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Initial PATH cooking support
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@@ -30,19 +30,19 @@ struct SAVW : BigDNA
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AT_DECL_DNA_YAML
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SAVWCommon::Header header;
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Value<atUint32> skippableCutsceneCount;
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Vector<SavedState, DNA_COUNT(skippableCutsceneCount)> skippableCutscenes;
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Vector<SavedState, AT_DNA_COUNT(skippableCutsceneCount)> skippableCutscenes;
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Value<atUint32> relayCount;
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Vector<SavedState, DNA_COUNT(relayCount)> relays;
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Vector<SavedState, AT_DNA_COUNT(relayCount)> relays;
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Value<atUint32> doorCount;
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Vector<SavedState, DNA_COUNT(doorCount)> doors;
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Vector<SavedState, AT_DNA_COUNT(doorCount)> doors;
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Value<atUint32> scanCount;
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Vector<Scan, DNA_COUNT(scanCount)> scans;
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Vector<Scan, AT_DNA_COUNT(scanCount)> scans;
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Value<atUint32> systemVarCount;
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Vector<SAVWCommon::EnvironmentVariable, DNA_COUNT(systemVarCount)> systemVars;
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Vector<SAVWCommon::EnvironmentVariable, AT_DNA_COUNT(systemVarCount)> systemVars;
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Value<atUint32> gameVarCount;
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Vector<SAVWCommon::EnvironmentVariable, DNA_COUNT(gameVarCount)> gameVars;
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Vector<SAVWCommon::EnvironmentVariable, AT_DNA_COUNT(gameVarCount)> gameVars;
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Value<atUint32> gameObjectCount;
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Vector<SavedState, DNA_COUNT(gameObjectCount)> gameObjects;
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Vector<SavedState, AT_DNA_COUNT(gameObjectCount)> gameObjects;
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};
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}
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