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Finish CGrappleArm

This commit is contained in:
Jack Andersen
2017-09-03 16:22:46 -10:00
parent 91600c31bf
commit 640623f3ef
25 changed files with 1042 additions and 189 deletions

View File

@@ -6,14 +6,14 @@
namespace urde
{
void CGunController::LoadFidgetAnimAsync(CStateManager& mgr, s32 type, s32 gunId, s32 parm2)
void CGunController::LoadFidgetAnimAsync(CStateManager& mgr, s32 type, s32 gunId, s32 animSet)
{
x30_fidget.LoadAnimAsync(*x0_modelData.AnimationData(), type, gunId, parm2, mgr);
x30_fidget.LoadAnimAsync(*x0_modelData.AnimationData(), type, gunId, animSet, mgr);
}
void CGunController::EnterFidget(CStateManager& mgr, s32 type, s32 gunId, s32 parm2)
void CGunController::EnterFidget(CStateManager& mgr, s32 type, s32 gunId, s32 animSet)
{
x54_curAnimId = x30_fidget.SetAnim(*x0_modelData.AnimationData(), type, gunId, parm2, mgr);
x54_curAnimId = x30_fidget.SetAnim(*x0_modelData.AnimationData(), type, gunId, animSet, mgr);
x50_gunState = EGunState::Fidget;
}