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CWorldShadow OpenGL fixes; discord-rpc integration
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@@ -143,6 +143,11 @@ struct Application : boo::IApplicationCallback
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return m_cvarCommons.getAnisotropy();
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}
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bool getDeepColor() const
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{
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return m_cvarCommons.getDeepColor();
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}
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void quit(hecl::Console* con = nullptr, const std::vector<std::string>& arg = std::vector<std::string>())
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{
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m_running = false;
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@@ -214,7 +219,7 @@ int main(int argc, const boo::SystemChar** argv)
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urde::Application appCb;
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int ret = boo::ApplicationRun(boo::IApplication::EPlatformType::Auto,
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appCb, _S("urde"), _S("URDE"), argc, argv, appCb.getGraphicsApi(),
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appCb.getSamples(), appCb.getAnisotropy(), false);
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appCb.getSamples(), appCb.getAnisotropy(), appCb.getDeepColor(), false);
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//printf("IM DYING!!\n");
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return ret;
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}
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