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Initial PATH cooking support

This commit is contained in:
Jack Andersen
2018-02-24 22:23:27 -10:00
parent 13e6ff31c6
commit 619a784434
58 changed files with 459 additions and 340 deletions

View File

@@ -30,19 +30,19 @@ struct SAVW : BigDNA
AT_DECL_DNA_YAML
SAVWCommon::Header header;
Value<atUint32> skippableCutsceneCount;
Vector<SavedState, DNA_COUNT(skippableCutsceneCount)> skippableCutscenes;
Vector<SavedState, AT_DNA_COUNT(skippableCutsceneCount)> skippableCutscenes;
Value<atUint32> relayCount;
Vector<SavedState, DNA_COUNT(relayCount)> relays;
Vector<SavedState, AT_DNA_COUNT(relayCount)> relays;
Value<atUint32> doorCount;
Vector<SavedState, DNA_COUNT(doorCount)> doors;
Vector<SavedState, AT_DNA_COUNT(doorCount)> doors;
Value<atUint32> scanCount;
Vector<Scan, DNA_COUNT(scanCount)> scans;
Vector<Scan, AT_DNA_COUNT(scanCount)> scans;
Value<atUint32> systemVarCount;
Vector<SAVWCommon::EnvironmentVariable, DNA_COUNT(systemVarCount)> systemVars;
Vector<SAVWCommon::EnvironmentVariable, AT_DNA_COUNT(systemVarCount)> systemVars;
Value<atUint32> gameVarCount;
Vector<SAVWCommon::EnvironmentVariable, DNA_COUNT(gameVarCount)> gameVars;
Vector<SAVWCommon::EnvironmentVariable, AT_DNA_COUNT(gameVarCount)> gameVars;
Value<atUint32> gameObjectCount;
Vector<SavedState, DNA_COUNT(gameObjectCount)> gameObjects;
Vector<SavedState, AT_DNA_COUNT(gameObjectCount)> gameObjects;
};
}