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CScriptTrigger work

This commit is contained in:
2017-01-14 19:59:37 -08:00
parent e2c671e9b4
commit 65fb75737f
39 changed files with 707 additions and 448 deletions

View File

@@ -27,7 +27,7 @@ void CScriptBeam::Accept(IVisitor& visitor)
void CScriptBeam::Think(float dt, CStateManager& mgr)
{
#if 0
CPlasmaProjectile* proj = static_cast<CPlasmaProjectile*>(mgr.GetObjectById(x154_projectileId));
TCastToPtr<CGameProjectile> proj{mgr.GetObjectById(x154_projectileId)};
if (proj)
{
if (proj->GetActive())