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Move some collision functions to CGameCollision.cpp
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@@ -336,11 +336,6 @@ public:
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const rstl::reserved_vector<TUniqueId, 1024>& nearList,
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const CActor* damagee);
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bool MultiRayCollideWorld(const zeus::CMRay& ray, const CMaterialFilter& filter);
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bool RayCollideStatic(const zeus::CVector3f& start, const zeus::CVector3f& dir, float length,
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const CMaterialFilter& filter);
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bool RayCollideDynamic(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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const CMaterialFilter& filter, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
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const CActor* damagee, float length);
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void TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee);
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bool ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float,
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const CWeaponMode&);
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