Add BlenderConnection::compileLights

This commit is contained in:
Jack Andersen 2016-08-11 09:51:41 -10:00
parent 2b1e246ae9
commit 63e835daaa
3 changed files with 131 additions and 0 deletions

View File

@ -919,6 +919,12 @@ BlenderConnection::DataStream::ColMesh::Triangle::Triangle(BlenderConnection& co
conn._readBuf(this, 16); conn._readBuf(this, 16);
} }
BlenderConnection::DataStream::Light::Light(BlenderConnection& conn)
: sceneXf(conn), color(conn)
{
conn._readBuf(&layer, 29);
}
BlenderConnection::DataStream::Actor::Actor(BlenderConnection& conn) BlenderConnection::DataStream::Actor::Actor(BlenderConnection& conn)
{ {
uint32_t armCount; uint32_t armCount;
@ -1175,6 +1181,31 @@ BlenderConnection::DataStream::compileAllMeshes(HMDLTopology topology,
return Mesh(*m_parent, topology, skinSlotCount, surfProg); return Mesh(*m_parent, topology, skinSlotCount, surfProg);
} }
std::vector<BlenderConnection::DataStream::Light> BlenderConnection::DataStream::compileLights()
{
if (m_parent->m_loadedType != BlendType::Area)
BlenderLog.report(logvisor::Fatal, _S("%s is not an AREA blend"),
m_parent->m_loadedBlend.getAbsolutePath().c_str());
m_parent->_writeLine("LIGHTCOMPILEALL");
char readBuf[256];
m_parent->_readLine(readBuf, 256);
if (strcmp(readBuf, "OK"))
BlenderLog.report(logvisor::Fatal, "unable to gather all lights: %s", readBuf);
uint32_t lightCount;
m_parent->_readBuf(&lightCount, 4);
std::vector<BlenderConnection::DataStream::Light> ret;
ret.reserve(lightCount);
for (int i=0 ; i<lightCount ; ++i)
ret.emplace_back(*m_parent);
return ret;
}
BlenderConnection::DataStream::Actor BlenderConnection::DataStream::compileActor() BlenderConnection::DataStream::Actor BlenderConnection::DataStream::compileActor()
{ {
if (m_parent->m_loadedType != BlendType::Actor) if (m_parent->m_loadedType != BlendType::Actor)

View File

@ -563,6 +563,32 @@ public:
ColMesh(BlenderConnection& conn); ColMesh(BlenderConnection& conn);
}; };
/** Intermediate lamp representation */
struct Light
{
/* Object transform in scene */
Matrix4f sceneXf;
Vector3f color;
uint32_t layer;
enum class Type : uint32_t
{
Ambient,
Directional,
Custom,
Spot
} type;
float energy;
float spotCutoff;
float constant;
float linear;
float quadratic;
bool shadow;
Light(BlenderConnection& conn);
};
static const char* MeshOutputModeString(HMDLTopology topology) static const char* MeshOutputModeString(HMDLTopology topology)
{ {
@ -586,6 +612,9 @@ public:
Mesh compileAllMeshes(HMDLTopology topology, int skinSlotCount=10, float maxOctantLength=5.0, Mesh compileAllMeshes(HMDLTopology topology, int skinSlotCount=10, float maxOctantLength=5.0,
Mesh::SurfProgFunc surfProg=[](int){}); Mesh::SurfProgFunc surfProg=[](int){});
/** Gather all lights in scene (AREA blends only) */
std::vector<Light> compileLights();
/** Intermediate actor representation prepared by blender from a single HECL actor blend */ /** Intermediate actor representation prepared by blender from a single HECL actor blend */
struct Actor struct Actor
{ {

View File

@ -211,6 +211,77 @@ def dataout_loop():
bpy.data.objects.remove(join_obj) bpy.data.objects.remove(join_obj)
bpy.data.meshes.remove(join_mesh) bpy.data.meshes.remove(join_mesh)
elif cmdargs[0] == 'LIGHTCOMPILEALL':
writepipeline(b'OK')
lampCount = 0;
for obj in bpy.context.scene:
if obj.type == 'LAMP':
lampCount += 1
world = bpy.context.scene.world
ambient_energy = 0.0
ambient_color = None
if world.use_nodes and 'Background' in world.node_tree.nodes:
bg_node = world.node_tree.nodes['Background']
ambient_energy = bg_node.inputs[1].default_value
ambient_color = bg_node.inputs[0].default_value
if ambient_energy:
lampCount += 1
writepipebuf(struct.pack('I', lampCount))
if ambient_energy:
writepipebuf(struct.pack('ffffffffffffffff',
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0,
writepipebuf(struct.pack('fff', ambient_color[0], ambient_color[1], ambient_color[2]))
writepipebuf(struct.pack('IIfffffb', 0, 0, ambient_energy, 0.0, 1.0, 0.0, 0.0, False)
for obj in bpy.context.scene:
if obj.type == 'LAMP':
wmtx = obj.matrix_world
writepipebuf(struct.pack('ffffffffffffffff',
wmtx[0][0], wmtx[0][1], wmtx[0][2], wmtx[0][3],
wmtx[1][0], wmtx[1][1], wmtx[1][2], wmtx[1][3],
wmtx[2][0], wmtx[2][1], wmtx[2][2], wmtx[2][3],
wmtx[3][0], wmtx[3][1], wmtx[3][2], wmtx[3][3]))
writepipebuf(struct.pack('fff', obj.data.color[0], obj.data.color[1], obj.data.color[2]))
type = 2
spotCutoff = 0.0
hasFalloff = False
castShadow = False
if obj.data.type == 'POINT':
type = 2
hasFalloff = True
castShadow = obj.data.shadow_method != 'NOSHADOW'
elif obj.data.type == 'SPOT':
type = 3
hasFalloff = True
spotCutoff = obj.data.spot_size
castShadow = obj.data.shadow_method != 'NOSHADOW'
elif obj.data.type == 'SUN':
type = 1
castShadow = obj.data.shadow_method != 'NOSHADOW'
constant = 1.0
linear = 0.0
quadratic = 0.0
if hasFalloff:
if obj.data.falloff_type == 'INVERSE_COEFFICIENTS':
constant = obj.data.constant_coefficient
linear = obj.data.linear_coefficient
quadratic = obj.data.quadratic_coefficient
layer = 0
if 'retro_layer' in obj.data.keys():
layer = obj.data['retro_layer']
writepipebuf(struct.pack('IIfffffb', layer, type, obj.data.energy, spotCutoff, constant, linear, quadratic,
castShadow)
elif cmdargs[0] == 'ACTORCOMPILE': elif cmdargs[0] == 'ACTORCOMPILE':
writepipeline(b'OK') writepipeline(b'OK')
hecl.sact.cook(writepipebuf) hecl.sact.cook(writepipebuf)