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CWorldShadow OpenGL fixes; discord-rpc integration
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@@ -48,7 +48,8 @@ void CWorldShadowShader::blendPreviousShadow()
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{
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if (!m_prevQuad)
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m_prevQuad.emplace(EFilterType::Blend, m_tex.get());
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m_prevQuad->draw({1.f, 0.85f}, 1.f);
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zeus::CRectangle rect(0.f, 1.f, 1.f, -1.f);
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m_prevQuad->draw({1.f, 0.85f}, 1.f, rect);
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}
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void CWorldShadowShader::resolveTexture()
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