mirror of https://github.com/AxioDL/metaforce.git
Update fixNES
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@ -1 +1 @@
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Subproject commit 03b5b7fdf32708dd83e13224747fe3a387dafa69
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Subproject commit cc08b110f945cdfb3f78d1bb35908f1c23faf5ce
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@ -138,7 +138,7 @@ BOO_GLSL_BINDING_HEAD
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"void ApplyRipple(in Ripple ripple, in vec2 pos, inout float height)\n"
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"{\n"
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" float dist = length(ripple.center.xy - pos);\n"
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" float rippleV = texture(RippleMap, vec2(dist * ripple.center.w, ripple.center.z)).r;\n"
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" float rippleV = textureLod(RippleMap, vec2(dist * ripple.center.w, ripple.center.z), 0.0).r;\n"
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" height += rippleV * ripple.params.x * sin((dist * ripple.params.y + ripple.params.z) * PI_X2);\n"
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"}\n"
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"\n"
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