mirror of https://github.com/AxioDL/metaforce.git
CWorldShadow OpenGL fixes; discord-rpc integration
This commit is contained in:
parent
030e80d843
commit
669b3d6942
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@ -28,3 +28,9 @@
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[submodule "cotire"]
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path = cotire
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url = https://github.com/sakra/cotire.git
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[submodule "discord-rpc"]
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path = discord-rpc
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url = https://github.com/discordapp/discord-rpc.git
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[submodule "rapidjson"]
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path = rapidjson
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url = https://github.com/Tencent/rapidjson.git
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@ -130,6 +130,12 @@ if(USE_LD_GOLD AND ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" OR "${CMAKE_CXX_
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endif()
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endif()
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# Add discord-rpc here
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rapidjson/include)
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set(PROJECT_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/discord-rpc)
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add_subdirectory(discord-rpc/src)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/discord-rpc/include)
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set(HECL_DLPACKAGE ${URDE_DLPACKAGE})
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set(BOO_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/hecl/extern/boo/include)
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@ -102,7 +102,7 @@ target_link_libraries(urde
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hecl-full hecl-blender-addon
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athena-core nod logvisor athena-libyaml amuse boo
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${PNG_LIB} libjpeg-turbo squish xxhash zeus
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kabufuda jbus ${ZLIB_LIBRARIES} ${LZO_LIB}
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kabufuda jbus discord-rpc ${ZLIB_LIBRARIES} ${LZO_LIB}
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${BOO_SYS_LIBS})
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if(COMMAND add_sanitizers)
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add_sanitizers(urde)
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@ -143,6 +143,11 @@ struct Application : boo::IApplicationCallback
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return m_cvarCommons.getAnisotropy();
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}
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bool getDeepColor() const
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{
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return m_cvarCommons.getDeepColor();
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}
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void quit(hecl::Console* con = nullptr, const std::vector<std::string>& arg = std::vector<std::string>())
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{
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m_running = false;
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@ -214,7 +219,7 @@ int main(int argc, const boo::SystemChar** argv)
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urde::Application appCb;
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int ret = boo::ApplicationRun(boo::IApplication::EPlatformType::Auto,
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appCb, _S("urde"), _S("URDE"), argc, argv, appCb.getGraphicsApi(),
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appCb.getSamples(), appCb.getAnisotropy(), false);
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appCb.getSamples(), appCb.getAnisotropy(), appCb.getDeepColor(), false);
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//printf("IM DYING!!\n");
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return ret;
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}
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@ -48,6 +48,7 @@
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#include "World/CScriptWater.hpp"
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#include "World/CScriptDoor.hpp"
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#include "Input/ControlMapper.hpp"
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#include "MP1/MP1.hpp"
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#include <cmath>
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@ -205,7 +206,7 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
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x90c_loaderFuncs[int(EScriptObjectType::ShadowProjector)] = ScriptLoader::LoadShadowProjector;
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x90c_loaderFuncs[int(EScriptObjectType::EnergyBall)] = ScriptLoader::LoadEnergyBall;
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CGameCollision::InitCollision();
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//CGameCollision::InitCollision();
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ControlMapper::ResetCommandFilters();
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x8f0_shadowTex = g_SimplePool->GetObj("DefaultShadow");
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}
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@ -1837,6 +1838,8 @@ void CStateManager::UpdateGraphicsTiming(float dt)
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void CStateManager::Update(float dt)
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{
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MP1::CMain::UpdateDiscordPresence(GetWorld()->IGetStringTableAssetId());
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CElementGen::SetGlobalSeed(x8d8_updateFrameIdx);
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CParticleElectric::SetGlobalSeed(x8d8_updateFrameIdx);
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CDecal::SetGlobalSeed(x8d8_updateFrameIdx);
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@ -125,7 +125,7 @@ public:
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private:
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CBooModel* m_next = nullptr;
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CBooModel* m_prev = nullptr;
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size_t m_uniUpdateCount = 0;
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int m_uniUpdateCount = 0;
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TToken<CModel> m_modelTok;
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CModel* m_model;
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std::vector<CBooSurface>* x0_surfaces;
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@ -754,13 +754,13 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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case UVAnimation::Mode::HStrip:
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{
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float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
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texMtxOut.vec[3].x = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
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texMtxOut.vec[3].x = (float)(short)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
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break;
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}
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case UVAnimation::Mode::VStrip:
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{
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float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
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texMtxOut.vec[3].y = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
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texMtxOut.vec[3].y = (float)(short)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
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break;
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}
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case UVAnimation::Mode::Model:
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@ -997,6 +997,23 @@ boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFl
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}
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const ModelInstance* inst;
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if (sharedLayoutBuf >= 0)
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{
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if (m_instances.size() <= sharedLayoutBuf)
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{
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do
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{
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inst = const_cast<CBooModel*>(this)->PushNewModelInstance(m_instances.size());
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if (!inst)
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return nullptr;
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} while (m_instances.size() <= sharedLayoutBuf);
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}
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else
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inst = &m_instances[sharedLayoutBuf];
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const_cast<CBooModel*>(this)->m_uniUpdateCount = sharedLayoutBuf + 1;
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}
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else
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{
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if (m_instances.size() <= m_uniUpdateCount)
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{
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inst = const_cast<CBooModel*>(this)->PushNewModelInstance(sharedLayoutBuf);
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else
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inst = &m_instances[m_uniUpdateCount];
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++const_cast<CBooModel*>(this)->m_uniUpdateCount;
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}
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if (inst->m_geomUniformBuffer)
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m_geomLayout->Update(flags, cskr, pose, x4_matSet, inst->m_geomUniformBuffer);
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@ -1139,7 +1157,7 @@ SShader::BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& ma
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reflectionType = hecl::Backend::ReflectionType::None;
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hecl::Runtime::ShaderTag tag(mat.heclIr,
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meta.colorCount, meta.uvCount, meta.weightCount,
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meta.weightCount * 4, 8, boo::Primitive(meta.topology),
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meta.weightCount * 4, boo::Primitive(meta.topology),
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reflectionType, true, true, true);
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return CModelShaders::g_ModelShaders->buildExtendedShader
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(tag, mat.heclIr, "CMDL", *CGraphics::g_BooFactory);
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@ -81,6 +81,9 @@ static const char* LightingShadowGLSL =
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"\n"
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"vec4 LightingShadowFunc(vec4 mvPosIn, vec4 mvNormIn)\n"
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"{\n"
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" vec2 shadowUV = vtf.extTcgs[0];\n"
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" shadowUV.y = 1.0 - shadowUV.y;\n"
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" \n"
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" vec4 ret = ambient;\n"
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" \n"
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" vec3 delta = mvPosIn.xyz - lights[0].pos.xyz;\n"
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@ -93,7 +96,7 @@ static const char* LightingShadowGLSL =
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" lights[0].angAtt[1] * angDot +\n"
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" lights[0].angAtt[0];\n"
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" ret += lights[0].color * clamp(angAtt, 0.0, 1.0) * att * clamp(dot(normalize(-delta), mvNormIn.xyz), 0.0, 1.0) *\n"
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" texture(extTex7, vtf.extTcgs[0]).r;\n"
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" texture(extTex7, shadowUV).r;\n"
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" \n"
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" for (int i=1 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
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" {\n"
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@ -93,7 +93,7 @@ static const char* LightingShadowMetal =
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" lu.lights[0].angAtt[1] * angDot +\n"
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" lu.lights[0].angAtt[0];\n"
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" ret += lu.lights[0].color * saturate(angAtt) * att * saturate(dot(normalize(-delta), mvNormIn.xyz)) *\n"
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" extTex7.sample(clampSamp, vtf.extTcgs0);\n"
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" extTex7.sample(clampSamp, vtf.extTcgs0).r;\n"
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" \n"
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" for (int i=1 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
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" {\n"
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@ -48,7 +48,8 @@ void CWorldShadowShader::blendPreviousShadow()
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{
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if (!m_prevQuad)
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m_prevQuad.emplace(EFilterType::Blend, m_tex.get());
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m_prevQuad->draw({1.f, 0.85f}, 1.f);
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zeus::CRectangle rect(0.f, 1.f, 1.f, -1.f);
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m_prevQuad->draw({1.f, 0.85f}, 1.f, rect);
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}
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void CWorldShadowShader::resolveTexture()
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@ -54,6 +54,8 @@
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#include "CDependencyGroup.hpp"
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#include "MP1OriginalIDs.hpp"
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#include <discord-rpc.h>
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namespace urde
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{
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URDE_DECL_SPECIALIZE_SHADER(CParticleSwooshShaders)
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@ -437,12 +439,94 @@ void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx)
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g_GameState->HintOptions().SetNextHintTime();
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}
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static logvisor::Module DiscordLog("Discord");
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static const char* DISCORD_APPLICATION_ID = "402571593815031819";
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static int64_t DiscordStartTime;
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static CAssetId DiscordWorldSTRG;
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static TLockedToken<CStringTable> DiscordWorldSTRGObj;
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static std::string DiscordWorldName;
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static u32 DiscordItemPercent = 0xffffffff;
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static std::string DiscordState;
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void CMain::InitializeDiscord()
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{
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DiscordStartTime = time(0);
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DiscordEventHandlers handlers = {};
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handlers.ready = HandleDiscordReady;
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handlers.disconnected = HandleDiscordDisconnected;
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handlers.errored = HandleDiscordErrored;
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Discord_Initialize(DISCORD_APPLICATION_ID, &handlers, 1, nullptr);
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}
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void CMain::ShutdownDiscord()
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{
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DiscordWorldSTRGObj = TLockedToken<CStringTable>();
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Discord_Shutdown();
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}
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void CMain::UpdateDiscordPresence(CAssetId worldSTRG)
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{
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bool updated = false;
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if (worldSTRG != DiscordWorldSTRG)
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{
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DiscordWorldSTRG = worldSTRG;
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DiscordWorldSTRGObj = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), worldSTRG});
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}
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if (DiscordWorldSTRGObj.IsLoaded())
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{
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DiscordWorldName = hecl::Char16ToUTF8(DiscordWorldSTRGObj->GetString(0));
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DiscordWorldSTRGObj = TLockedToken<CStringTable>();
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updated = true;
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}
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if (g_GameState)
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{
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if (CPlayerState* pState = g_GameState->GetPlayerState().get())
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{
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u32 itemPercent = u32(std::ceil(pState->CalculateItemCollectionRate() * 100.f /
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pState->GetPickupTotal()));
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if (DiscordItemPercent != itemPercent)
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{
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DiscordItemPercent = itemPercent;
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DiscordState = hecl::Format("%d%%", itemPercent);
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updated = true;
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}
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}
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}
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if (updated)
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{
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DiscordRichPresence discordPresence = {};
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discordPresence.state = DiscordState.c_str();
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discordPresence.details = DiscordWorldName.c_str();
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discordPresence.startTimestamp = DiscordStartTime;
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Discord_UpdatePresence(&discordPresence);
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}
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}
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void CMain::HandleDiscordReady()
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{
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DiscordLog.report(logvisor::Info, "Discord Ready");
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}
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void CMain::HandleDiscordDisconnected(int errorCode, const char* message)
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{
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DiscordLog.report(logvisor::Warning, "Discord Disconnected: %s", message);
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}
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void CMain::HandleDiscordErrored(int errorCode, const char* message)
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{
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DiscordLog.report(logvisor::Error, "Discord Error: %s", message);
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}
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void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr,
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hecl::CVarManager* cvarMgr,
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boo::IWindow* window,
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boo::IAudioVoiceEngine* voiceEngine,
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amuse::IBackendVoiceAllocator& backend)
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{
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InitializeDiscord();
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m_mainWindow = window;
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m_cvarMgr = cvarMgr;
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m_console = std::make_unique<hecl::Console>(m_cvarMgr);
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@ -524,6 +608,9 @@ bool CMain::Proc()
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*/
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x160_24_finished = true;
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}
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Discord_RunCallbacks();
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return x160_24_finished;
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}
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@ -606,6 +693,7 @@ void CMain::Shutdown()
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TMultiBlendShader<CRandomStaticFilter>::Shutdown();
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CFluidPlaneShader::Shutdown();
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CGraphics::ShutdownBoo();
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ShutdownDiscord();
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}
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boo::IWindow* CMain::GetMainWindow() const
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@ -262,6 +262,11 @@ private:
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bool m_needsWarmupClear = false;
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void InitializeSubsystems(const hecl::Runtime::FileStoreManager& storeMgr);
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static void InitializeDiscord();
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static void ShutdownDiscord();
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static void HandleDiscordReady();
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static void HandleDiscordDisconnected(int errorCode, const char* message);
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static void HandleDiscordErrored(int errorCode, const char* message);
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public:
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CMain(IFactory* resFactory, CSimplePool* resStore,
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@ -276,6 +281,8 @@ public:
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void SetMFGameBuilt(bool b) { x160_25_mfGameBuilt = b; }
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void SetScreenFading(bool b) { x160_26_screenFading = b; }
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static void UpdateDiscordPresence(CAssetId worldSTRG = {});
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//int RsMain(int argc, const boo::SystemChar* argv[]);
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void Init(const hecl::Runtime::FileStoreManager& storeMgr,
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hecl::CVarManager* cvarManager,
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@ -2922,9 +2922,9 @@ void CPlayer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CState
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CActor::AcceptScriptMsg(msg, sender, mgr);
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}
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void CPlayer::SetVisorSteam(float f1, float f2, float f3, CAssetId txtr, bool affectsThermal)
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void CPlayer::SetVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId txtr, bool affectsThermal)
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{
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x7a0_visorSteam.SetSteam(f1, f2, f3, txtr, affectsThermal);
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x7a0_visorSteam.SetSteam(targetAlpha, alphaInDur, alphaOutDur, txtr, affectsThermal);
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}
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static const u16 skLeftStepSounds[] =
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@ -18,6 +18,14 @@ void CWorldShadow::EnableModelProjectedShadow(const zeus::CTransform& pos, s32 l
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texTransform = (texTransform * zeus::CTransform::Scale(float(M_SQRT2) * x64_objHalfExtent * f1)).inverse();
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texTransform = zeus::CTransform::Translate(0.5f, 0.f, 0.5f) * texTransform;
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CBooModel::EnableShadowMaps(m_shader.GetTexture().get(), texTransform);
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#if CWORLDSHADOW_FEEDBACK
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if (!m_feedback)
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m_feedback.emplace(EFilterType::Blend, m_shader.GetTexture().get());
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zeus::CRectangle rect(0.4f, 0.4f, 0.2f, 0.2f);
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m_feedback->draw(zeus::CColor::skWhite, 1.f, rect);
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#endif
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}
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void CWorldShadow::DisableModelProjectedShadow()
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@ -78,9 +86,6 @@ void CWorldShadow::BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid
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x34_model = zeus::lookAt(centerPoint - zeus::CVector3f(0.f, 0.f, 0.1f), light.GetPosition());
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CGraphics::SetModelMatrix(x34_model);
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m_shadowViewProj = CGraphics::GetPerspectiveProjectionMatrix(false) *
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CGraphics::g_CameraMatrix.toMatrix4f();
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float extent = float(M_SQRT2) * x64_objHalfExtent;
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/* Depth test and write */
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/* Color white 100% alpha */
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@ -98,7 +103,7 @@ void CWorldShadow::BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid
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CGraphics::SetModelMatrix(x34_model);
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/* No depth test or write */
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/* Color white 25% alpha */
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//m_shader.lightenShadow();
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m_shader.lightenShadow();
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}
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if (motionBlur && !x88_blurReset)
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@ -106,7 +111,7 @@ void CWorldShadow::BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid
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/* No depth test or write */
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/* Color white 85% alpha */
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/* Draw in shadow texture */
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//m_shader.blendPreviousShadow();
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m_shader.blendPreviousShadow();
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}
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x88_blurReset = false;
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@ -5,6 +5,8 @@
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#include "zeus/CAABox.hpp"
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#include "Graphics/Shaders/CWorldShadowShader.hpp"
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#define CWORLDSHADOW_FEEDBACK 0
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namespace urde
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{
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class CStateManager;
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@ -20,7 +22,9 @@ class CWorldShadow
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TAreaId x80_aid;
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s32 x84_lightIdx = -1;
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bool x88_blurReset = true;
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zeus::CMatrix4f m_shadowViewProj;
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#if CWORLDSHADOW_FEEDBACK
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std::experimental::optional<CTexturedQuadFilter> m_feedback;
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#endif
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public:
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CWorldShadow(u32 w, u32 h, bool rgba8);
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void EnableModelProjectedShadow(const zeus::CTransform& pos, s32 lightIdx, float f1);
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|
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@ -0,0 +1 @@
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Subproject commit b85758ec19ab37a317662eb93d7208eaae129e84
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2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit b9f410a2f87eb837ffc5937ed6a7cc637d91ac79
|
||||
Subproject commit 49cd887849d90aa17751d4388309c624aa6599a3
|
2
hecl-gui
2
hecl-gui
|
@ -1 +1 @@
|
|||
Subproject commit b9a0bec10b812738cbfdaa14ebef2e570b8c800d
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||||
Subproject commit 3b70f8267645ba99f44e2f2a9f58a2fad7a27c36
|
|
@ -0,0 +1 @@
|
|||
Subproject commit 2fb78f9cee01996f020d5af7592b37c5a0693b31
|
Loading…
Reference in New Issue