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Add support for override paks
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@@ -102,6 +102,7 @@ public:
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CScriptMazeNode::LoadMazeSeeds();
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}
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void ResetGameState() {
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x134_gameState = std::make_unique<CGameState>();
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g_GameState = x134_gameState.get();
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@@ -256,6 +257,7 @@ public:
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boo::IGraphicsCommandQueue* cmdQ, const boo::ObjToken<boo::ITextureR>& spareTex);
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void RegisterResourceTweaks();
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void AddWorldPaks();
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void AddOverridePaks();
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void ResetGameState();
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void StreamNewGameState(CBitStreamReader&, u32 idx);
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void RefreshGameState();
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