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CScriptTrigger work
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@@ -27,7 +27,7 @@ void CScriptBeam::Accept(IVisitor& visitor)
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void CScriptBeam::Think(float dt, CStateManager& mgr)
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{
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#if 0
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CPlasmaProjectile* proj = static_cast<CPlasmaProjectile*>(mgr.GetObjectById(x154_projectileId));
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TCastToPtr<CGameProjectile> proj{mgr.GetObjectById(x154_projectileId)};
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if (proj)
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{
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if (proj->GetActive())
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