Use empty .blend on create; remove MallocNanoZone workaround

This commit is contained in:
Luke Street 2020-04-15 02:13:11 -04:00
parent a22a5e9473
commit 62f5617539
2 changed files with 2 additions and 6 deletions

View File

@ -475,7 +475,8 @@ try:
if len(cmdargs) >= 4:
bpy.ops.wm.open_mainfile(filepath=cmdargs[3])
else:
bpy.ops.wm.read_homefile()
bpy.ops.wm.read_homefile(use_empty=True)
bpy.context.scene.world = bpy.data.worlds.new('World')
loaded_blend = cmdargs[1]
bpy.context.preferences.filepaths.save_version = 0
if 'FINISHED' in bpy.ops.wm.save_as_mainfile(filepath=cmdargs[1]):

View File

@ -453,11 +453,6 @@ Connection::Connection(int verbosityLevel) {
std::string writefds = fmt::format(FMT_STRING("{}"), m_readpipe[1]);
std::string vLevel = fmt::format(FMT_STRING("{}"), verbosityLevel);
#ifdef __APPLE__
// Undocumented flag that makes Blender not crash ¯\_(ツ)_/¯
setenv("MallocNanoZone", "1", 1);
#endif
/* Try user-specified blender first */
if (blenderBin) {
execlp(blenderBin, blenderBin, "--background", "-P", blenderShellPath.c_str(), "--", readfds.c_str(),