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CScriptTrigger work
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@@ -1,4 +1,5 @@
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#include "Weapon/CBeamProjectile.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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@@ -35,4 +36,10 @@ void CBeamProjectile::UpdateFX(const zeus::CTransform &, float, CStateManager &)
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{
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}
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void CBeamProjectile::Accept(urde::IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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}
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