Fix heclTest build

This commit is contained in:
Phillip Stephens 2018-11-09 15:31:51 -08:00
parent e2ec1f69a3
commit 6695e9596d
1 changed files with 1 additions and 1 deletions

View File

@ -128,7 +128,7 @@ struct HECLApplicationCallback : boo::IApplicationCallback
static std::string testShader = "HECLOpaque(Texture(0, UV(0)))"; static std::string testShader = "HECLOpaque(Texture(0, UV(0)))";
//static std::string testShader = "HECLOpaque(vec3(1.0,1.0,1.0),1.0)"; //static std::string testShader = "HECLOpaque(vec3(1.0,1.0,1.0),1.0)";
hecl::Backend::ShaderTag testShaderTag(testShader, 0, 1, 0, 0, boo::Primitive::TriStrips, hecl::Backend::ShaderTag testShaderTag(testShader, 0, 1, 0, 0, boo::Primitive::TriStrips,
hecl::Backend::ReflectionType::None, false, false, false); hecl::Backend::ReflectionType::None, false, false, false, false);
hecl::Frontend::Frontend FE; hecl::Frontend::Frontend FE;
hecl::Frontend::IR ir = FE.compileSource(testShader, "booTest"); hecl::Frontend::IR ir = FE.compileSource(testShader, "booTest");
hecl::HECLIR irObj(ir, testShaderTag, 0); hecl::HECLIR irObj(ir, testShaderTag, 0);