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CParticleSwooshShaders HLSL implementation
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@@ -1,5 +1,4 @@
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#include "CProjectileWeapon.hpp"
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#include "Particle/CWeaponDescription.hpp"
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namespace urde
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{
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@@ -5,13 +5,15 @@
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#include "CRandom16.hpp"
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#include "CToken.hpp"
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#include "zeus/CVector3f.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "Particle/CSwooshDescription.hpp"
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#include "Particle/CWeaponDescription.hpp"
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namespace urde
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{
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class CModel;
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class CWeaponDescription;
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class CProjectileWeapon
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{
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static CRandom16 g_GlobalSeed;
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