aurora: Allow background input

This commit is contained in:
Phillip Stephens 2022-04-03 17:17:11 -07:00
parent 75630c87bd
commit 609947cd66
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
1 changed files with 2 additions and 0 deletions

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@ -237,6 +237,8 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv)
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
#endif #endif
SDL_SetHint(SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE, "1");
/* TODO: Make this an option rather than hard coding it */
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,"1");
Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE; Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE;
switch (gpu::preferredBackendType) { switch (gpu::preferredBackendType) {