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CWorldShadow OpenGL fixes; discord-rpc integration
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@@ -125,7 +125,7 @@ public:
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private:
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CBooModel* m_next = nullptr;
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CBooModel* m_prev = nullptr;
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size_t m_uniUpdateCount = 0;
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int m_uniUpdateCount = 0;
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TToken<CModel> m_modelTok;
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CModel* m_model;
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std::vector<CBooSurface>* x0_surfaces;
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