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CParticleSwooshShaders HLSL implementation
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@@ -370,13 +370,12 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
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}
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#if BOO_HAS_VULKAN
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struct VulkanElementDataBindingFactory : CElementGenShaders::IDataBindingFactory
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struct VulkanElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingFactory
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{
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void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGen& gen,
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boo::IShaderPipeline* regPipeline,
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boo::IShaderPipeline* redToAlphaPipeline)
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGenShaders& shaders)
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{
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CElementGen& gen = shaders.m_gen;
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CGenDescription* desc = gen.GetDesc();
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CUVElement* texr = desc->x54_x40_TEXR.get();
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@@ -398,18 +397,20 @@ struct VulkanElementDataBindingFactory : CElementGenShaders::IDataBindingFactory
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
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if (regPipeline)
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gen.m_normalDataBind = ctx.newShaderDataBinding(regPipeline, nullptr, nullptr,
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if (shaders.m_regPipeline)
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gen.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(redToAlphaPipeline, nullptr, nullptr,
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if (shaders.m_redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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return nullptr;
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}
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};
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CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::VulkanDataFactory::Context& ctx)
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TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize(boo::VulkanDataFactory::Context& ctx)
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{
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static const boo::VertexElementDescriptor TexFmtTex[] =
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{
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