleAreas(const IWorld&, const CMapWorldInfo&) const;
void Draw(const CMapWorldDrawParms&, int, int, float, float, bool);
void DoBFS(const IWorld&, int, int, float, float, bool, std::vector<CMapAreaBFSInfo>&);
bool IsMapAreaValid(const IWorld&, int, bool) const;
void DrawAreas(const CMapWorldDrawParms&, int, const std::vector<CMapAreaBFSInfo>&, bool) const;
void RecalculateWorldSphere(const CMapWorldInfo&, const IWorld&);
zeus::CVector3f ConstrainToWorldVolume(const zeus::CVector3f&, const zeus::CVector3f&) const;
void MoveMapAreaToList(CMapAreaData* data, EMapAreaList list);
s32 GetCurrentMapAreaDepth(const IWorld& wld, TAreaId aid);
std::vector<int> GetVisibleAreas(const IWorld& wld, const CMapWorldInfo& mwInfo) const;
void Draw(const CMapWorldDrawParms& parms, int curArea, int otherArea, float depth1, float depth2, bool inMapScreen);
void DoBFS(const IWorld& wld, int startArea, int areaCount, float surfDepth, float outlineDepth, bool checkLoad,
std::vector<CMapAreaBFSInfo>& bfsInfos);
bool IsMapAreaValid(const IWorld& wld, int areaIdx, bool checkLoad) const;
void DrawAreas(const CMapWorldDrawParms& parms, int selArea, const std::vector<CMapAreaBFSInfo>& bfsInfos,
bool inMapScreen) const;
void RecalculateWorldSphere(const CMapWorldInfo& mwInfo, const IWorld& wld);
zeus::CVector3f ConstrainToWorldVolume(const zeus::CVector3f& point, const zeus::CVector3f& lookVec) const;
void ClearTraversedFlags();
};