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CWorldShadow OpenGL fixes; discord-rpc integration
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@@ -93,7 +93,7 @@ static const char* LightingShadowMetal =
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" lu.lights[0].angAtt[1] * angDot +\n"
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" lu.lights[0].angAtt[0];\n"
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" ret += lu.lights[0].color * saturate(angAtt) * att * saturate(dot(normalize(-delta), mvNormIn.xyz)) *\n"
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" extTex7.sample(clampSamp, vtf.extTcgs0);\n"
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" extTex7.sample(clampSamp, vtf.extTcgs0).r;\n"
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" \n"
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" for (int i=1 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
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" {\n"
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