mirror of https://github.com/AxioDL/metaforce.git
CDamageVulnerability fixes
This commit is contained in:
parent
6a125d805e
commit
61464651cd
|
@ -32,7 +32,8 @@ enum class EWeaponType {
|
|||
Lava = 11,
|
||||
Heat = 12,
|
||||
Unused1 = 13,
|
||||
OrangePhazon = 14
|
||||
OrangePhazon = 14,
|
||||
Max = 15
|
||||
};
|
||||
|
||||
enum class EProjectileAttrib {
|
||||
|
|
|
@ -34,40 +34,46 @@ const CDamageVulnerability CDamageVulnerability::sPassThroughVulnerability(
|
|||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EDeflectType::None);
|
||||
|
||||
static constexpr bool is_not_deflect_direct(EVulnerability vuln) {
|
||||
return vuln != EVulnerability::Deflect && vuln != EVulnerability::DirectWeak &&
|
||||
vuln != EVulnerability::DirectNormal && vuln != EVulnerability::DirectImmune;
|
||||
static constexpr bool is_deflect_direct(EVulnerability vuln) {
|
||||
return vuln == EVulnerability::Deflect || vuln == EVulnerability::DirectWeak ||
|
||||
vuln == EVulnerability::DirectNormal || vuln == EVulnerability::DirectImmune;
|
||||
}
|
||||
|
||||
static constexpr bool is_normal_or_weak(EVulnerability vuln) {
|
||||
return vuln == EVulnerability::Normal || vuln == EVulnerability::Weak;
|
||||
return vuln == EVulnerability::Weak || vuln == EVulnerability::Normal;
|
||||
}
|
||||
static constexpr bool is_not_deflect(EVulnerability vuln) {
|
||||
return vuln != EVulnerability::Deflect;
|
||||
}
|
||||
|
||||
void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount) {
|
||||
propCount -= 3;
|
||||
EVulnerability* vulns = &x0_power;
|
||||
for (int i = 0; i < std::min(propCount, 15); ++i)
|
||||
vulns[i] = EVulnerability(in.readUint32Big());
|
||||
|
||||
if (propCount < 15) {
|
||||
for (int i = propCount; i < 15; ++i)
|
||||
vulns[i] = EVulnerability::Deflect;
|
||||
for (int i = 0; i < std::min(propCount, 15); ++i) {
|
||||
x0_normal[i] = EVulnerability(in.readUint32Big());
|
||||
}
|
||||
|
||||
for (int i = 15; i < propCount; ++i)
|
||||
if (propCount < 15) {
|
||||
for (int i = propCount; i < 15; ++i) {
|
||||
x0_normal[i] = EVulnerability::Deflect;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 15; i < propCount; ++i) {
|
||||
in.readUint32Big();
|
||||
}
|
||||
|
||||
x5c_deflected = EDeflectType(in.readUint32Big());
|
||||
EVulnerability* vulns2 = &x3c_chargedPower;
|
||||
in.readUint32Big();
|
||||
for (int i = 0; i < 4; ++i)
|
||||
vulns2[i] = EVulnerability(in.readUint32Big());
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
x3c_charged[i] = EVulnerability(in.readUint32Big());
|
||||
}
|
||||
|
||||
x60_chargedDeflected = EDeflectType(in.readUint32Big());
|
||||
EVulnerability* vulns3 = &x4c_superMissile;
|
||||
in.readUint32Big();
|
||||
for (int i = 0; i < 4; ++i)
|
||||
vulns3[i] = EVulnerability(in.readUint32Big());
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
x4c_combo[i] = EVulnerability(in.readUint32Big());
|
||||
}
|
||||
|
||||
x64_comboDeflected = EDeflectType(in.readUint32Big());
|
||||
}
|
||||
|
@ -75,74 +81,105 @@ void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount) {
|
|||
CDamageVulnerability::CDamageVulnerability(CInputStream& in) {
|
||||
u32 propCount = in.readUint32Big();
|
||||
if (propCount == 11) {
|
||||
EVulnerability* vulns = &x0_power;
|
||||
for (int i = 0; i < 15; ++i)
|
||||
vulns[i] = EVulnerability(in.readUint32Big());
|
||||
for (int i = 0; i < 15; ++i) {
|
||||
x0_normal[i] = EVulnerability(in.readUint32Big());
|
||||
}
|
||||
|
||||
if (propCount == 15)
|
||||
if (propCount == 15) {
|
||||
x5c_deflected = EDeflectType::None;
|
||||
else
|
||||
} else {
|
||||
x5c_deflected = EDeflectType(in.readUint32Big());
|
||||
}
|
||||
|
||||
x3c_chargedPower = x0_power;
|
||||
x4c_superMissile = x0_power;
|
||||
x40_chargedIce = x4_ice;
|
||||
x50_iceSpreader = x4_ice;
|
||||
x44_chargedWave = x8_wave;
|
||||
x54_wavebuster = x8_wave;
|
||||
x48_chargedPlasma = xc_plasma;
|
||||
x58_flamethrower = xc_plasma;
|
||||
} else
|
||||
x3c_charged[0] = x0_normal[0];
|
||||
x4c_combo[0] = x0_normal[0];
|
||||
x3c_charged[1] = x0_normal[1];
|
||||
x4c_combo[1] = x0_normal[1];
|
||||
x3c_charged[2] = x0_normal[2];
|
||||
x4c_combo[2] = x0_normal[2];
|
||||
x3c_charged[3] = x0_normal[3];
|
||||
x4c_combo[3] = x0_normal[3];
|
||||
} else {
|
||||
ConstructNew(in, propCount);
|
||||
}
|
||||
}
|
||||
|
||||
EDeflectType CDamageVulnerability::GetDeflectionType(const CWeaponMode& mode) const {
|
||||
if (mode.IsCharged())
|
||||
if (mode.IsCharged()) {
|
||||
return x60_chargedDeflected;
|
||||
if (mode.IsComboed())
|
||||
}
|
||||
if (mode.IsComboed()) {
|
||||
return x64_comboDeflected;
|
||||
}
|
||||
return x5c_deflected;
|
||||
}
|
||||
|
||||
bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, bool ignoreDirect) const {
|
||||
if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::OrangePhazon)
|
||||
if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::OrangePhazon) {
|
||||
return false;
|
||||
if (mode.IsInstantKill())
|
||||
}
|
||||
if (mode.IsInstantKill()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
EVulnerability normalVuln = (&x0_power)[u32(mode.GetType())];
|
||||
bool normalHurts = true;
|
||||
if (ignoreDirect) {
|
||||
normalHurts = is_normal_or_weak(normalVuln);
|
||||
} else {
|
||||
if (!is_normal_or_weak(normalVuln) &&
|
||||
(normalVuln != EVulnerability::DirectWeak && normalVuln != EVulnerability::DirectNormal))
|
||||
const auto vuln = x0_normal[u32(mode.GetType())];
|
||||
if (!ignoreDirect) {
|
||||
bool directHurts = true;
|
||||
if (!is_normal_or_weak(vuln) && vuln != EVulnerability::DirectWeak) {
|
||||
directHurts = false;
|
||||
}
|
||||
if (!directHurts && vuln != EVulnerability::DirectNormal) {
|
||||
normalHurts = false;
|
||||
}
|
||||
} else if (!is_normal_or_weak(vuln)) {
|
||||
normalHurts = false;
|
||||
}
|
||||
|
||||
bool chargedHurts = true;
|
||||
if (mode.GetType() < EWeaponType::Bomb) {
|
||||
const auto chargedVuln = x3c_charged[u32(mode.GetType())];
|
||||
if (!ignoreDirect) {
|
||||
bool directHurts = true;
|
||||
if (!is_normal_or_weak(chargedVuln) && chargedVuln != EVulnerability::DirectWeak) {
|
||||
directHurts = false;
|
||||
}
|
||||
|
||||
if (!directHurts && chargedVuln != EVulnerability::DirectNormal) {
|
||||
chargedHurts = false;
|
||||
}
|
||||
} else if (!is_normal_or_weak(chargedVuln)) {
|
||||
chargedHurts = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool comboedHurts = true;
|
||||
if (mode.GetType() < EWeaponType::Bomb) {
|
||||
EVulnerability chargedVuln = (&x3c_chargedPower)[u32(mode.GetType())];
|
||||
EVulnerability comboedVuln = (&x4c_superMissile)[u32(mode.GetType())];
|
||||
if (ignoreDirect) {
|
||||
chargedHurts = is_normal_or_weak(chargedVuln);
|
||||
comboedHurts = is_normal_or_weak(comboedVuln);
|
||||
} else {
|
||||
if (!is_normal_or_weak(chargedVuln) &&
|
||||
(chargedVuln != EVulnerability::DirectWeak && chargedVuln != EVulnerability::DirectNormal))
|
||||
chargedHurts = false;
|
||||
if (!is_normal_or_weak(comboedVuln) &&
|
||||
(comboedVuln != EVulnerability::DirectWeak && comboedVuln != EVulnerability::DirectNormal))
|
||||
const auto comboedVuln = x4c_combo[u32(mode.GetType())];
|
||||
if (!ignoreDirect) {
|
||||
bool directHurts = true;
|
||||
if (!is_normal_or_weak(comboedVuln) && comboedVuln != EVulnerability::DirectWeak) {
|
||||
directHurts = false;
|
||||
}
|
||||
|
||||
if (!directHurts && comboedVuln != EVulnerability::DirectNormal) {
|
||||
comboedHurts = false;
|
||||
}
|
||||
} else if (!is_normal_or_weak(comboedVuln)) {
|
||||
comboedHurts = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (normalHurts && !mode.IsCharged() && !mode.IsComboed())
|
||||
if (((!normalHurts || mode.IsCharged()) || mode.IsComboed()) && (!chargedHurts || !mode.IsCharged())) {
|
||||
if (!comboedHurts) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!mode.IsComboed()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
if (chargedHurts && mode.IsCharged())
|
||||
return true;
|
||||
return comboedHurts && mode.IsComboed();
|
||||
}
|
||||
|
||||
bool CDamageVulnerability::WeaponHits(const CWeaponMode& mode, bool checkDirect) const {
|
||||
|
@ -152,39 +189,56 @@ bool CDamageVulnerability::WeaponHits(const CWeaponMode& mode, bool checkDirect)
|
|||
if (mode.IsInstantKill()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool normalVuln;
|
||||
const auto normalVuln = x0_normal[u32(mode.GetType())];
|
||||
bool normalHits = true;
|
||||
if (!checkDirect) {
|
||||
normalVuln = (&x0_power)[u32(mode.GetType())] != EVulnerability::Deflect;
|
||||
} else {
|
||||
normalVuln = is_not_deflect_direct((&x0_power)[u32(mode.GetType())]);
|
||||
normalHits = is_not_deflect(normalVuln);
|
||||
} else if (is_deflect_direct(normalVuln)) {
|
||||
normalHits = false;
|
||||
}
|
||||
|
||||
bool chargedVuln = true;
|
||||
bool comboedVuln = true;
|
||||
bool chargedHits = true;
|
||||
if (mode.GetType() < EWeaponType::Bomb) {
|
||||
const EVulnerability chargedPowerVuln = (&x3c_chargedPower)[u32(mode.GetType())];
|
||||
const EVulnerability superMissileVuln = (&x4c_superMissile)[u32(mode.GetType())];
|
||||
const auto chargedVuln = x3c_charged[u32(mode.GetType())];
|
||||
if (!checkDirect) {
|
||||
chargedVuln = chargedPowerVuln != EVulnerability::Deflect;
|
||||
comboedVuln = superMissileVuln != EVulnerability::Deflect;
|
||||
chargedHits = is_not_deflect(chargedVuln);
|
||||
} else if (is_deflect_direct(normalVuln)) {
|
||||
chargedHits = false;
|
||||
} else {
|
||||
chargedVuln = is_not_deflect_direct(chargedPowerVuln);
|
||||
comboedVuln = is_not_deflect_direct(superMissileVuln);
|
||||
chargedHits = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (normalVuln && !mode.IsCharged() && !mode.IsComboed()) {
|
||||
bool comboedHits = true;
|
||||
if (mode.GetType() < EWeaponType::Bomb) {
|
||||
const auto chargedVuln = x3c_charged[u32(mode.GetType())];
|
||||
if (!checkDirect) {
|
||||
comboedHits = is_not_deflect(chargedVuln);
|
||||
} else if (is_deflect_direct(normalVuln)) {
|
||||
comboedHits = false;
|
||||
} else {
|
||||
comboedHits = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (normalHits && !mode.IsCharged() && !mode.IsComboed()) {
|
||||
return true;
|
||||
}
|
||||
if (chargedVuln && mode.IsCharged()) {
|
||||
return true;
|
||||
|
||||
if (!chargedHits || !mode.IsCharged()) {
|
||||
if (comboedHits) {
|
||||
return false;
|
||||
}
|
||||
return comboedVuln && mode.IsComboed();
|
||||
if (!mode.IsComboed()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const {
|
||||
if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::OrangePhazon) {
|
||||
const auto type = mode.GetType();
|
||||
if (type <= EWeaponType::None || type >= EWeaponType::Max) {
|
||||
return EVulnerability::Deflect;
|
||||
}
|
||||
|
||||
|
@ -192,18 +246,18 @@ EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, b
|
|||
return EVulnerability::Normal;
|
||||
}
|
||||
|
||||
EVulnerability vuln = (&x0_power)[u32(mode.GetType())];
|
||||
auto vuln = x0_normal[u32(type)];
|
||||
if (mode.IsCharged()) {
|
||||
if (mode.GetType() < EWeaponType::Bomb) {
|
||||
vuln = (&x3c_chargedPower)[u32(mode.GetType())];
|
||||
if (type < EWeaponType::Bomb) {
|
||||
vuln = x3c_charged[u32(type)];
|
||||
} else {
|
||||
vuln = EVulnerability::Normal;
|
||||
}
|
||||
}
|
||||
|
||||
if (mode.IsComboed()) {
|
||||
if (mode.GetType() < EWeaponType::Bomb) {
|
||||
vuln = (&x3c_chargedPower)[u32(mode.GetType())];
|
||||
if (type < EWeaponType::Bomb) {
|
||||
vuln = x4c_combo[u32(type)];
|
||||
} else {
|
||||
vuln = EVulnerability::Normal;
|
||||
}
|
||||
|
@ -216,9 +270,11 @@ EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, b
|
|||
if (vuln == EVulnerability::DirectWeak) {
|
||||
return EVulnerability::Weak;
|
||||
}
|
||||
|
||||
if (vuln == EVulnerability::DirectNormal) {
|
||||
return EVulnerability::Normal;
|
||||
}
|
||||
|
||||
if (vuln == EVulnerability::DirectImmune) {
|
||||
return EVulnerability::Immune;
|
||||
}
|
||||
|
|
|
@ -9,32 +9,9 @@ enum class EVulnerability { Weak, Normal, Deflect, Immune, PassThrough, DirectWe
|
|||
enum class EDeflectType { None, One, Two, Three, Four };
|
||||
|
||||
class CDamageVulnerability {
|
||||
EVulnerability x0_power;
|
||||
EVulnerability x4_ice;
|
||||
EVulnerability x8_wave;
|
||||
EVulnerability xc_plasma;
|
||||
EVulnerability x10_bomb;
|
||||
EVulnerability x14_powerbomb;
|
||||
EVulnerability x18_missile;
|
||||
EVulnerability x1c_boostBall;
|
||||
EVulnerability x20_phazon;
|
||||
EVulnerability x24_enemyWp1;
|
||||
EVulnerability x28_enemyWp2Poison;
|
||||
EVulnerability x2c_enemyWp3Lava;
|
||||
EVulnerability x30_enemyWp4;
|
||||
EVulnerability x34_unk1;
|
||||
EVulnerability x38_unk2;
|
||||
|
||||
EVulnerability x3c_chargedPower;
|
||||
EVulnerability x40_chargedIce;
|
||||
EVulnerability x44_chargedWave;
|
||||
EVulnerability x48_chargedPlasma;
|
||||
|
||||
EVulnerability x4c_superMissile;
|
||||
EVulnerability x50_iceSpreader;
|
||||
EVulnerability x54_wavebuster;
|
||||
EVulnerability x58_flamethrower;
|
||||
|
||||
std::array<EVulnerability, 15> x0_normal;
|
||||
std::array<EVulnerability, 4> x3c_charged;
|
||||
std::array<EVulnerability, 4> x4c_combo;
|
||||
EDeflectType x5c_deflected;
|
||||
EDeflectType x60_chargedDeflected{};
|
||||
EDeflectType x64_comboDeflected{};
|
||||
|
@ -54,29 +31,10 @@ public:
|
|||
EVulnerability boostBall, EVulnerability phazon, EVulnerability enemyWp1,
|
||||
EVulnerability enemyWp2, EVulnerability enemyWp3, EVulnerability enemyWp4,
|
||||
EVulnerability v1, EVulnerability v2, EDeflectType deflectType)
|
||||
: x0_power(power)
|
||||
, x4_ice(ice)
|
||||
, x8_wave(wave)
|
||||
, xc_plasma(plasma)
|
||||
, x10_bomb(bomb)
|
||||
, x14_powerbomb(powerBomb)
|
||||
, x18_missile(missile)
|
||||
, x1c_boostBall(boostBall)
|
||||
, x20_phazon(phazon)
|
||||
, x24_enemyWp1(enemyWp1)
|
||||
, x28_enemyWp2Poison(enemyWp2)
|
||||
, x2c_enemyWp3Lava(enemyWp3)
|
||||
, x30_enemyWp4(enemyWp4)
|
||||
, x34_unk1(v1)
|
||||
, x38_unk2(v2)
|
||||
, x3c_chargedPower(x0_power)
|
||||
, x40_chargedIce(x4_ice)
|
||||
, x44_chargedWave(x8_wave)
|
||||
, x48_chargedPlasma(xc_plasma)
|
||||
, x4c_superMissile(x0_power)
|
||||
, x50_iceSpreader(x4_ice)
|
||||
, x54_wavebuster(x8_wave)
|
||||
, x58_flamethrower(xc_plasma)
|
||||
: x0_normal({power, ice, wave, plasma, powerBomb, missile, boostBall, phazon, enemyWp1, enemyWp2, enemyWp3, enemyWp4,
|
||||
v1, v2})
|
||||
, x3c_charged({x0_normal[0], x0_normal[1], x0_normal[2], x0_normal[3]})
|
||||
, x4c_combo({x0_normal[0], x0_normal[1], x0_normal[2], x0_normal[3]})
|
||||
, x5c_deflected(deflectType) {}
|
||||
|
||||
constexpr CDamageVulnerability(EVulnerability power, EVulnerability ice, EVulnerability wave, EVulnerability plasma,
|
||||
|
@ -87,29 +45,10 @@ public:
|
|||
EVulnerability chargedIce, EVulnerability chargedWave, EVulnerability chargedPlasma,
|
||||
EVulnerability superMissile, EVulnerability iceSpreader, EVulnerability waveBuster,
|
||||
EVulnerability flameThrower, EDeflectType deflected)
|
||||
: x0_power(power)
|
||||
, x4_ice(ice)
|
||||
, x8_wave(wave)
|
||||
, xc_plasma(plasma)
|
||||
, x10_bomb(bomb)
|
||||
, x14_powerbomb(powerBomb)
|
||||
, x18_missile(missile)
|
||||
, x1c_boostBall(boostBall)
|
||||
, x20_phazon(phazon)
|
||||
, x24_enemyWp1(enemyWp1)
|
||||
, x28_enemyWp2Poison(enemyWp2)
|
||||
, x2c_enemyWp3Lava(enemyWp3)
|
||||
, x30_enemyWp4(enemyWp4)
|
||||
, x34_unk1(v1)
|
||||
, x38_unk2(v2)
|
||||
, x3c_chargedPower(chargedPower)
|
||||
, x40_chargedIce(chargedIce)
|
||||
, x44_chargedWave(chargedWave)
|
||||
, x48_chargedPlasma(chargedPlasma)
|
||||
, x4c_superMissile(superMissile)
|
||||
, x50_iceSpreader(iceSpreader)
|
||||
, x54_wavebuster(waveBuster)
|
||||
, x58_flamethrower(flameThrower)
|
||||
: x0_normal({power, ice, wave, plasma, powerBomb, missile, boostBall, phazon, enemyWp1, enemyWp2, enemyWp3, enemyWp4,
|
||||
v1, v2})
|
||||
, x3c_charged({chargedPower, chargedIce, chargedWave, chargedPlasma})
|
||||
, x4c_combo({superMissile, iceSpreader, waveBuster, flameThrower})
|
||||
, x5c_deflected(deflected) {}
|
||||
|
||||
EDeflectType GetDeflectionType(const CWeaponMode& mode) const;
|
||||
|
|
Loading…
Reference in New Issue