CDamageVulnerability fixes

This commit is contained in:
Phillip Stephens 2021-05-08 20:14:38 -07:00
parent 6a125d805e
commit 61464651cd
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
3 changed files with 150 additions and 154 deletions

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@ -32,7 +32,8 @@ enum class EWeaponType {
Lava = 11,
Heat = 12,
Unused1 = 13,
OrangePhazon = 14
OrangePhazon = 14,
Max = 15
};
enum class EProjectileAttrib {

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@ -34,40 +34,46 @@ const CDamageVulnerability CDamageVulnerability::sPassThroughVulnerability(
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EDeflectType::None);
static constexpr bool is_not_deflect_direct(EVulnerability vuln) {
return vuln != EVulnerability::Deflect && vuln != EVulnerability::DirectWeak &&
vuln != EVulnerability::DirectNormal && vuln != EVulnerability::DirectImmune;
static constexpr bool is_deflect_direct(EVulnerability vuln) {
return vuln == EVulnerability::Deflect || vuln == EVulnerability::DirectWeak ||
vuln == EVulnerability::DirectNormal || vuln == EVulnerability::DirectImmune;
}
static constexpr bool is_normal_or_weak(EVulnerability vuln) {
return vuln == EVulnerability::Normal || vuln == EVulnerability::Weak;
return vuln == EVulnerability::Weak || vuln == EVulnerability::Normal;
}
static constexpr bool is_not_deflect(EVulnerability vuln) {
return vuln != EVulnerability::Deflect;
}
void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount) {
propCount -= 3;
EVulnerability* vulns = &x0_power;
for (int i = 0; i < std::min(propCount, 15); ++i)
vulns[i] = EVulnerability(in.readUint32Big());
if (propCount < 15) {
for (int i = propCount; i < 15; ++i)
vulns[i] = EVulnerability::Deflect;
for (int i = 0; i < std::min(propCount, 15); ++i) {
x0_normal[i] = EVulnerability(in.readUint32Big());
}
for (int i = 15; i < propCount; ++i)
if (propCount < 15) {
for (int i = propCount; i < 15; ++i) {
x0_normal[i] = EVulnerability::Deflect;
}
}
for (int i = 15; i < propCount; ++i) {
in.readUint32Big();
}
x5c_deflected = EDeflectType(in.readUint32Big());
EVulnerability* vulns2 = &x3c_chargedPower;
in.readUint32Big();
for (int i = 0; i < 4; ++i)
vulns2[i] = EVulnerability(in.readUint32Big());
for (int i = 0; i < 4; ++i) {
x3c_charged[i] = EVulnerability(in.readUint32Big());
}
x60_chargedDeflected = EDeflectType(in.readUint32Big());
EVulnerability* vulns3 = &x4c_superMissile;
in.readUint32Big();
for (int i = 0; i < 4; ++i)
vulns3[i] = EVulnerability(in.readUint32Big());
for (int i = 0; i < 4; ++i) {
x4c_combo[i] = EVulnerability(in.readUint32Big());
}
x64_comboDeflected = EDeflectType(in.readUint32Big());
}
@ -75,74 +81,105 @@ void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount) {
CDamageVulnerability::CDamageVulnerability(CInputStream& in) {
u32 propCount = in.readUint32Big();
if (propCount == 11) {
EVulnerability* vulns = &x0_power;
for (int i = 0; i < 15; ++i)
vulns[i] = EVulnerability(in.readUint32Big());
for (int i = 0; i < 15; ++i) {
x0_normal[i] = EVulnerability(in.readUint32Big());
}
if (propCount == 15)
if (propCount == 15) {
x5c_deflected = EDeflectType::None;
else
} else {
x5c_deflected = EDeflectType(in.readUint32Big());
}
x3c_chargedPower = x0_power;
x4c_superMissile = x0_power;
x40_chargedIce = x4_ice;
x50_iceSpreader = x4_ice;
x44_chargedWave = x8_wave;
x54_wavebuster = x8_wave;
x48_chargedPlasma = xc_plasma;
x58_flamethrower = xc_plasma;
} else
x3c_charged[0] = x0_normal[0];
x4c_combo[0] = x0_normal[0];
x3c_charged[1] = x0_normal[1];
x4c_combo[1] = x0_normal[1];
x3c_charged[2] = x0_normal[2];
x4c_combo[2] = x0_normal[2];
x3c_charged[3] = x0_normal[3];
x4c_combo[3] = x0_normal[3];
} else {
ConstructNew(in, propCount);
}
}
EDeflectType CDamageVulnerability::GetDeflectionType(const CWeaponMode& mode) const {
if (mode.IsCharged())
if (mode.IsCharged()) {
return x60_chargedDeflected;
if (mode.IsComboed())
}
if (mode.IsComboed()) {
return x64_comboDeflected;
}
return x5c_deflected;
}
bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, bool ignoreDirect) const {
if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::OrangePhazon)
if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::OrangePhazon) {
return false;
if (mode.IsInstantKill())
}
if (mode.IsInstantKill()) {
return true;
}
EVulnerability normalVuln = (&x0_power)[u32(mode.GetType())];
bool normalHurts = true;
if (ignoreDirect) {
normalHurts = is_normal_or_weak(normalVuln);
} else {
if (!is_normal_or_weak(normalVuln) &&
(normalVuln != EVulnerability::DirectWeak && normalVuln != EVulnerability::DirectNormal))
const auto vuln = x0_normal[u32(mode.GetType())];
if (!ignoreDirect) {
bool directHurts = true;
if (!is_normal_or_weak(vuln) && vuln != EVulnerability::DirectWeak) {
directHurts = false;
}
if (!directHurts && vuln != EVulnerability::DirectNormal) {
normalHurts = false;
}
} else if (!is_normal_or_weak(vuln)) {
normalHurts = false;
}
bool chargedHurts = true;
bool comboedHurts = true;
if (mode.GetType() < EWeaponType::Bomb) {
EVulnerability chargedVuln = (&x3c_chargedPower)[u32(mode.GetType())];
EVulnerability comboedVuln = (&x4c_superMissile)[u32(mode.GetType())];
if (ignoreDirect) {
chargedHurts = is_normal_or_weak(chargedVuln);
comboedHurts = is_normal_or_weak(comboedVuln);
} else {
if (!is_normal_or_weak(chargedVuln) &&
(chargedVuln != EVulnerability::DirectWeak && chargedVuln != EVulnerability::DirectNormal))
const auto chargedVuln = x3c_charged[u32(mode.GetType())];
if (!ignoreDirect) {
bool directHurts = true;
if (!is_normal_or_weak(chargedVuln) && chargedVuln != EVulnerability::DirectWeak) {
directHurts = false;
}
if (!directHurts && chargedVuln != EVulnerability::DirectNormal) {
chargedHurts = false;
if (!is_normal_or_weak(comboedVuln) &&
(comboedVuln != EVulnerability::DirectWeak && comboedVuln != EVulnerability::DirectNormal))
comboedHurts = false;
}
} else if (!is_normal_or_weak(chargedVuln)) {
chargedHurts = false;
}
}
if (normalHurts && !mode.IsCharged() && !mode.IsComboed())
return true;
if (chargedHurts && mode.IsCharged())
return true;
return comboedHurts && mode.IsComboed();
bool comboedHurts = true;
if (mode.GetType() < EWeaponType::Bomb) {
const auto comboedVuln = x4c_combo[u32(mode.GetType())];
if (!ignoreDirect) {
bool directHurts = true;
if (!is_normal_or_weak(comboedVuln) && comboedVuln != EVulnerability::DirectWeak) {
directHurts = false;
}
if (!directHurts && comboedVuln != EVulnerability::DirectNormal) {
comboedHurts = false;
}
} else if (!is_normal_or_weak(comboedVuln)) {
comboedHurts = false;
}
}
if (((!normalHurts || mode.IsCharged()) || mode.IsComboed()) && (!chargedHurts || !mode.IsCharged())) {
if (!comboedHurts) {
return false;
}
if (!mode.IsComboed()) {
return false;
}
}
return true;
}
bool CDamageVulnerability::WeaponHits(const CWeaponMode& mode, bool checkDirect) const {
@ -152,39 +189,56 @@ bool CDamageVulnerability::WeaponHits(const CWeaponMode& mode, bool checkDirect)
if (mode.IsInstantKill()) {
return true;
}
bool normalVuln;
const auto normalVuln = x0_normal[u32(mode.GetType())];
bool normalHits = true;
if (!checkDirect) {
normalVuln = (&x0_power)[u32(mode.GetType())] != EVulnerability::Deflect;
} else {
normalVuln = is_not_deflect_direct((&x0_power)[u32(mode.GetType())]);
normalHits = is_not_deflect(normalVuln);
} else if (is_deflect_direct(normalVuln)) {
normalHits = false;
}
bool chargedVuln = true;
bool comboedVuln = true;
bool chargedHits = true;
if (mode.GetType() < EWeaponType::Bomb) {
const EVulnerability chargedPowerVuln = (&x3c_chargedPower)[u32(mode.GetType())];
const EVulnerability superMissileVuln = (&x4c_superMissile)[u32(mode.GetType())];
const auto chargedVuln = x3c_charged[u32(mode.GetType())];
if (!checkDirect) {
chargedVuln = chargedPowerVuln != EVulnerability::Deflect;
comboedVuln = superMissileVuln != EVulnerability::Deflect;
chargedHits = is_not_deflect(chargedVuln);
} else if (is_deflect_direct(normalVuln)) {
chargedHits = false;
} else {
chargedVuln = is_not_deflect_direct(chargedPowerVuln);
comboedVuln = is_not_deflect_direct(superMissileVuln);
chargedHits = true;
}
}
if (normalVuln && !mode.IsCharged() && !mode.IsComboed()) {
bool comboedHits = true;
if (mode.GetType() < EWeaponType::Bomb) {
const auto chargedVuln = x3c_charged[u32(mode.GetType())];
if (!checkDirect) {
comboedHits = is_not_deflect(chargedVuln);
} else if (is_deflect_direct(normalVuln)) {
comboedHits = false;
} else {
comboedHits = true;
}
}
if (normalHits && !mode.IsCharged() && !mode.IsComboed()) {
return true;
}
if (chargedVuln && mode.IsCharged()) {
return true;
if (!chargedHits || !mode.IsCharged()) {
if (comboedHits) {
return false;
}
if (!mode.IsComboed()) {
return false;
}
}
return comboedVuln && mode.IsComboed();
return true;
}
EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const {
if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::OrangePhazon) {
const auto type = mode.GetType();
if (type <= EWeaponType::None || type >= EWeaponType::Max) {
return EVulnerability::Deflect;
}
@ -192,18 +246,18 @@ EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, b
return EVulnerability::Normal;
}
EVulnerability vuln = (&x0_power)[u32(mode.GetType())];
auto vuln = x0_normal[u32(type)];
if (mode.IsCharged()) {
if (mode.GetType() < EWeaponType::Bomb) {
vuln = (&x3c_chargedPower)[u32(mode.GetType())];
if (type < EWeaponType::Bomb) {
vuln = x3c_charged[u32(type)];
} else {
vuln = EVulnerability::Normal;
}
}
if (mode.IsComboed()) {
if (mode.GetType() < EWeaponType::Bomb) {
vuln = (&x3c_chargedPower)[u32(mode.GetType())];
if (type < EWeaponType::Bomb) {
vuln = x4c_combo[u32(type)];
} else {
vuln = EVulnerability::Normal;
}
@ -216,9 +270,11 @@ EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, b
if (vuln == EVulnerability::DirectWeak) {
return EVulnerability::Weak;
}
if (vuln == EVulnerability::DirectNormal) {
return EVulnerability::Normal;
}
if (vuln == EVulnerability::DirectImmune) {
return EVulnerability::Immune;
}

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@ -9,32 +9,9 @@ enum class EVulnerability { Weak, Normal, Deflect, Immune, PassThrough, DirectWe
enum class EDeflectType { None, One, Two, Three, Four };
class CDamageVulnerability {
EVulnerability x0_power;
EVulnerability x4_ice;
EVulnerability x8_wave;
EVulnerability xc_plasma;
EVulnerability x10_bomb;
EVulnerability x14_powerbomb;
EVulnerability x18_missile;
EVulnerability x1c_boostBall;
EVulnerability x20_phazon;
EVulnerability x24_enemyWp1;
EVulnerability x28_enemyWp2Poison;
EVulnerability x2c_enemyWp3Lava;
EVulnerability x30_enemyWp4;
EVulnerability x34_unk1;
EVulnerability x38_unk2;
EVulnerability x3c_chargedPower;
EVulnerability x40_chargedIce;
EVulnerability x44_chargedWave;
EVulnerability x48_chargedPlasma;
EVulnerability x4c_superMissile;
EVulnerability x50_iceSpreader;
EVulnerability x54_wavebuster;
EVulnerability x58_flamethrower;
std::array<EVulnerability, 15> x0_normal;
std::array<EVulnerability, 4> x3c_charged;
std::array<EVulnerability, 4> x4c_combo;
EDeflectType x5c_deflected;
EDeflectType x60_chargedDeflected{};
EDeflectType x64_comboDeflected{};
@ -54,29 +31,10 @@ public:
EVulnerability boostBall, EVulnerability phazon, EVulnerability enemyWp1,
EVulnerability enemyWp2, EVulnerability enemyWp3, EVulnerability enemyWp4,
EVulnerability v1, EVulnerability v2, EDeflectType deflectType)
: x0_power(power)
, x4_ice(ice)
, x8_wave(wave)
, xc_plasma(plasma)
, x10_bomb(bomb)
, x14_powerbomb(powerBomb)
, x18_missile(missile)
, x1c_boostBall(boostBall)
, x20_phazon(phazon)
, x24_enemyWp1(enemyWp1)
, x28_enemyWp2Poison(enemyWp2)
, x2c_enemyWp3Lava(enemyWp3)
, x30_enemyWp4(enemyWp4)
, x34_unk1(v1)
, x38_unk2(v2)
, x3c_chargedPower(x0_power)
, x40_chargedIce(x4_ice)
, x44_chargedWave(x8_wave)
, x48_chargedPlasma(xc_plasma)
, x4c_superMissile(x0_power)
, x50_iceSpreader(x4_ice)
, x54_wavebuster(x8_wave)
, x58_flamethrower(xc_plasma)
: x0_normal({power, ice, wave, plasma, powerBomb, missile, boostBall, phazon, enemyWp1, enemyWp2, enemyWp3, enemyWp4,
v1, v2})
, x3c_charged({x0_normal[0], x0_normal[1], x0_normal[2], x0_normal[3]})
, x4c_combo({x0_normal[0], x0_normal[1], x0_normal[2], x0_normal[3]})
, x5c_deflected(deflectType) {}
constexpr CDamageVulnerability(EVulnerability power, EVulnerability ice, EVulnerability wave, EVulnerability plasma,
@ -87,29 +45,10 @@ public:
EVulnerability chargedIce, EVulnerability chargedWave, EVulnerability chargedPlasma,
EVulnerability superMissile, EVulnerability iceSpreader, EVulnerability waveBuster,
EVulnerability flameThrower, EDeflectType deflected)
: x0_power(power)
, x4_ice(ice)
, x8_wave(wave)
, xc_plasma(plasma)
, x10_bomb(bomb)
, x14_powerbomb(powerBomb)
, x18_missile(missile)
, x1c_boostBall(boostBall)
, x20_phazon(phazon)
, x24_enemyWp1(enemyWp1)
, x28_enemyWp2Poison(enemyWp2)
, x2c_enemyWp3Lava(enemyWp3)
, x30_enemyWp4(enemyWp4)
, x34_unk1(v1)
, x38_unk2(v2)
, x3c_chargedPower(chargedPower)
, x40_chargedIce(chargedIce)
, x44_chargedWave(chargedWave)
, x48_chargedPlasma(chargedPlasma)
, x4c_superMissile(superMissile)
, x50_iceSpreader(iceSpreader)
, x54_wavebuster(waveBuster)
, x58_flamethrower(flameThrower)
: x0_normal({power, ice, wave, plasma, powerBomb, missile, boostBall, phazon, enemyWp1, enemyWp2, enemyWp3, enemyWp4,
v1, v2})
, x3c_charged({chargedPower, chargedIce, chargedWave, chargedPlasma})
, x4c_combo({superMissile, iceSpreader, waveBuster, flameThrower})
, x5c_deflected(deflected) {}
EDeflectType GetDeflectionType(const CWeaponMode& mode) const;