mirror of https://github.com/AxioDL/metaforce.git
CSamusHud: Dehardcode sizes where applicable
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013b715c63
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66711ce023
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@ -107,10 +107,11 @@ void CSamusHud::InitializeFrameGluePermanent(const CStateManager& mgr) {
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child->SetDepthTest(false);
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x59c_base_textpane_message = static_cast<CGuiTextPane*>(x274_loadedFrmeBaseHud->FindWidget("textpane_message"));
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x5a0_base_model_abutton = static_cast<CGuiModel*>(x274_loadedFrmeBaseHud->FindWidget("model_abutton"));
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for (int i = 0; i < 4; ++i)
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x5d8_guiLights[i] = x264_loadedFrmeHelmet->GetFrameLight(i);
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for (size_t i = 0; i < x5d8_guiLights.size(); ++i) {
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x5d8_guiLights[i] = x264_loadedFrmeHelmet->GetFrameLight(s32(i));
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}
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x5d8_guiLights[3]->SetColor(zeus::skBlack);
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for (int i = 0; i < 4; ++i) {
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for (size_t i = 0; i < x5a4_videoBands.size(); ++i) {
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SVideoBand& band = x5a4_videoBands[i];
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band.x0_videoband =
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static_cast<CGuiModel*>(x274_loadedFrmeBaseHud->FindWidget(fmt::format(fmt("model_videoband{}"), i)));
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@ -497,9 +498,11 @@ void CSamusHud::UpdateMissile(float dt, const CStateManager& mgr, bool init) {
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}
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void CSamusHud::UpdateVideoBands(float dt, const CStateManager& mgr) {
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for (int i = 0; i < 4; ++i)
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if (x5a4_videoBands[i].x0_videoband)
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x5a4_videoBands[i].x0_videoband->SetIsVisible(false);
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for (auto& videoBand : x5a4_videoBands) {
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if (videoBand.x0_videoband) {
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videoBand.x0_videoband->SetIsVisible(false);
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}
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}
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}
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void CSamusHud::UpdateBallMode(const CStateManager& mgr, bool init) {
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@ -710,9 +713,11 @@ bool CSamusHud::IsAreaLightInCachedLights(const CLight& light) const {
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}
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int CSamusHud::FindEmptyHudLightSlot(const CLight& light) const {
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for (int i = 0; i < 3; ++i)
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if (x340_hudLights[i].x1c_fader == 0.f)
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return i;
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for (size_t i = 0; i < x340_hudLights.size(); ++i) {
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if (x340_hudLights[i].x1c_fader == 0.f) {
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return int(i);
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}
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}
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return -1;
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}
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@ -792,7 +797,7 @@ void CSamusHud::UpdateHudDynamicLights(float dt, const CStateManager& mgr) {
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auto lightIt = x5d8_guiLights.begin();
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float maxIntensity = 0.f;
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int maxIntensityIdx = 0;
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for (int i = 0; i < 3; ++i) {
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for (size_t i = 0; i < x340_hudLights.size(); ++i) {
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SCachedHudLight& light = x340_hudLights[i];
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CGuiLight* lightWidget = *lightIt++;
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zeus::CVector3f lightToCam = fpCam->GetTranslation() - light.x0_pos;
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@ -811,7 +816,7 @@ void CSamusHud::UpdateHudDynamicLights(float dt, const CStateManager& mgr) {
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fadedFalloff * zeus::skForward.dot(-lightNormal) * lightAdd.rgbDot(zeus::CColor(0.3f, 0.6f, 0.1f));
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if (greyscale > maxIntensity) {
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maxIntensity = greyscale;
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maxIntensityIdx = i;
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maxIntensityIdx = int(i);
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}
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}
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@ -953,9 +958,9 @@ void CSamusHud::UpdateHudDamage(float dt, const CStateManager& mgr, DataSpec::IT
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float rotAng = rotMul * (2.f * M_PIF / 10.f);
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x44c_hudLagShakeRot.rotateX(rand() / float(RAND_MAX) * rotAng);
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x44c_hudLagShakeRot.rotateZ(rand() / float(RAND_MAX) * rotAng);
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zeus::CVector3f vecs[] = {zeus::skRight, zeus::skForward, zeus::skUp};
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std::array<zeus::CVector3f, 3> vecs{zeus::skRight, zeus::skForward, zeus::skUp};
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for (int i = 0; i < 4; ++i) {
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int sel = rand() % 9;
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const int sel = rand() % 9;
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vecs[sel % 3][sel / 3] += (rand() / float(RAND_MAX) - dt) * rotMul;
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}
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x428_decoShakeRotate = zeus::CMatrix3f(vecs[0], vecs[1], vecs[2]).transposed();
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@ -1169,9 +1174,9 @@ void CSamusHud::Update(float dt, const CStateManager& mgr, CInGameGuiManager::EH
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UpdateEnergyLow(dt, mgr);
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for (int i = 0; i < 15; ++i) {
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x7ac_[i].x0_ = 0;
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x7ac_[i].x4_ = 0;
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for (auto& entry : x7ac_) {
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entry.x0_ = 0;
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entry.x4_ = 0;
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}
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if (x2ac_radarIntf)
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